;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
99       ; Monarchy  pays support for all units past this
99       ; Communism pays support for all units past this
99      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
10      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Adv. Toboggan,    4,-2,  Rad, Too, 3, 4    ; AFl
Toy Blocks,           5, 1,  nil, nil, 0, 3    ; Alp
Decorations, 3,-2,  Nav, Tac, 3, 0    ; Amp
Kaleidoscope,          4, 1,  Mys, Mat, 1, 3    ; Ast
Action Figures,      4,-1,  ToG, Phy, 2, 3    ; Ato
Christmas Secret,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Piggy Bank,            4, 1,  Tra, Rep, 1, 1    ; Ban
Erector Set,    4, 0,  Iro, Cst, 0, 4    ; Bri
Mixed Nuts,     6,-1,  nil, nil, 0, 4    ; Bro
Santa's Address,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry Set,          5,-1,  Uni, Med, 1, 3    ; Che
Christmas Song,           4,-2,  Feu, Hor, 1, 0    ; Chi
Holiday Colors,       4, 1,  Alp, nil, 0, 2    ; CoL
Christmas Cookies,      5,-1,  Mob, AFl, 3, 0    ; CA
Penguin March,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Commercialism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computer Games,          4, 1,  Min, MP,  3, 4    ; Cmp
Family Celebration,       7,-1,  Dem, Met, 2, 0    ; Csc
Yule Log,       4, 0,  Mas, Cur, 0, 4    ; Cst
Toy Train Set,    4, 0,  Ind, Eco, 2, 1    ; Cor
Charades,           4, 1,  Bro, nil, 0, 1    ; Cur
Goodwill,          5, 1,  Ban, Inv, 2, 2    ; Dem
Monopoly Game,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electric Toys,        4, 0,  Met, Mag, 2, 4    ; E1
Electronic Set,        4, 1,  E1,  Cor, 3, 4    ; E2
Photo with Santa,        4, 0,  Whe, Cst, 0, 4    ; Eng
Sea Monkeys,   3, 1,  Rec, SFl, 3, 2    ; Env
View Finder,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Roasted Chestnuts,         5, 0,  Gun, Che, 2, 4    ; Exp
Boxing Gloves,          4,-1,  War, Mon, 0, 0    ; Feu
Toboggan,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Capitalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Sugar-Free Candy,       3, 0,  NP,  Sup, 3, 3    ; FP
Tasco Microscope,3, 2,  Med, Cor, 3, 3    ; Gen
Elf Party,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Boxing Games,          8,-2,  Inv, Iro, 1, 0    ; Gun
Reindeer Games,   4,-1,  nil, nil, 0, 0    ; Hor
Saltwater Taffy,  6, 0,  RR,  Ban, 2, 1    ; Ind
Magic Toys,          6, 0,  Eng, Lit, 1, 4    ; Inv
Model Sets,       5,-1,  Bro, War, 0, 4    ; Iro
Reindeer Magic,        4,-1,  MP,  Gue, 3, 2    ; Lab
Stocking Tradition,          4, 0,  NP,  MP,  3, 3    ; Las
Lollipops,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Story Books,           5, 2,  Wri, CoL, 0, 3    ; Lit
Mega Blocks,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetic Toys,          4,-1,  Phy, Iro, 1, 3    ; Mag
Foggy Christmas Night,         6,-1,  Alp, nil, 0, 1    ; Map
Play-Doh,            4, 1,  nil, nil, 0, 4    ; Mas
Story of Claus,    5, 0,  Aut, Cor, 3, 4    ; MP
Rubix Cube,        4,-1,  Alp, Mas, 0, 3    ; Mat
Operation Game,           4, 0,  Phi, Tra, 1, 1    ; Med
Video Games,         6,-2,  Gun, Uni, 1, 0    ; Met
MicroMachine Cars,    4, 1,  Too, E2,  3, 4    ; Min
Christmas Helmet,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Finger Paints,         5, 1,  Phi, PT,  1, 2    ; MT
Sing-Along Story,          4, 0,  Cer, nil, 0, 2    ; Mys
Toy Boat,         6,-1,  Sea, Ast, 1, 1    ; Nav
Spiral Ribbon,    6,-2,  Ato, MP,  3, 3    ; NF
Christmas Magic,      3, 0,  NF,  E2,  3, 3    ; NP
Sing-Along Books,         6, 1,  Mys, Lit, 1, 2    ; Phi
Trampoline,            4,-1,  Nav, Lit, 1, 3    ; Phy
Slinky,           4, 1,  Ref, SFl, 3, 4    ; Pla
Hot Chocolate,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Fruit Cake,         4, 0,  Cer, Hor, 0, 2    ; PT
Chia Pets,            4, 1,  nil, nil, 0, 1    ; Pot
Santa's Landing,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad Set,           6, 0,  SE, Bri,  2, 1    ; RR
Twizzler,          2, 1,  MP, Dem,  3, 2    ; Rec
Electric Decorations,           4, 0,  Che, Cor, 2, 4    ; Ref
