|
Civilization II Antarctica
Patch, Rules, Updates & New Units
Release
2.0 Dated: 24 July 2008
For Civilization II - All Versions
(EXCEPT Test of
Time) Author:
JOHN VALDEZ
with special thanks to Microprose
creator of Ice Planet Scenario for Fantastic
Worlds Special
thanks to Prometeus for extra terrain graphics supplied for
some parts of the map
DISCLAIMERS
This modpack/scenario used portions of the
Ice Planet Scenario which is owned
by Microprose. The Antarctic modpack/scenario, is designed to
be played on all versions of Civilization II. It is not my purpose
to violate any copyrights or claim ownership to the concept
Civilization II or of any of its products, but to use this modpack
to encourage the interest and patronage of Civ2 enthusiasts to
purchase future Civilization games. This modpack revision has not
been endorsed by Microprose in any way, nor have I been commissioned
to make it. I will be happy to cooperate with Microprose or its
subsequent licensees should they disagree with the methods I have
used to distribute this modpack.
I make no promises toward the validity
of this modpack. Use of the modpack and any files, utilities, or
information within is done at the user's own risk.
INSTALLATION
METHOD 1
INSTALLATION FOR MODPACK MANAGER
ONLY
This modpack has been tested with
Matt MacLeoad's Modpack Manager, and works perfectly. I highly
recommend the Modpack manager when using any modpacks with
CIVILIZATION II. Simply create a directory under Civ2 Modpack
Manager called ANTARTIC and unzipped the files directly to the
ANTARTIC folder/directory.
METHOD
2
INSTALLATION FOR Conflicts in Civilization,
Fantastic Worlds or Multiplayer Gold Edition
For users of Conflicts in
Civilization, Fantastic Worlds and Multiplayer Gold Edition just
unzip these contents into a folder named ANTARCTICA under your
scenario directory as you would any other scenario. Keep in mind
you to have a separate folder named SOUND for the
sounds.
METHOD 3
INSTALLATION FOR
Classic Civilization II ver. 1.08 thru 2.42 REGULAR INSTALLATION
1. UNZIP the ANTARTIC.ZIP file
and other zip files for sound (using winzip) to a directory
called "UNZIPPED".
2. GO TO MS-DOS PROMPT FOR
WINDOWS 3.x/9x/XP (you may need to restart in MS-DOS
mode)
3. TYPE: cd\unzipped
4. At the C:\UNZIPPED>
prompt TYPE: ANTARTIC [harddrive letter:] for installation to
begin.
For example, if your hard drive is
C:, then type:
ANTARTIC C:
5. Follow the onscreen
instructions for the install program and you should be fine.
Feel free to email me if there are any bugs but it has been
tested several times on various machines already without
fail.
Note: You must have your Civilization
II main files installed under the default folder/directory
called "MPS\CIV2" ON THE HARD DRIVE YOU SPECIFY for the
installation, otherwise it will fail. If you have other files
in the unzipped directory you would like to keep, move them
to ANOTHER directory or this program may delete them!
ALTERNATIVE INSTALLATION
1
WINDOWS
INSTALLATION
1. I have done everything this
guy says, but I still can't get the *^&%$@! modpack
going! 2. If your handy
with windows then you can try this:
STEP 1: The simplest way to
install this patch is to create a folder/ directory called
C:\ANTARTIC.
STEP 2: Then, create another
folder under C:\ANTARTIC called: CIV2.
STEP 3: Then, create another
folder under C:\ANTARTIC\CIV2 called: SOUND
STEP 4: Now, copy all your civ
files from your ORIGINAL CIV2 directory files to
C:\ANTARTIC\CIV2.
STEP 5: Now, copy all your
civ\sound files to C:\ANTARTIC\CIV2\SOUND.
STEP 6: Now, copy all the unzipped
ANTARTIC civ files to C:\ANTARTIC\CIV2.
STEP 7: Now, copy all the unzipped
ANTARTIC sound files to
C:\ANTARTIC\CIV2\SOUND.
FINISHED!
