|
SUPER
GODZILLA

Name
|
Super Godzilla |
Class
|
Radioactive |
Base Monster
|
Godzilla |
Requirements to Advance
|
Feed from Plasma Reactor after
reaching Boost State
Remains Super Godzilla until end of Match |
Height
|
140 meters |
Weight
|
80,000 metric tons |
Battle Style
|
Berserker |
Temperament
|
Random |
Attacks
|
Dam
|
Cost
|
AT
|
Attack Mod
|
Effect
|
| Bite |
1d4 |
N/A |
1 Action |
Grapple |
N/A |
| Punch |
1d6 |
N/A |
2 per Action |
Grapple
Charging
|
N/A |
| Kick |
1d8 |
N/A |
1 Action |
Charging |
x2 Stomp |
| Tail |
1d8 |
N/A |
1 Action |
Trip |
N/A |
| Tackle |
4d4 |
N/A |
2 Actions |
Knock Back
Charging
|
Rush Only |
| Heat Beam |
2d10 |
5 EP |
1 Action |
Charging
Burning: 1d6
|
Beam: 10 sq |
Specials
|
Dam
|
Cost
|
AT
|
Effect
|
| Tail Bolt |
2d8 |
10 EP |
1 Action |
Pulse: 5 sq
Stun: 16% |
| Thermonuclear Beam |
3d20 |
20 EP |
2 Actions |
Beam: 10 sq
Charging
Knock Back |
| Dragon Blast |
10d10 |
10 CP |
3 Actions |
Wide Beam: 10 x 3 sq |
Skills
|
Effect
|
| N/A |
No Change in Skills, same as Godzilla's |
|