Ice Cream,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robosapien,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Indoor Festival,           6,-2,  AFl, E2,  3, 0    ; Roc
Mittens,         4, 2,  Med, Eng, 2, 1    ; San
Toy Drums,          4, 1,  Map, Pot, 0, 1    ; Sea
Fireworks,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Season Fun,            3,-2,  Sup, Rob, 3, 0    ; Sth
Dr. Seus,       4,-1,  Phy, Inv, 2, 3    ; SE
Football,              4,-1,  E1,  Ind, 2, 4    ; Stl
Rechargeable Toys,     4, 1,  Pla, Las, 3, 3    ; Sup
Candy Apples,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Christmas Joy,           3, 2,  MT,  Feu, 1, 2    ; The
Twister,  4, 0,  Ast, Uni, 1, 3    ; ToG
Letter to Santa,     4, 2,  Cur, CoL, 0, 1    ; Tra
Gameboy,         5, 1,  Mat, Phi, 1, 3    ; Uni
Action Barbie Set,       4,-1,  nil, nil, 0, 0    ; War
Animal Rides,          4,-1,  Hor, nil, 0, 4    ; Whe
Snow Angels,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Workshop,   10, 0,    Mas,
Toy Maker,            4,  1,    nil,
Stocking Stuffers,     6,  1,    Pot,
Letter to Santa,           4,  1,    Cer,
Holiday Poems,       8,  1,    Cur,
Christmas Story,      8,  1,    Wri,
Tree Ornaments,       8,  1,    CoL,
Hanging Mistletoe,     8,  0,    Mas,
Deck the Halls,         8,  2,    Cst,
Christmas Dinner,     12, 3,    Ban,
Parade,                12, 3,    MT,
Happy Holidays,   16, 3,    Uni,
Sleigh Ride,             16, 4,    MP,
Caroling,                10, 4,    Cst,
Candy Cane Co.,     20, 4,    Ind,
Toy Store,      32, 6,    Rob,
Fireplace,              20, 4,    Las,
White Christmas,         20, 2,    Rec,
Christmas Lights,              16, 4,    Ref,
Lava Lamp,              24, 4,    E2,
Giftwrap Factory,            16, 2,    NP,
Stocking Pattern,           16, 4,    Eco,
Holiday Cheer,             12, 2,    San,
Elven Town,               8, 3,    Rfg,
Flying Reindeer,            20, 5,    Aut,
Game Development,             16, 3,    Cmp,
Homemade Candy,      10, 2,    Roc,
Video Games,          8, 1,    Met,
Fish Aquarium,              32, 4,    Env,
Christmas Recital,                   6,  1,    Sea,
Hot Wheels Turbo,        16, 3,    Min,
Santa's Coming,                  16, 3,    Rad,
Greeting Cards,           6,  2,    Cmn,
Candy Cane Path,            8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    no,
Toy Storage,                 20, 0,    Mas,
1st Christmas Tree,   20, 0,    Pot,
Frosty the Snowman, 20, 0,    Bro,
Red Nosed Reindeer, 20, 0,    Map,
Christmasland,            30, 0,    Lit,
Story of St.Nick,       30, 0,    Mys,
Naughty or Nice List,   30, 0,    Mas,
Bozo the Clown,    30, 0,    Feu,
Dept.Store Recruits,   30, 0,    Eng,
Capitol Christmas,     20, 0,    Tra,
Goodwill Toward All,    40, 0,    MT,
Christmas Star,  30, 0,    Ast,
Lil' Red Tug Boat,    40, 0,    Nav,
Santa's Theatre,    30, 0,    Med,
Santa's Workshop,      40, 0,    Inv,
Bells of Christmas,   40, 0,    The,
Christmas Games,   40, 0,    ToG,
Christmas Bonus, 40, 0,    Eco,
Polar Express,          40, 0,    RR,
Christmas Spirit,        40, 0,    Dem,
Taming the Grinch,     30, 0,    SE,
Poinsettias,         60, 0,    Ind,
MP3 Player,               60, 0,    E2,
Gift Exchange,        60, 0,    NF,
Christmas Day,           60, 0,    Cmn,
Miracle on 34th Street,           60, 0,    SFl,
Nightmare Before Xmas,             60, 0,    Cmp,
Butterfly Collection,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
St. Nick,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Christmas Wagon,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Gingerbread Man,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Nutcracker,      Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Ninja Barbie,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Action Figure,       Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Bozo Bop-Bag,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Rockem Sockem,   Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Caroler,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Elves,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Santa Skater,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Mr. Christmas,     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Christmas Trees,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Jack Frost,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