ALTERNATIVE INSTALLATION
2
DOS INSTALLATION
In case other installation
methods didn't work, and you are saying, "What is he talking
about?" and you have an old
computer and you are not handy with windows so you
normally prefer to use dos...
Hopefully, your hard drive is C, then
you could just use these DOS commands at the C> prompt for
the steps above if you can't do it in Windows for whatever
reason:
Step 1. md
ANTARTIC Step 2. cd ANTARTIC Step
2. md CIV2 Step 3. cd CIV2 Step
3. md SOUND Step 4. copy c:\mps\civ2\*.*
c:\ANTARTIC\civ2 Step 5. copy c:\mps\civ2\sound\*.*
c:\ANTARTIC\civ2\sound Step 6 move
c:\unzipped\*.wav c:\ANTARTIC\civ2\sound Step
7. move c:\unzipped\*.* c:\ANTARTIC\civ2
DONE!
SORRY, BUT NO
SUPPORT FOR MACINTOSH AT THIS
TIME.
GENERAL
INFO
After unzipping, you should
have the following main files: rules.txt, labels.txt, (USERS OF
FANTASTIC WORLDS SHOULD REMOVE LABELS.TXT IF PROBLEMS ARE
EXPERIENCED WITH THE GAME OR LOADING THE SCENARIO) game.txt,
pedia.txt, units.gif, terrain2.gif, terrain1.gif, menuloop.wav,
people.gif, cities.gif, city.txt, city.gif, icons.gif, and
Readme.htm.
This patch contains replacement files
for 25 pre-existing files in your Civivilization II directory.
You should have a total of 51
files when you unzip compressed files to your scenario
folder (INCLUDING SOUND FILES).
**IMPORTANT: Make sure you back up the
files before you install this patch into your Civ II directory if
you would like to go back to the original setup (of course,
you'll have these same files on your Civ2 CD-ROM anyway!).
This patch is NOT supported by MicroProse, but has been play-tested,
and will run without error.
ABOUT YOUR INSTALLATION
If you
chose one of the Alternative Methods, I know it is a
lot of steps, but I have written this extensive document to
help first time users of modpacks/scenarios get it done. I
have personally spent way too much time trying to get someone
else's modpack or scenario to work just to find out it is
for Fantastic Worlds only or it is just a test scenario
included from a different modpack. With these
alternative instructions you don't have to take the time to back up
the old civ and you can even run the program from Win '95/98 desktop
if you just create a shortcut. You can now run the ANARCTIC PATCH
independently of your old civ and if you don't like it, you can just
delete it and you still have your original civ intact!
WARNING
Due to many
Technologies, and a few units being "swapped around" in release 1.x
of this patch, it is NOT recomended you use this patch with any
saved games, unless you want some weird things to happen... (ie: if
you are loading a saved game using Any Patch, scenario or any
unmoded version of Civ 2, you're not recomended using this patch on
that save file). Either wait till you've finished your current
saved game, or dump it and start this patch and a new game right
away!
WHAT'S
NEW IN THIS RELEASE?
This is version 2.0 and here is the
list:
CITIES.GIF UNITS.GIF TERRAIN1.GIF TERRAIN2.GIF PEOPLE.GIF README.HTM
These
files have been modified in various ways. All gif files except the
PEOPLE.GIF have been cleaned up and formatted to Microprose
standard. Graphics for "walled" cities in the CITIES.GIF
have been improved. The UNITS.GIF file has been reformatted and
units "faced" so that as many units as possible face the southeast
with Barbarian diplomat faced southwest. This will be my signature
standard from this point on. This htm document has been created
to make getting help a little easier and visually pleasing. At the
bottom of this page are a few links and my Email, along with the
news and some other modpacks you may want to try.
PREVIOUS RELEASE
NOTES
Well, this is release 1.0, so
everything is new! This is a scenario based on Antarctica. Your
mission is to conquer the continent or stay alive long enough to
establish a new link with a communications satellite.
