| Race: HP Se D Sa $ Skill Weapons Armour Xodric: 2 3 3 2 500 Morph Blaster, sword N/A Moh: 3 1 3 2 500 Stamina DoubleBlaster-Saber Light Sen: 4 2 1 3 500 Mind Blaster, sword Light Linkea: 3 3 3 2 N/A Independence Linspears or Blaster, sword N/A Nent: 3 3 1 3 500 Telepathy Gauss Cannon Goblin Human: 2 1 1 4 1000 Leadership H-Blaster, knife Light Dixon: 2 2 3 3 N/A Spy Shredder N/A Shades 4 2 4 1 20 mana Necromancy Fireball N/A Invulnerability Drake 2 2 3 3 5 C cells Burrow G-blaster N/A Tauran 2 3 3 3 0 Rage Hacker N/A |
| Level 1 Skills Morph: The user can visually morph into any object no more then 18x18',this does not help against, spies, mind, and telepathy. Stamina: Allows the unit to travel unimaginable distances before needing to eat or rest, can move for 15 days but must drink once a day and rest for one. Mind: This can help the user exceed in his abilities since he has the capability to understand things more clearly, take away one e-mail from total. Independence: The user can leave his troops and himself alone as long as he wants and they will stay alive as long as they have land that they can obtain food and water. Telepathy: The user can tap into unis within a limited distance, allows him to access members info. Leadership: all who follow a leader are very loyal and will rarely leave even if they are mistreated or miss a payment. Spy: Allows the user to hide, steal, place objects(like cameras and bombs) undetectedonly a well trained scout or servealence system can detect the unit. Necromancy: has the ability to raise dead, with the body and 20 mana present, the dead corpse can live for 3 months then it vanishes. Invulnerability: can not be harmed by physical attacks such as the hammer or close combat weapons, though laser and energy weapons do more damage. Burrow: can conceal itself in a single location underground in dirt and create a sort of camoflage from enemy attackers or travelers. Rage:has the influence of great power and strength over enmies decreasing their stability, also it is rare to encounter ambushes. the user also can attack everyone they are in close combat with in one turn. |
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| Level 2 Skills Morph: The user can now physically morph himself into other objects organic or dead, this can however be countered through smell and telepathy. Stamina: Allows the unit to travel unimaginable distances before needing to eat or rest, can move for 30 days but must drink once every 2 days, but must rest for 2. Mind: This can help the user exceed in his abilities since he has the capability to understand things more clearly, take away one e-mail from total. Independence: The user can leave his troops and himself alone as long as he wants and they will stay alive as long as they have land that they can obtain food and water. Telepathy: The user can tap into unis within a limited distance, allows him to access members info. Leadership: all who follow a leader are very loyal and will rarely leave even if they are mistreated or miss a payment. Spy: Allows the user to hide, steal, place objects(like cameras and bombs) undetectedonly a well trained scout or servealence system can detect the unit. Necromancy:this allows the user to summon stronger corpses for battle, also faster then before and theses one last 5 months before they disapear. Invulnerability:the user is more resistent to laser and energy weapons, and they can go through less dense Burrow: the user can now move squares while underground and dig into rocks and bolders for more sterdy homes. Rage: this gives the ability to shoot 2 targets in one turn rather then 1 and the unit is very unlikely to be attacked or ambused by encounters. |
| Level 3 Skills Morph: The user can visually morph into any object no more then 18x18',this does not help against, spies, mind, and telepathy. Stamina: Allows the unit to travel unimaginable distances before needing to eat or rest, can move for 15 days but must drink once a day. Mind: This can help the user exceed in his abilities since he has the capability to understand things more clearly, take away one e-mail from total. Independence: The user can leave his troops and himself alone as long as he wants and they will stay alive as long as they have land that they can obtain food and water. Telepathy: The user can tap into unis within a limited distance, allows him to access members info. Leadership: all who follow a leader are very loyal and will rarely leave even if they are mistreated or miss a payment. Spy: Allows the user to hide, steal, place objects(like cameras and bombs) undetectedonly a well trained scout or servealence system can detect the unit. Necromancy: the user can summon even more powerful corpse and in greater number costing only 12 mana to raise one Invulnerability:the user is now really strong and can take lasers and energy weapons just as normal units. they can also go through all none energy objects. Burrow: this gives the ability to dig very deep into the ground and build massive bases, it also gives the user the ability to destroy the bases of buildings and to go through almost any object. Rage: |