;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
5       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
5      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
20      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
7       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Polar Flight,       4,-2,  Rad, Too, 3, 4    ; AFl
Antarctic Dynamics, 5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Polar Astronomy,    4, 1,  Mys, Mat, 1, 3    ; Ast
Sub-Atomic Theory,  4,-1,  ToG, Phy, 2, 3    ; Ato
Mass Ice Transit,   6,-1,  Cmb, Stl, 3, 4    ; Aut
Alternative Banking,4, 1,  Tra, Rep, 1, 1    ; Ban
Ice Bridge Building,4, 0,  Iro, Cst, 0, 4    ; Bri
Cold Metal Working, 6,-1,  nil, nil, 0, 4    ; Bro
Modern Ceremony,    5, 0,  nil, nil, 0, 2    ; Cer
Polar Chemistry,    5,-1,  Uni, Med, 1, 3    ; Che
Revived Chivalry,   4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Antarctica, 4, 1,  Alp, nil, 0, 2    ; CoL
Scavenger Arms,     5,-1,  Mob, AFl, 3, 0    ; CA 
Sub-zero Chemistry, 5,-1,  Ref, Exp, 2, 4    ; Cmb
Technocracy,        5, 0,  Phi, Ind, 2, 2    ; Cmn
Holo-Computers,     4, 1,  Min, MP,  3, 4    ; Cmp
Auto-Conscription,  7,-1,  Dem, Met, 2, 0    ; Csc
Ice Construction,   4, 0,  Mas, Cur, 0, 4    ; Cst
Corporate Structure,4, 0,  Ind, Eco, 2, 1    ; Cor
Commodities,        4, 1,  Bro, nil, 0, 1    ; Cur
Confederalism,      5, 1,  Ban, Inv, 2, 2    ; Dem
Distributionalism,  4, 1,  Uni, Ban, 2, 1    ; Eco
Hyperconductors,    4, 0,  Met, Mag, 2, 4    ; E1 
Cold Electronics,   4, 1,  E1,  Cor, 3, 4    ; E2 
Ice Engineering,    4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Polar Espionage,    2,-1,  Cmn, Dem, 3, 0    ; Esp
Polar Explosives,   5, 0,  Gun, Che, 2, 4    ; Exp
Cooperative Rivalry,4,-1,  War, Mon, 0, 0    ; Feu
Sub-Zero Flight,    4,-1,  Cmb, ToG, 2, 4    ; Fli
Antarctic Unity,    3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sth, 3, 3    ; FP 
Genome Therapy,     3, 2,  Med, Cor, 3, 3    ; Gen
Sub-Zero Warfare,   4, 1,  Cmn, Tac, 3, 0    ; Gue
Antarctic Genetics, 8,-2,  Inv, Iro, 1, 0    ; Gun
Polar Biology,      4,-1,  nil, nil, 0, 0    ; Hor
Polar Industry,     6, 0,  RR,  Ban, 2, 1    ; Ind
Ice Invention,      6, 0,  Eng, Lit, 1, 4    ; Inv
Carbon Fiber Working,5,-1,  Bro, War, 0, 4    ; Iro
Armed Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
Ice Crystal Laser,  4, 0,  NP,  MP,  3, 3    ; Las
Polar Leadership,   5,-1,  Chi, Gun, 1, 0    ; Ldr
Seismic Technology, 5, 2,  Wri, CoL, 0, 3    ; Lit
Robo-Manufacturing, 4,-2,  Stl, Tac, 2, 4    ; Too
Polar Magnetism,    4,-1,  Phy, Iro, 1, 3    ; Mag
Computer Simulator, 6,-1,  Alp, nil, 0, 1    ; Map
Ice Masonry,        4, 1,  nil, nil, 0, 4    ; Mas
Resource Production,5, 0,  Aut, Cor, 3, 4    ; MP 
Log Mathematics,    4,-1,  Alp, Mas, 0, 3    ; Mat
Polar Medicine,     4, 0,  Phi, Tra, 1, 1    ; Med
Cold Alloy Working, 6,-2,  Gun, Uni, 1, 0    ; Met
Mini-Machine Tools, 4, 1,  Too, E2,  3, 4    ; Min
Mobile Ice Warfare, 8,-1,  Aut, Tac, 3, 0    ; Mob
Militarism,         5, 1,  Cer, CoL, 0, 2    ; Mon
