|

Bonus
|
XP Value
|
KP Value
|
Description
|
| King of the Monsters |
10 |
10 |
King of the Monsters is like the Championship Belt in
boxing or wrestling, and is completely optional in any game. No one starts
off with this bonus, they have to earn it, usually by playing a Tournament
Style Game or by winning so many Matches in a row. This bonus applies at
the end of every match you win until you lose a match, then the Monster
who KO'd you would get the bonus. Remember it's up to your GM whether or
no this Bonus is used in your Campaign. |
| Last Monster Standing |
5 |
3 |
Pretty self explanatory. If you manage to be
the only Monster on the map that hasn't been KO'd of Counted Out, then you
earn this Bonus. (Does not apply to Teams) |
| Knock Out Rival |
5 |
3 |
For every Rival you KO, you get this Bonus. |
| Knock Out |
4 |
2 |
For every Monster you KO, you get this Bonus. |
| Count Out |
3 |
2 |
For every Monster you Count Out (throw off the
Map), you get this Bonus. |
| Rampage |
2 |
1 |
For every Building you destroy, you get this
bonus |
| Creative KO |
2 |
1 |
If your GM thinks you KO'd a Monster in a
creative, new, clever, or devastating way then you could get this Bonus. |
| Assist |
2 |
1 |
For every Monster you help your Team Mates
KO's, you get this Bonus (Applies to all team members) |
| Backstab |
1 |
1 |
Keep the glory of victory all to yourself, and
turn on your Team Mates, only applies if you survive their wrath for being
a traitor! |
| Draw |
1 |
1 |
Opps! Seems like no one made it out of that
Match, you still get XP just for participating. |
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Bonus
|
XP Value
|
KP Value
|
Description
|
| Complete an Objective |
Varies |
Varies |
Your GM can assign XP and KP values to an Objective
depending on how difficult it is. |
| Defend Stomping Ground |
5 |
3 |
Your Stomping Ground is your Monster's home, defend it
from invaders. If you manage to hold on to your home turf, then you get
this Bonus. |
| Claim Stomping Ground |
4 |
2 |
Take over another Monster's Stomping Ground,
and send the previous resident packing. |
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This table shows how much XP is needed for a
Monster to Level Up, as well as the Monster's Stat Gain and HP/EP gain. When a
Monster reaches a new Level, say Level 2 for example, it would gain 1d6 HP and
1d4 EP. Once that Monster reaches Level 3, it gains 1d4 Stat points which the
player can put towards any Stat in any way, either all on one Stat or
distributed between all 4. That Monster would also gain 1d6 HP.
Level
|
XP
|
Stat Gain
|
HP Gain
|
EP Gain
|
| 1 |
0 |
0 |
0 |
0 |
| 2 |
10 |
0 |
1d6 |
1d4 |
| 3 |
20 |
1d4 |
1d6 |
0 |
| 4 |
30 |
0 |
1d6 |
1d4 |
| 5 |
60 |
1d4 |
1d6 |
0 |
| 6 |
120 |
0 |
1d6 |
1d4 |
| 7 |
240 |
1d4 |
1d6 |
0 |
| 8 |
480 |
0 |
1d6 |
1d4 |
| 9 |
960 |
1d4 |
1d6 |
0 |
| 10 |
1920 |
0 |
1d6 |
1d4 |
| 11+ |
1000 per Level |
1d4 every 2 Levels |
1d6 every Level |
1d4 Every 2 Levels |
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Another option when gaining a Level is to use
KP earned to buy extra Stat points. The cost of adding an extra point to any
Stat (PR, FS, OA, or DA) depends on how high the Stat is at the time. For
example, Godzilla has a PR of 24 at level 1, and after reaching level 2, his
player wants to add to his PR. After a couple matches, he managed to earn 13 KP,
and is able to afford adding 1 point to his PR. So now Godzilla has a PR of 25,
and 3 KP left.
Stat
|
KP Cost
|
| 10 to 19 |
5 |
| 20 to 29 |
10 |
| 30 to 39 |
15 |
| 40+ |
20 |
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