Also, you are faced with the
additional challenge of "isolation" making friends might not be as
easy as you had hoped and you also have to worry about the
"Antarcticans", a rebel faction that invariably will want to destroy
you. It is possible to become allies with any civ if you work at it,
but I can't guarantee they will be loyal.
You can research many different
technologies and play the "Antarcticans" if you would
like.
In the future, this patch may
integrate changes to the governments. Later versions of this
scenario may also have additional maps to play.
If you have Fantastic Worlds and it
doesn't work I have included the Labels.txt I am using for FW named
"labels.FW" If just rename the Labels.txt to "labels.bak" and change
the rename "labels.fw" to "labels.txt" then let me know if it works.
Otherwise, all files should work equally well for all
versions.
BETA TESTING UPDATE:
Thanks to the dedication of many
testers in the Civfanatics forum, the following changes have been
implemented for the initial release of v1.0.:
1. Pioneers have been reduced in
movement and no longer treat all squares as roads. 2. Civs are
less friendly to each other and to you, so beware higher
levels. 3. New graphics were added: Airports, fortification,
and Fortress. 4. All text screens that describe the mission are
now working.
Otherwise, same great play for
everyone who enjoyed testing this work.
ANTARCTICA 2.0
WHAT IS THE ANTARTICA
PATCH?
I've always been fascinated with
pioneer exploration. Anarctica is one of the last known frontiers
left on our planet, and it's potential is awesome. It is an isolated
continent, and that in itself makes it scarry. Imagine going to a
place where seven months out of the year it pitch black, three
months of twilight, and only two months of dull sunlight that is
enough to blind you in the icy wastes of a glacier plain. Now, try
to survive!
IN CASE YOU'RE WONDERING:
This has been playtested with v2.42
rules with units implemented, and plays well. This
patch also runs with other versions of civ2 but not Test
of Time.
Of course all concievable actions
can't possibly be covered, so if for some reason you find a glitch,
let me know and I'll attempt to fix it! Also, if any ideas or
comments on this patch come to mind, let me know, my E-mail address
is at the end of this text file. Not all aspects of the game
mechanics could be changed without completely reworking the game
code. Some suggestions you may have may not be possible to
implement.
IMPORTANT:
You MUST have AT LEAST version 1.08 of
Civ II for this patch to run properly. Versions later than 1.08 of
Civ II will all run without error. If you do not know what
version of Civ II you are running, select the "GAME" column from the
pull down menu and select "Game Options" (or "CTRL O"). This
will list your version of Civ II. If you need to update your
version of Civ II, go to the MicroProse website at http://www.microprose.com or on CompuServe go to the Game Publishers Forum, keyword
"Go Gambpub." Be sure that you take the time to download the current
version of Civ II, so this patch will run correctly.
Do Not use this patch on any saved
games, especially from other patches. In the Antarctic Patch...
units are swapped around by comparison, and will do strange things
to your saved games! As far as I know, this is only one other
Antarctic on the net and I'm pretty sure that none of your saved
games would work without making the game crash or doing some weird
stuff. If you have some other version than 2.0 or 1.0 at this time,
I'm not the AUTHOR! Just start a new game, or wait to install this
patch!
CREDITS:
Special thanks to Microprose (FW)
whose Ice Planet Scenario served as the starting point from which
this concept was able to be realized.
Special thanks to Prometeus, often
found at www.civfanatics.com who gave me some very useful terrain graphics
and ocean graphics. Special thanks to Frederic Meunie
for creating his Moonland v.3.0 modpack, which for me, served as the
start for which many terrains were created, as well as ideas and
modifications which spawned.
Special thanks to Gohl@upstel.net whose
Antarctica map and previous scenario offered a starting point for
making this patch.
Special thanks to Steven Strayer for
his ReadThis.txt format.
I would also like to acknowledge
the many artists whose work that went into graphics that I do not
know the names of. I have made every effort to include everyone, but
in the course of making this patch, it is possible that I have
missed someone. So, if by chance you see anything that even
resembles the work of others, please, please email me so that I may
include their name for the proper credit!
GO TO
WWW.CIVFANATICS.COM AND DOWNLOAD SOME MORE GREAT MODS
AND SCENARIOS!