Fast Worship,       5, 1,  Phi, PT,  1, 2    ; MT 
Polar Spirituality, 4, 0,  Cer, nil, 0, 2    ; Mys
Ice Navigation,     6,-1,  Sea, Ast, 1, 1    ; Nav
Ice Fission,        6,-2,  Ato, MP,  3, 3    ; NF 
Conversion Power,   3, 0,  NF,  E2,  3, 3    ; NP 
Polar Philosophy,   6, 1,  Mys, Lit, 1, 2    ; Phi
Antarctic Physics,  4,-1,  Nav, Lit, 1, 3    ; Phy
Friction Plastics,  4, 1,  Ref, SFl, 3, 4    ; Pla
Hydroconduits,      4, 0,  Mob, Med, 1, 4    ; Plu
Multi-Worship,      4, 0,  Cer, Hor, 0, 2    ; PT 
Ice Containers,     4, 1,  nil, nil, 0, 1    ; Pot
Netlink,            5,-1,  Fli, E1,  3, 4    ; Rad
Rail Rocketry,      6, 0,  SE,  Bri, 2, 1    ; RR 
Food Recycling,     2, 1,  MP,  Dem, 3, 2    ; Rec
Alternative Power,  4, 0,  Che, Cor, 2, 4    ; Ref
Cryostorage,        3, 1,  E1,  San, 3, 1    ; Rfg
Macro-Government,   5, 1,  CoL, Lit, 0, 2    ; Rep
Polar Automation,   5,-2,  Cmp, Mob, 3, 0    ; Rob
Cold Rocketry,      6,-2,  AFl, E2,  3, 0    ; Roc
Sub-Zero Sanitation,4, 2,  Med, Eng, 2, 1    ; San
Icefaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Gravitational Tech, 4, 1,  Roc, Sth, 3, 3    ; SFl
Metal Boyancy,      3,-2,  AFl, Rob, 3, 0    ; Sth
Polar-Diplomacy,    4,-1,  Phy, Inv, 2, 3    ; SE 
Titanium Extraction,4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Polar Tactics,      6,-1,  Csc, Ldr, 2, 0    ; Tac
Antarctic Theology, 3, 2,  MT,  Feu, 1, 2    ; The
Space-Time Continuum,4, 0,  Ast, Uni, 1, 3    ; ToG
Polar Trade,        4, 2,  Cur, CoL, 0, 1    ; Tra
Macromedia,         5, 1,  Mat, Phi, 1, 3    ; Uni
Polar Code,         4,-1,  nil, nil, 0, 0    ; War
Compression Gear,   4,-1,  Hor, nil, 0, 4    ; Whe
Fast Script Writing,4, 2,  Alp, nil, 0, 3    ; Wri
Polar Technology,   1, 0,  FP,  Rec, 3, 3    ; FT 
Antarctican Tech,   0, 0,  nil, nil, 0, 0    ; U1 
Polar Tech,         0, 0,  nil, nil, 0, 0    ; U2 
Comm Satellite,     0, 0,  Stl, Sup, 0, 0    ; U3 
 


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             10, 0,    Mas,
Training Camp,            4,  0,    nil,
Food Storage,             6,  1,    Pot,
Video Network,            4,  1,    Cer,
Sled Races,               8,  1,    Cur,
Continental Internet,     8,  1,    Wri,
High Council,             8,  1,    CoL,
Energy Field,             8,  2,    Mas,
Hydroduct,                8,  0,    Cst,
Credit,                   12, 3,    Ban,
Place of Worship,         12, 3,    MT,
Research Center,          16, 3,    Uni,
Monorail,                 16, 4,    MP,
Maproom,                  10, 4,    Cst,
Assembly Plant,           20, 4,    Ind,
Mass Production Plant,    32, 6,    Rob,
Supergun,                 20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Wind Generators,          16, 4,    Ref,
Conversion Plant,         24, 4,    E2,
Hydrogen ION Plant,       16, 2,    NP,
Military Tax,             16, 4,    Eco,
Sanitation System,        12, 2,    San,
Closed-Circuit Market,     8, 3,    Rfg,
Ultra Transit,            20, 5,    Aut,
Research Station,         16, 3,    Cmp,
Defense Battery,          10, 2,    Roc,
