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HEDORAH

Name

Hedorah

Class

Toxic

Height

112 meters

Weight

48,000 metric tons

Battle Style

Beserker

Temperament

Random

HP

58

Land

Swim

Flight

Burrow

EP

44 6 8 4(A) N/A

APR

4

Stat

Score

Mod

BOOST Mod

PR 12 +1 N/A
FS 22 +2 N/A
OA 22 +2 N/A
DA 24 +3 N/A

Attacks

Dam

Cost

AT

Attack Mod

Effect

Tentacle 1d6 N/A 2 per Action Grapple

Burning: 1d4

N/A
Acid Blob 1d8 5 EP 1 Action Burning: 1d4 Missile: 6 sq
Tackle 4d4 N/A 2 Actions Knock Back

Burning: 1d4

Rush Only
Smog Cloud Stun

Poison: 1d6 for 2 Rounds

3x3 Area
Acid Mist 1d4 N/A Automatic Flyby Attack Flight Only
Eye Beams 3d10 10 EP 1 Action Charging Beam: 10 sq

Specials

Dam

Cost

AT

Effect

Absorb Pollution N/A N/A 1 Action +1 CP
Acidic Touch 1d4 N/A N/A Melee Attacker takes 1d4 damage
Shape-shift N/A N/A 1 Action See Description

Skills

Effect

Weakness: Heat Heat does x2 Dam, Gain 2 Extra Skills
Improved Grapple 2 +2 Strike on Grapple Rolls
Improved Evade 2 +2 Dodge
Hide Can Hide in 1 Action

SHAPE-SHIFT

    Hedora can assume different forms for each Movement it has. If Hedorah wants to Fly or Swim, then it must assume the appropriate form to do so. It's Shape-Shift also allows it to get into tight spots where other Monsters wouldn't fit without destroying something, such as between buildings, and it also allow Hedorah to Hide itself.

All Monsters & G-Force Units on this page are copyright Toho Ltd.
This RPG is Free, and under no circumstance shall profit be made by ANYONE through the distribution of this game.
Contact KKRPG - [email protected]
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