		AF Raytrace Material/Texture. (version 0.42)
		(Reflection and Refraction with RayTracing)

  This material is part of my old plug-in "AF Render",
was rewrited for 3D Studio MAX 2.x
AF Raytrace material now can work with "Default Scanline Renderer".

		Some Tips about Settings.
For enabling Anti-Aliasing you need to enable this switch in
"Global raytrace parameters..." of "AF Raytrace" material or texture.
This parameter is GLOBAL for ALL "AF Raytrace" materials and
textures in current scene.

The "Raytrace Deep" parameter also in "Global raytrace parameters..."
This parameter very important for GLASS materials. If you will see
a black stains in glass surface, then I reccomend to try increase
this parameter.

In MAX 2.0 standard materials, after BUMP mapping, restore Normal. 
For fix this, and use BUMP map of "Sub material" for reflection/refraction
with  "AF Raytrace material" I made switch "Use sub material bump".


			History.
Version 0.42 - Support dual-processors systems
Version 0.41 - Some little fixes
Version 0.40 - First release

			Known bugs.
Some problems with enveronment maps.
May be troubles with atmosphere effects.
Don't support VideoPost multi-chanels.

  I shell gladden receive message around my plug-in.
  Please, sorry for my bad english.

			Thanks. Alexei Frango.
			E-mail: frango@irk.ru
			WWW:    http://homepages.irk.ru/frango/index_eng.htm
