1. Run my DFF IO script and import the standard VC player.
2. Hide or delete the Char mesh, you are going to use yours! |
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3. Now you can get your own Char into Max.
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4. Use Move, Rotate, scale to make the Char about to fit the bones.
Hint: Make your Char's lowest part(toe) similar to original's to prevent it floating ingame
Move it to [0,0,0] |
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7. Move and Rotate the bones to fit your Char.
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8. Select your Char again and add a Skin Modifier to it. 9. In Skin Modifier, click 'Add Bone' and select all bones.
10. In Envelope sub-mode. Select each bone and adjust the envelopes one by one.
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11. Time to export your Char. Select your Char ONLY!
Make your selection to the Geometry Flag. Original VC Character is 'MMC'=off 'UV'=on 'Nor'=on 'VCol'=off
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