Santa Sleigh,   nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Rudolph,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Polar Bear Ride,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Reindeer,     MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Toy Maker,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Elf Dancer,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Store Santa,     Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Holiday Santa,      Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Biker Santa,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Bad Santa,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, no, 000000000000000
Bad Santa,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Bad Santa,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no, 000000000000000
Bad Santa,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, no, 000000001000000
Sled,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Sleigh,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Christmas Sleigh,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
First Frost,   nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Winter Storm,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
Penguin,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, no, 000000000100000
Penguin,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Penguin,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, no, 000000000000000
Penguin,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, no, 000000000000000
Penguin,     E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, no,  000000000000000
Penguin,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, no,  100000000000001
Penguin,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, no, 100000000000001
Penguin,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, no, 110000000000001
Penguin,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no, 000000000000001
Trained Penguin,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Penguin,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no, 000000010000001
Penguin,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no, 000000000000000
Santa Claus, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Winter Wizard, nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Snowman,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Santa's Helper,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Toy Truck,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Polar Express,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Drummerboy,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Jack Skelington,   nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000000000000
Scrooge,   nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000000000000
The Grinch,    nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000000000000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Ornament,      1,2,  3,1,0,
Ornament,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Candy,   2,3,  3,2,0,
Candy,       2,4,  1,2,0,
Candy,       3,6,  0,1,6,
Reindeer,       1,2,  3,1,0,
Penguin,      2,2,  1,1,4,
Green Gift,       2,3,  1,4,0,
Red Gift,       2,3,  1,0,4,
Flipper,       1,2,  3,0,2,
Ornament,        1,2,  0,4,0,
Ornament,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Poinsettia,       2,3,  1,2,3,
Candy,       2,4,  1,0,4,
Candy,       3,6,  0,4,0,
Ornament,       1,2,  2,0,3,
Cake,        2,2,  0,4,0,
Blue Gift,      2,3,  3,0,4,
Yellow Gift,      2,3,  4,0,1,
Sea Turtle,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,      Ms.
Theocracy,      Holy, Holy
Masterdome,       Master,  Mistress
Commercialism,      CEO,     CEO
Goodwill,      Great,   Great
Utopian,       Superior,  Superior
Capitalism, Chairman, Chairwoman


;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