Tsunami Brake,             8, 1,    Met,
Solar Plant,              32, 4,    Env,
Ice Fishing Port,          6, 1,    Sea,
Hydro Platform,           16, 3,    Min,
Landing Strip,            16, 3,    Rad,
Surface Force,            6,  2,    Cmn,
Surface Dock,             8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Food Transporter,         20, 0,    no,
Antarctic Games,          20, 0,    no,
Ice Trader,               20, 0,    no,
NAV Beacon,               20, 0,    no,
Net Pirate,               30, 0,    no,
New Hollywood,            30, 0,    no,
Atmospheric Dome,         30, 0,    no,
Holo-Battle Academy,      30, 0,    no,
Penal Colony,             30, 0,    no,
Continental Embassy,      20, 0,    no,
Deity Contact Array,      40, 0,    no,
Thempa's Observatory,     30, 0,    no,
Warp Engine Testing,      40, 0,    no,
Versaria's Theatre,       30, 0,    no,
Enhancement Satellite,    40, 0,    no,
Bi-Amped Titanium Drivers,40, 0,    no,
Sythdnt Aooi University,  40, 0,    no,
Self-Maintenence Droid,   40, 0,    no,
Interdimensional Voyage,  40, 0,    no,
Ring of Shala,            40, 0,    no,
Diplomacy Shrine,         30, 0,    no,
Proletariats' March,      60, 0,    no,
Great Glacial Dam,        60, 0,    no,
Plague Reducer,           60, 0,    no,
Antarctic Union,          60, 0,    no,
Gravitech Program,        60, 0,    no,
Braniac,                  60, 0,    no,
Vaccination Unit,         60, 0,    no,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Pioneer,        Exp,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  5, nil,  000000000000000
Builder,        nil,  0,  1.,0,  1a,1d,  1h,1f,  2,0,  5, Exp,  000000000000000
Polarmen,       Feu,  0,  1.,0,  1a,2d,  1h,1f,  1,0,  1, nil,  000000000000000
Sleder,         Feu,  0,  1.,0,  2a,1d,  1h,2f,  2,0,  0, Bro,  000001000000000
Speargunners,   Gun,  0,  1.,0,  3a,1d,  1h,2f,  3,0,  0, War,  000000000000001
Pistolmen,      Gun,  0,  1.,0,  3a,2d,  1h,1f,  4,0,  0, Iro,  000000000000000
Snow Rider,     Gun,  0,  2.,0,  3a,2d,  1h,1f,  2,0,  1, Feu,  000000000000000
Bleiumen,       Csc,  0,  2.,0,  4a,1d,  1h,1f,  3,0,  0, Gun,  000001000000000
Fast Troops,    nil,  0,  2.,0,  3a,3d,  1h,1f,  2,0,  0, Fun,  000110000000000
Sleigh Infantry,nil,  0,  1.,0,  4a,2d,  1h,1f,  3,0,  1, Gue,  000010000000000
Windsleders,    nil,  0,  2.,0,  4a,3d,  2h,2f,  3,0,  0, Tac,  000001000000001
Ski Soldiers,   nil,  0,  2.,0,  4a,4d,  1h,2f,  4,0,  1, Csc,  000000000000000
Plosive Gunner, nil,  0,  1.,0,  5a,3d,  1h,2f,  4,0,  1, Amp,  000010000000100
Amored Sled,    nil,  0,  2.,0,  5a,2d,  2h,1f,  5,0,  1, CA,   000001000000000
Armed Dozer,    nil,  0,  2.,0,  2a,3d,  1h,1f,  6,0,  0, Lab,  000000000000000
Catapillar Tank,Chi,  0,  2.,0,  3a,3d,  1h,2f,  6,0,  1, Hor,  000010000000000
Compressor Car, PT,   0,  3.,0,  4a,3d,  1h,1f,  2,0,  0, Whe,  000000000000000
Compart Truck,  MT,   0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, PT,   000000000000000
Balloon Plane,  Ldr,  1,  6.,0,  5a,5d,  1h,1f,  7,0,  1, Fli,  000000000010000