NEW Modpacks/Scenarios by John Valdez AVAILABLE NOW! (Note: You
must be connected to the Internet for links to work)
|
Main Files Sound files 1 Sound files
2
|
BIRTH OF
AMERICA
Play that scenario that
incorporates the European powers in the rise of the American
Super Power. Take advantage of the turmoil and war that makes
this a game of diplomacy and conquest. Massive battle
sequences with explosive sound make this a MUST-HAVE scenario
for your collection! 3.27 MB (sound included) |
|
Star Trek; Generation Modpack
|
STAR
TREK GENERATIONS
Yes, I'm at it
again on the Trek mods...this time I've really done
it...I've committed myself to a modpack that can support
5 trek scenarios throughout the continuum of movies and
series. Now, you can play a range of scenarios that
encompass TOS, TMP, TNG, DS9, and Voyager timelines from a
single modpack! 9.72 MB |
|
Files: 1 2
Sound: 1 2 3
|
OUTERSPACE!
Space is here!
When you see this patch you won't believe it. You
actually get to play with nothing but space ships. A lot
of new art and rules...there is an extensive tutorial
update that I highly recommend using! Travel to distant
parts of the map and start your own space station or
build killer ships and take someone else's! 6.34
MB |
Main Files Sound Files
|
DINOSAURS!
Millions of years
ago, giant reptiles ruled the Earth. Just imagine if evolution
took a different turn! This modpack
is based on Microprose's Age of Reptiles scenario in
the Fantastic World Expansion. 2.55
MB (sound included) |
Mars Modpack v1.0 Sound: 1 2
|
MARS!
Go
to Mars and fight for your right to Civilize! The
same great terrains as in the FW Scenario but now for
Civ2! This expansion also has new units, graphics and comes
with 4 maps that can bring Mars to life for your game!
WINNER GEO'S SCENARIO OF THE MONTH AWARD! 3.01 MB
(sound included) |
|
Lunar Mission
Modpack
Sound: 1
|
LUNAR!
An
upgrade from Frederic Meunie's MOONLAND
v.3.0 conquer the Moon and reign supreme or build a
space ship and let 'em have that pulverized chunk 'o
rock! WINNER OF GEO'S
SCENARIO OF THE MONTH AWARD! 2.68 MB (sound
included) |
|
Planet of The Apes Sound: 1
|
PLANET
OF THE APES
The
Planet of the Apes scenario is based the same as in the movie:
To set forth on a voyage to another star system start a new
civilization but something goes wrong and the ship gets turned
around and returns to Earth in the year 3978 and the
other Apes have taken over! Compete with the other primates to
gain control of the world! All new units, techs, terrains,
cities, and rules that will change game play
forever! 2.19 (sound included) |
|
Files: 1 2
|
CIVILIZATION
1
Do you remember
when first discovered the original Civilization...yes,
that one with the box-like units and square
cities...that's the one...well, it's back, strong as
before in this remake of the game that started it all.
Feel nostalgic? Go for it! 2.19 MB (sound
included) |
|
Water World Modpack
v1.0
|
WATER
WORLD MODPACK!
Why are
you still playing on land? Play your civ on water, build
bridges, hydroponics, EVEN BUILD LAND! Create a military
made of Seal Teams and punish your enemies! 318
KB |
COMING
SOON!
MARS2!
ANCIENT MARS
I'm often called a Sci-Fi modder and that is
probably true. When I first played John Posidente's Mars Now!
scenario in the Fantastic Worlds add-on, I forgot that feeling of
exploration and mystery that returned me to boyhood, imagining the
possibilities of being on another planet... Now, I'm writing a
scenario that explores a possible event of the red
planet--something that you might take on a mission of both
discovery and war! WHAT HAPPENED TO THE MARTIANS! Find out soon
HERE!
CIVCHRISTMAS
Take some
time off for a little holiday cheer! If you liked the SANTS'S
scenario, then you are going to love CIVCHRISTMAS. Learn about the
competition for the Christmas holiday when the north pole finally
melts and you have to start your Christmas francise! BETA RELEASED
HERE!
