GTA DFF Importer/Exporter V0.43b
Why bother to write another Importer/Exporter for 3ds Max !?
Since there is no Exporter for GMax, Max 4 or higher (even though this script was written in Max3, it should even works in Max7).
This is a more fool-proof version intends for all level of Max user!
Since I don't have GTA VC, VC support will be mininum!
Don't complain about this! but you are welcome to buy me one :P
News:
0.43b
- Sometime it can read back the .dff exported from itself! ^_^! Fixed
- Bones should show up after import
- Other minor bug fix
0.42b
- Solve Max5~7 display problem with bones/skin import.
0.41b
- Add Skin Vertex Check. Make sure every vertex is influence by bones
0.4b
- Full bones/skin supported.
- Bug fixed for single material only show up 1 face ingame.
- Bug fixed for scaling root model being ignored.
- More user friendy with tooltip show up in buttons.
- Bones helper for easy living!
old
- Bones/Skin Import is supported (not yet for Export)
- Internal bug fix while import some models crash
- GUI changed. Import/Export are separated.
- bug fix: No material crash! NOW Export WireColor as Material
- bug fix: 'use map' checkbox ignored, NOW WORKS
- Reflection can be exported!
- Open functions call for developer (see GTA_IO_21b.ms for more info.)
- A try to support VC vehicles
Support:
- Choices of Export Modulate-Material-color, UVs, Normal and Vertex Color
- Zmodeler lock protection for import.
- All GTA3 models without bones and skins. Even Vertex Color.
- If multi-clump found, you will have a choice to import any one!
- You can append clump to a file as well!
- Import original VC car with reflection.
Limitation:
- ** Max3 user may experience crash while export Skin/Bone Char. It's Max3's BUG, try type:
skn and then SkinOps
run the script again should be fine!
- Bones are NOT actually 'bone' object, they are dummies.
- To make the orientation right, your models should facing BACK!
- YOU HAVE TO SELECT EVERYTHING YOU WANT TO EXPORT.
- If non-mesh Geometry(like particles) was select for export, the dff created will not works ingame.
- Make sure your hierarchy links are correct, otherwise the dff created will not works ingame.
(only ONE hierarchy links allowed in GTA3)
Here is the file for Max User
If you are Max3 user, you might need this maxscript extension.
For the GMax version of my GTA DFF Importer/Exporter.
It is exactly the same as Max version apart from no append export!(See below if you want mult-clump dff)
Quick Tutorial:
- Select everything you want to export. Press 'Export DFF (TEXT)' button.
- You should have all the codes in Listener window now. Copy and Paste them to a text file
- (Included 'GMaxSLGRAB.exe' make our life easier! Thanks Spot form yafray forum.
Just press the 'Grab' button will save the text file automatically.)
-Then use the command-line program 'T2B.exe' to convert it to dff!
In DOS command-line, type "T2B "
*Special Thanks to Delfi from gtaforum, without this program,
We could never export binary from GMax!
- if you want mult-clump dff, just Paste another codes to the text file before using 'T2B.exe'
Here is the file
GMax User who don't have 'T2B.exe'. You can download the tools pack here
Enjoy your Crash :P