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Combat: There are two main types of combat, there is tournaments(fought in a ring and use the 7/10/7 rules with a little twist) and then there is the battles(which are fought in a semi turnbased style).


Tournaments: This takes place in an arena and is fought between 2 to 10 people, it uses the 7/10/7 rules but you must tpye at least 4 words to move toward someone and then 7 to hit and 10 to connect, while they can dodge in 7, so it is best to gang up on someone that two or more people have an interest of taking out.


Combat: battles take place in a semi turnbase structure, i am currently making a map of the entire world and diferent quadrants for people to start in, when two or more players connect in the smae quadrant they will wage war, unless they have a truce, a truce is declared by one team sending out a  unit with a yellow flag this wil indicate they do not want to fight you and if the other side replies with a yellow flag then  they have a truce and can walk by eachother without disturbing one another,  Although in the city you must attack, since almost everyone can be in one quadrant, there will not be any automatic battles in a city, they must be declared, but keep in mind if you start a battle in the city both sides are in grave danger since if the city is large enough someone may intervene.  The battles will take place over chat and i will be keeping track of everything on a map, i have made a program in visual basic to produce a random number from 1 to 6(the lower the number the worse)  I will make a picture everytime i role and send it to one of my co-managers to show i did not cheat.  Any complaining about unfair rolling will result in being kicked from the site or banned.  you will only be able to move a set distance and you both must set up your armies in a turn based style as well, meaning you must place one unit at a time on the board and i will not let the other person know where they are being placed, as to avoid unfair advantages.
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