GTA IFP Animation Importer/Exporter v0.22


This is my another maxscript for GTA editing.
It is use for editing GTA animations store in *.ifp files
To get the best result. please use my GTA DFF IO to import models for animation.

Frist of all, this is NOT a clone of Lance's IFPImport script.
So the run down are different.
Please READ the included ReadMe.txt carefully!

News:

(16Aug05)
- More user friendly message
- detect different version of ifp and show useful message

(13Aug05)
- Max6 or above import problem fixed

(31Jul05)
- animation now import(start) at your slidertime position.
- 'Skip Pos keys' checkbox added
- batch animation import added

- 'Not a void ifp' error fixed.
- Add some warning and checking before export animation.
- some crash fixed.

Support:

- All version of Max and GMax.
- You can Import and Edit more than one animation at a time.
- Support GTA3 and Vice City ifp animation.
- Save current animation to a New ifp file
- Replace current animation to select one.(Remember to backup the original ifp)

Limitation:

- for 'Bone ID' export, make sure all parts has Bone ID present.
(if you import animation which use 'Bone ID', they will be stored automatically)
- Sibling are calculated each time you save/replace.
I assume that each model have 5 chains.

Vice City GTA3
Root <-> Head Swaist <-> Shead
L Thigh <-> L Toe0 Supperarml <-> SLhand
R Thigh <-> R Toe0 Supperarmr <-> SRLhand
Bip01 L Clavicle <-> L Finger Supperlegl <-> Sfootl
Bip01 R Clavicle <-> R Finger Supperlegr <-> Sfootr

A whole chain can be missing when there is no animation.
But you can't have any member in the middle of chain missing.
eg: L Calf can't be missing while the other have animation data!
(But it seems the top or bottom one can be missing!! Not sure!!)
Be sure to add some keys there!

Download 'GTA IFP IO' Here

GMax User who don't have 'T2B.exe'. You can download the tools pack here

Hosted by www.Geocities.ws

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