# See the documentation for what these variables do # New variables have comments above them bindIp encrypt 0 XKore 0 XKore_silent 1 exeName ragexe.exe commandPrefix ; master Philippines - pRO: urdr server 0 username password char 0 sex serverType 2 pauseMapServer 0 ignoreInvalidLogin 0 secureAdminPassword 0 adminPassword beswaucu callSign dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoConfChange { minTime varTime lvl joblvl } # autoBreakTime [week day, first three letters only] { # startTime [start time] # stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30 autoBreakTime { startTime stopTime } verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains squelchDomains verboseDomains message_length_max 80 chatLangCode logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 1 attackAuto_inLockOnly 1 attackDistance 1.5 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0 runFromTarget 0 runFromTarget_dist 6 lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY saveMap comodo saveMap_warpToBuyOrSell 1 route_randomWalk 1 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15 # # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { # lvl [number] # dist [number] # maxCastTime [number, in seconds] # minCastTime [number, in seconds] # hp [range, in %] # sp [range, in %] # onAction [activate the skill only on current AI action, eg attack, move] # whenStatusActive [activate the skill only when the listed status/state/ailments/look active] # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # whenFollowing [flag] # spirit [range, number of sprit ball] # aggressives [range, number of monster attacking] # stopWhenHit [flag] # inLockOnly [flag] # notWhileSitting [flag] # notInTown [flag] # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] # disabled [flag, to disable this block temporary] # monsters [list of monster to use this skill with, coma separated] # notMonsters [list of monster not to use this skill with, coma separated] # maxUses 0 [number] # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # inInventory_name [activate skill only if you have a certain item in inventory] # inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 # eg: hp <-- don't care # eg: sp > 10 <-- only when we have more then 10% sp left attackSkillSlot { lvl 10 dist 1.5 maxCastTime 0 minCastTime 0 hp < 20 sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 0 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 } sitAuto_hp_lower 40 sitAuto_hp_upper 100 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0 sitAuto_idle 1 shopAuto_open 0 shop_random 0 teleportAuto_hp 10 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 0 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_attackedWhenSitting 0 useSelf_skill Adrenaline Rush { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 150 disabled 0 inInventory_name inInventory_qty } useSelf_skill_smartHeal 1 useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,Orange Potion { hp <= 50 sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory_name inInventory_qty } partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 inInventory_name inInventory_qty } itemsTakeAuto 2 itemsGatherAuto 2 itemsMaxWeight 89 itemsMaxWeight_sellOrStore 48 # # note: # location based NPC format is supported, format: map x y # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing # eg: storageAuto_npc alberta 113 60 # buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 } sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5 storageAuto 0 storageAuto_npc storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps getAuto { minAmount maxAmount passive } follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0 tankMode 0 tankModeTarget dealAuto 1 partyAuto 1 partyAutoShare 0 guildAutoDeny 1 chatTitleOversize 0 shopTitleOversize 0 seconds_per_block 0.12 sleepTime 10000 intervalMapDrt 1 avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoid_ignore_0 avoidList 1 avoidList_inLockOnly 0 avoidList_reconnect 1800 autoEmote_word_0 autoEmote_num_0 # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow autoSwitch 1 { rightHand leftHand arrow distance useWeapon } # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' equipAuto +5 Fire Two-handed Axe { def monsters Sandman, Andre, Hode, Piere, Deniro skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } equipAuto +5 Two-handed Axe [1] { def monsters Scorpion, Magnolia,Frilldora skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 skillsAddAuto 0 skillsAddAuto_list autoResponse 0 ignoreAll 0 itemHistory 0 autoTalkCont 0 noAutoSkill 0 portalRecord 2 beepOnPM 0 beepOnChat 0 #alias_heal sp 28