Main    RPG    News     Dojo     Fictions    Gallery    Links
Player Characters
Here are some of my players characters (from a couple of campaigns), as their stats were found (some were moved to new character sheets and latter lost).
Kitsuki Kaijuko
Air: 4                                                                              Primary Weapon: Katana (3K2)
Fire: 4                                                                             Primary Armour: Light (+5 to TN)
Water: 3 Perception: 4                                                      TN to be Hit: 25 (32)
Earth: 3
Void: 4 (may spend 3 additional void points a day)
School/Rank: Kitsuki Magistrate/5
Glory: 7.8
Honour: 2.5

Skills: Mountaineering:1, Hunting: 1, Nazedo: 3, Law: 3, Courtier: 3, Seduction: 3, Heraldry: 2, Etiquette: 2, History: 2, Ichi-miru: 2, Lore: Bushido: 2, Lore: Shugenja: 2, Lore: Dragon Clan: 2, Lore: Dragonfly Clan: 1, Lore: Scorpion Clan: 1, Lore: Lion Clan: 1, Lore: Ninja: 2, Lore: Shadowlands: 1, Lore: Maho-Tsukai: 1, Iaijutsu: 5, Tessen: 3, Defense: 4, Kenjutsu: 4, Yarijutsu: 5, Juijutsu: 2, Herbalism: 3, Medicine: 3, Kagaku: 2, Meditation: 2, Poison: 1, Calligraphy: 1, Knife: 1

Advantages: Benten's Blessing, Clear Thinker, Dangerous Beauty, Ancestors: Agasha Kitsuki, Mirumoto Tokeru, Mirumoto Kaijuko
Disadvantages: Can't Lie

Notable Equipment: Tessen (a minor nemurunai; does 1K2 damage and if used for defense gives +7 to TN to be hit).  At one point she had a
really nice (and expensive) yari that had Immortal Steel cast on it, the yari did something absurd like 6K3 damage... So it got stolen.
Isawa Koi
Air: 3                                                                             Primary Weapon: Katana 'Patience'(4K2)
Fire: 4                                                                            Primary Armour: Light (+5 to TN)
Water: 4                                                                        TN to be Hit: 15 (20)
Earth: 3
Void: 4
School/Rank: Isawa Tensai (Fire)/4
Glory: 7.8
Honour: 3.0

Skills: Calligraphy: 2, Kenjutsu: 4, Meditation: 2, Shintao: 3, Theology: 1, History: 1, Research: 2, Investigation: 2, Iaijutsu: 4, Stealth: 3, Athletics: 5, Medicine: 1, Defense: 4, Go: 1, Poetry: 1

Spells (* indicates innate ability): Sense, Commune, Summon, Tempest of Air, Path of Inner Peace, Jade Strike, Fire From Within*, Command the Mind, Katana of Fire*, Amaterasu's Blessing, Whispering Winds, Fury of Osano-wo, Counterspell, Blessing of Purity, Koi's Dancing Flame..

Advantages: True Friend (Isawa Ai), Favour (Broach of Plenty), Death Trance
Disadvantages: Bad Reputation (Lech), Compulsion (women), Lecherous (6 points)

Notable Equipment: 'Patience' Koi's katana was a gift from a powerful shugenja it allowed him an additional chance to focus during a duel.

Koi's Spells: 
Koi's Dancing Flame
Base TN:
10
Casting Time: 1
Mastery Level: 1
Duration: 2 rounds
Effect:
The casting shugenja summons up an elaborate display of flame that dances above his hand.  The spell allowed raises for duration and elaborateness.
The Current Party
Mirumoto Ryuken
Air: 3 Reflexes: 4                                                            Primary Weapon: Katana (4K2), Wakizashi (4K3)
Fire: 3 Agility: 5                                                              Primary Armour: Light (+5 to TN)
Water: 3                                                                        TN to be Hit: 23 (43)
Earth: 3
Void: 4
School/Rank: Mirumoto Swordsmaster: 3
Glory: 6. 9
Honour: 4.1

Skills: Kenjutsu: 4, Meditation: 1, Hunting: 1, Investigation: 1, Athletics: 3, Defense: 4, Battle: 3, Etiquette: 1, Lore (Niten): 2, Weaponsmith: 1, Kyujutsu: 2, Kaze-do: 3, Leadership: 1, Know the School (Kakita): 2, Mountaineering: 2,

Advantages: Ambidextrous, Great Potential (kenjutsu), Great Destiny, Balance
Disadvantages: Brash, Driven (prove niten's superiority), Fascination (Mirumoto), Sworn Enemy (Mastu Chodogu)

Notes: Was granted Mirumoto's Wakizashi.(granted from Naseru and Mirumoto Uso) and his new katana, Mushin, is forged from a rare ore by a Tamori weaponsmith.  Mushin grants +3 to initiative and to hit totals, +4 to damage and to hit in a duel totals, also its is unbreakable.  Mushin is considered legendary quality.
Page 2
Hosted by www.Geocities.ws

1