
Techniques: He's a martial artist, though he's never shown to be in combat so his exact skill level is unknown. As stated above, he knows shiatsu so he could be pretty good.

Techinques - Very good fighter when not distracted by female underwear. Apparently is addicted to it and will become weak if he goes too long without it. Fights with his smoking pipe.
Happodaikarin "Happo fire burst" - launches one or more fuse bomb at opponents that explode when the fuse burns down.
Battle Aura - Grows to gigantic porportions with the use of his battle aura.
Aura Wave? - Can use ki blasts as well, though he rarely does. Don't know the exact name for what he uses, though.

Name:Hikaru Gosunkugi
Sex:male
Age:16
Jusenkyo Curse:None
Bio: Freaky kid who's into voodoo and other various magical stuff, though it never works right for him. Wears candles on his head, and has bags under his eyes. Obssessed with Akane (who isn't?) and takes pictures of her without her knowing. In the manga, he's Kuno's accomplice sometimes.
Techniques: Nothing really, and he's pretty weak, too (gets beat up by standard bullies). Does carry around voodoo dolls, an iron spike, and a hammer.

Techniques: Is a pretty good martial artist, on par with Ranma. For those of you who think so, he's NOT better than Ranma when he's human. After the initial fight, Ranma adapted and now can beat Taro, same as he can beat Ryoga. Taro relies on his monster form for most fights though, and that can give Ranma some trouble. No special moves, other than to squirt ink from his fingers in monster form.

Techniques: Not a real martial artist, but has unique abilities because of the conditioning Happosai gave her when she was young. She grows into her adult form when she drains ki, and goes back to a child after she gets rid of it, or it wears off after awhile.
Happo five-yen satsu - drains battle aura through the use of a five yen coin, though you can resist it if you remain calm.
Happo fifty-yen satsu - drains your battle aura and ki; can't resist this one.
Happo no-yen coin return - Fires off a ki-blast using the absorbed energy; goes back to a child using this one.
*note: can use any circular object to drain ki. Has used coins, basketball hoops, intertube-like floatation device, and even a fishbowl!

Techniques: Natsume fights with a rugbeater staff and Kurumi uses a long ribbon (it's thicker than Kodachi's). Natsume charges her staff with cold ki and can toss small tornado attacks, while Kurumi charges her ribbon with fire ki. They fight very well together, and have a special attack they do together.
Hiryu Carimbu "Ring of Dragon Fire"? - Kurumi twirls her ribbon in a horizontal spiral (charged with fire ki), while Natsume unleashes cold blast of ice ki through it. Pretty powerful.

Techniques: Pretty strong martial artist, knows Yamesenken, but can't use now because of promise to Ranma.

Techniques: Doesn't look like she's much of a fighter while human, but her Ashura form is incredibly powerful. Can even take down Taro's monster form. Many hot and fire based attacks, like fireballs. Can also shoot lightning and fly. Will lose power after a short time unless she has magnetic gauss strips for her back to alleviate the backstrain having six arms will cause.