Check out the details featured on this site HERE!
SID MEIER'S ALPHA CENTAURI for CIVILIZATION II
You might have seen this sticky at the
Civilization Fanatics Center Forums. This is a work that has taken a
rediculous amount of time to finish but the project seems to keep
coming back. It is 70 percent finished and rearing to go! FIND OUT
MORE HERE!
LUNAR 2.0
Currently
being play tested, this is a massive upgrade from the previous LUNAR
1.0. More scenarios and new units are included. For everyone who has
given such good suggestions on the Lunar modpack, the Lunar
Mission scenario, and Moon! Scenario, I've decided to make
another set of scenarios about the moon. This time you have to
have to play 1969 and learn about the real MOON RACE! Find out about
it HERE!
NORTH AND SOUTH
Ever since
I produced the BIRTH OF AMERICA scenario, I've had an intense desire
to produce a civil war scenario. This scenario was 90 percent
complete and ready for playtest when most of it was destroyed in the
infamous HD crash. Since then, I have managed to scrape together
some files uploaded to my old website and on a couple of floppy
diskettes! This scenario is back in active production. Find out
about it HERE!
THEOCRACY
Ever since I
downloaded the game demo for Theocracy in 1999, I've always wanted
to make a scenario for this game in Civilization. Unfortunately, the
game was never actually released in America and the Demo didn't
contain enough of the story line for me to begin the work. Thanks to
the magic of eBay, I can now make a scenario that I always to make.
Its progress is in very preliminary stages, and categorized only as
announced at the moment. Find out about it HERE!
NEWS UPDATE
What happened? You might
be asking what happened to some other modpacks and scenarios said to
be coming soon and didn't. Here's the scoop!
TRANSPORT TYCOON
SCENARIO Work stopped on this
scenario some time in 2002. This is mostly because updating current
scenarios took priority, but graphics issues with this
scenario because of the strange isometrics in the
Transport Tycoon game made further work very complicated.
No future plans for this scenario as yet and project
scrapped.
CIV II GREATER
CIVILIZATIONS UPGRADE!
Work
stopped on this scenario some time in 2002 when Civilization III was
released. Changes planned and implemented in this scenario seemed
miniscual for the work and project scrapped.
VOLCANO
WORLD
Work has been suspended
due to "lost graphics". Somehow, the underground graphics
I was using for experimenting with an underground part of the
scenario are no longer on the harddrive...these graphics took three
months to create and need to be recreated. No further work expected
and project scrapped.
MAD
MAX
The modpack is still in limbo. There are
a number of undecided situations that have come about that have went
unresolved regarding the tech tree. There are new graphics that
continue to be added to the folder that holds the unfinished
product, but no new solutions to the tech tree at the moment.
Appropriate sounds have not been produced. The map to be used for
this scnenario was "lost" during a hard drive incident. Project
expected to transform into a different scenario.
NATIVE
AMERICA
Work stoppage on this modpack has
simply went inactive after the creation of the Star Trek Generations
package. It's still on the burner as a modpack, but chances
are, this mod will actually be changed to a scenario to better
represent the Native American situation prior to the discovery of
the new world. This is thought to be a better approach to this
topic.
FINALLY, I have promised to make
scenarios for all of my existing modpacks first that can be played
by users of Classic Civ II v1.08 thru 2.42. I am committed to doing
this and expect to catch up on these scenarios this summer. There is
also the chance that I will convert the Lunar Scenario to ToT. This
project has been ongoing since last year (2000) when I got my own
copy of ToT.
Anyone who would like to join my
efforts and team up on some of these projects is most welcome. I
thoroughly enjoy making scenarios and modpacks because I love
Civilization!
FOR INFORMATION REGARDING THIS PATCH OR OTHER PATCHES PLEASE
CONTACT:
John Valdez Designer - Antarctica
Patch Release 2.0 for Civilization II/Conflicts in
Civilization/Fantastic Worlds/Multiplayer Gold
Edition
Email: JValdezToo@yahoo.com
|