What is Role-Playing?
    Role-playing is imagining you are in the story. One creates a character to act out his or her actions. It's like being in a play, but without a script. You create the character and decide how he or she will react to any given situation. The GM's (game master's) duty is to write the general game. Think of it as an interactive movie with you as the actors and the GM as the director, producer, and writer, but you decide the ending. Your choices make the game what it is. That's role-playing in a nutshell.  Here is an example:
"As you're all walking down the street, a few humans come out of homes, shops, and alleyways, one by one, leading up to about five of them. As they start to follow you, you realize that they're not quite human. When you turn your head to look at them they start to change. Lupines. Every last one of them. They follow closer, and start to run. They're going to attack. Your instincts take over, and you run. You turn left, down a street that looks promising, but turns out to be a dead end. You're stuck between two rather tall office buildings and a twelve foot chainlink fence with barbed wire at the top and two large and angry looking dogs that you can tell aren't just "dogs" on the other side. You turn to escape the alley, but, the other five wereolves have caught up with you. You're trapped. What do you do?"
Initiative rolls are made, and after the results are tallied, Heather (playing Alexandreina, a Ravnos), gets to go first.
Heather: I want to activate Chimeristry, using levels two, three, and four. I want to create an illusion, give it motion, and have it stay after we get the hell out of here.
GM: Ok, you need to spend a will point and three blood points, one to create it, one to give it motion, and one to make it stay once you leave. If you get to leave, that is.
Heather: The Lupines see the street in front of them start to steam and crack open, splitting the ground for what seems like miles down. Flame and thick black smoke pour out of the ground and a large, black demon-thing, with blood red eyes, horns curving like a ram's, and smelling of sulfur starts clawing its way up and out of the cracks as they spread and open. The demon thing is heading straight for the werewolves. None of my companions see this, but they can tell I'm doing something.
GM: It works on the younger three of the werewolves, and the two Lupines in wolf form on the other side of the fence run in terror. The older two see it and are obviously shaken and back away, but, they hold their ground. Heather, your turn is done. David, your turn. You've got two frightened but hungry werewolves that are still angry that you've all tresspassed into their neighborhood. What do you want to do?
David: (David is playing an older Irish Brujah named Blaine) I want to shoot at the Lupine closer to me with my glock loaded with liquid silver bullets, but I want to spend a blood point to activate Celerity so I can shoot three times. So, I need to roll Dexterity+Firearms, and I've got a total of  7 dice to roll.
He gets 5 successes, the Lupine only gets 4; he just barely suceeds in shooting the werewolf, hitting it in the chest.  He misses on the second shot, and misses wildly on the third shot, but luckily, hits the other Lupine in the leg with the wild shot, and it starts limping. The two wolves are badly injured. It is now Jack's turn. Jack is playing a Ventrue neonate named Bryan. The other three players are Meg (Alice, a Gangrel), Kevin (Malkavian named Timothy), and Mike (Nosferatu named Sarah). They have decided to do their turns together.
Jack: Alice, Timothy, Sarah and I have decided to grab Alex and Blaine, shove the Lupines into a wall, and get the fuck outta here. The wolves are wounded, but we're better off running.
GM: As wounded and frightened as they are now, automatic sucesses on wall-checking them and running, pulling Alex and Blaine by the arms. Your contact pulls up to the alley in a van and yells "Get in."  You've got no choice but to do what she says. You get the hell out.
This group of players has just survived a  potentially lethal fight with Lupines, despite being outnumbered. This is role-playing.
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