Other Noteable Characters



Name:Tofu Ono
Sex:Male
Age:in his late 20s?
Jusenkyo Curse:none
Bio: The Tendo family doctor and chiropracter for years. Very friendly and nice, and schooled in various shiatsu pressure points. Has lots of books that contain a lot of lore and knowledge. Loves Kasumi so much, he goes bonkers whenever she's around. Always does what he can to help.

Techniques: He's a martial artist, though he's never shown to be in combat so his exact skill level is unknown. As stated above, he knows shiatsu so he could be pretty good.



Name:Happosai
Sex:Male
Age:above 100?br> Jusenkyo Curse:None
Bio: Old master and founder of the Anything Goes School of Martial arts. Trained Genma and Soun, and they in turn trained their children. He's also a lecher and frequently goes on panty raids. Loves to glomp and fondle women as well as steal their underwear. Especially likes female-Ranma. He's a VERY good martial artist, though can be easily distracted and defeated if lured by a female undergarment or flashing of breasts (Ranma does this often to beat him).

Techinques - Very good fighter when not distracted by female underwear. Apparently is addicted to it and will become weak if he goes too long without it. Fights with his smoking pipe.

Happodaikarin "Happo fire burst" - launches one or more fuse bomb at opponents that explode when the fuse burns down.
Battle Aura - Grows to gigantic porportions with the use of his battle aura.
Aura Wave? - Can use ki blasts as well, though he rarely does. Don't know the exact name for what he uses, though.


Name:Hikaru Gosunkugi
Sex:male
Age:16
Jusenkyo Curse:None
Bio: Freaky kid who's into voodoo and other various magical stuff, though it never works right for him. Wears candles on his head, and has bags under his eyes. Obssessed with Akane (who isn't?) and takes pictures of her without her knowing. In the manga, he's Kuno's accomplice sometimes.

Techniques: Nothing really, and he's pretty weak, too (gets beat up by standard bullies). Does carry around voodoo dolls, an iron spike, and a hammer.



Name:PantyhoseTaro
Sex:Male
Age:16-19 maybe?
Jusenkyo Curse: Looks like a minotaur with white wings, an eel for a tail, and octopus tentacles coming out of his back.
Bio: Was baptized by Happosai in the spring of drowned yet-riding-a-bull-and-carrying-a crane-and-an-eel, when he was born. Happosai also gave him his name which, by the customs of Taro's village, only the old master can change. He desperately WANTS his name changed (hey, could you live with a name like Pantyhose?). His only real beef is with Happosai, though he tangles with Ranma from time to time. Pretty rude and obnoxious, and doesn't care much for others.

Techniques: Is a pretty good martial artist, on par with Ranma. For those of you who think so, he's NOT better than Ranma when he's human. After the initial fight, Ranma adapted and now can beat Taro, same as he can beat Ryoga. Taro relies on his monster form for most fights though, and that can give Ranma some trouble. No special moves, other than to squirt ink from his fingers in monster form.



Name:Hinako Ninomiya
Sex:Female
Age:12 and in her late 20s, early 30s.
Jusenkyo Curse:None
Bio: Her personality changes depending on the age she currently is. As a little girl, she's hyperactive and loves sweets. As a woman, she acts more grown up and in control of herself. She's a teacher and disciplinarian at Furinken, and she does want her students to learn, but step out of line and she'll drain your ki, leaving you weak!

Techniques: Not a real martial artist, but has unique abilities because of the conditioning Happosai gave her when she was young. She grows into her adult form when she drains ki, and goes back to a child after she gets rid of it, or it wears off after awhile.

Happo five-yen satsu - drains battle aura through the use of a five yen coin, though you can resist it if you remain calm.
Happo fifty-yen satsu - drains your battle aura and ki; can't resist this one.
Happo no-yen coin return - Fires off a ki-blast using the absorbed energy; goes back to a child using this one.

*note: can use any circular object to drain ki. Has used coins, basketball hoops, intertube-like floatation device, and even a fishbowl!



Name:Natsume & Kurumi
Sex:Female
Age:16 and 15, respectively.
Jusenkyo Curse: none.
Bio: In the anime only, these two sisters showed up at the Tendo Dojo looking for their father. They thought it was Soun for awhile beacuse of a picture, but it turned out that it was Happosai who gave the girls the picture. Left again to look for their parents. Natsume is the determined, serious type, while her sister Kurumi loves to have fun and eat (even eats Akane's cooking!).

Techniques: Natsume fights with a rugbeater staff and Kurumi uses a long ribbon (it's thicker than Kodachi's). Natsume charges her staff with cold ki and can toss small tornado attacks, while Kurumi charges her ribbon with fire ki. They fight very well together, and have a special attack they do together.
Hiryu Carimbu "Ring of Dragon Fire"? - Kurumi twirls her ribbon in a horizontal spiral (charged with fire ki), while Natsume unleashes cold blast of ice ki through it. Pretty powerful.



Name:Ryu Kumon
Sex:Male
Age:16?
Jusenkyo Curse: none.
Bio: Pretended to be Ranma for awhile to aquire the Umisenken techniques to rebuild his father's dojo. His father taught him the Yamesenken techniques (his father got them from Genma). Arrogant, but honorable. Agreed to seal Yamesenken after he was beaten by Ranma.

Techniques: Pretty strong martial artist, knows Yamesenken, but can't use now because of promise to Ranma.



Name:Rouge
Sex:Female
Age:16?
Jusenkyo Curse: Ashura
Bio: Pretty and gentle girl, until she's splashed with cold water. Then she sprouts two extra heads and four extra arms, turning her into Ashura. Ashura has a different personality, being much more violent and dangerous.

Techniques: Doesn't look like she's much of a fighter while human, but her Ashura form is incredibly powerful. Can even take down Taro's monster form. Many hot and fire based attacks, like fireballs. Can also shoot lightning and fly. Will lose power after a short time unless she has magnetic gauss strips for her back to alleviate the backstrain having six arms will cause.

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