Light Track,    Ldr,  0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi,  010000000000000
Hovercraft,     Tac,  0,  3.,0,  7a,4d,  1h,1f,  4,0,  0, Ldr,  000010000000100
Snow Cannon,    Mob,  0,  4.,0,  4a,5d,  2h,1f,  5,0,  1, Tac,  000000000000000
Mobile Infantry,nil,  0,  4.,0,  5a,3d,  1h,1f,  6,0,  0, Mob,  000000000000000
Ice Module,     nil,  2,  4.,0, 12a,12d, 3h,2f, 18,6,  2, Mat,  000000000000000
Robot,          Too,  0,  1.,0,  2a,4d,  3h,1f,  3,0,  1, Met,  010100000000000
Petrol Cannon,  nil,  0,  1.,0,  8a,6d,  2h,2f, 12,0,  3, Rob,  000000001000000
Mch.Gun Car,    nil,  2,  2.,0,  4a,4d,  2h,2f,  4,0,  0, Too , 000000000000000
Guided Gas,     Sth,  1,  1.,0, 16a,0d,  1h,1f, 12,0,  3, Che,  000000000010001
Float Boat,     U2,   0,  3.,0,  2a,3d,  1h,1f,  5,0,  0, Ast,  000000000000001
Bio Pellets,    nil,  1,  2.,0, 16a,0d,  2h,2f, 12,0,  1, Plu,  000000000010001
Parasail,       nil,  1,  6.,0,  4a,4d,  1h,1f,  6,0,  3, Fli,  000000100010001
Ultralight,     nil,  1,  9.,2, 10a,2d,  1h,2f,  8,0,  0, Sth,  000000000010000
Steel Canoe,    nil,  2,  1.,0,  2a,2d,  1h,1f,  4,1,  0, Sth,  000000000000000
Motorboat,      Nav,  2,  2.,0,  3a,2d,  2h,1f,  3,0,  0, Sea,  100000000100010
Icewater Mine,  Mag,  2,  1.,0,  5a,0d,  2h,2f,  6,0,  2, Nav,  000000000000000
Wave Mines,     Ind,  2,  1.,0,  6a,1d,  2h,2f, 13,0,  2, Mag,  000000000000000
Ice Kayak,      E1,   1,  3.,0,  3a,3d,  1h,1f,  5,0,  1, Sea,  000000000000001
Extra Unit,   nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Extra Unit,   nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Extra Unit,   nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Steel Brig,     nil,  2,  5.,0,  8a,8d,  3h,2f, 14,0,  2, Stl,  000000000100000
Dolphin Team,   E1,   2,  4.,0,  4a,1d,  2h,2f,  8,0,  0, Ast,  100000000001000
Extra Unit,   nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Extra Unit,   nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Rocketsled,     nil,  1, 16.,0, 20a,0d,  1h,3f, 15,0,  0, Ind,  001000000000000
Freon Bomb,     nil,  1, 10.,3, 99a,0d,  1h,1f, 18,0,  0, Roc,  001000000000000
Team Leader,    nil,  0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri,  000000000000010
Surveyor,       nil,  2,  6.,0,  1a,5d,  1h,1f,  5,4,  4, Esp,  100000000000001
Track Trader,   nil,  0,  1.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000000000000010
Ice Car Freight,Cor,  1,  5.,0,  0a,1d,  2h,1f,  6,0,  7, Cor, 000000000000011
Extra Unit,   nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Iceberg Cruiser,nil,  2,  2.,0,  6a,5d,  3h,2f,  5,0,  2, E1,   010000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Thin Ice,   1,1,  0,0,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Snow Plains,1,2,  2,0,0,   yes, 1, 5, 1,   yes, 1, 5,  0,  Grs,   ; Pln
Frost,      2,2,  2,1,0,   yes, 2,10, 2,   For, 1,10,  1,  Hil,   ; Grs
Forest,     2,3,  1,3,0,   Pln, 1, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,2,0,   yes, 1,10, 0,   yes, 3,15,  1,  Pln,   ; Hil
Bluffs,     3,6,  0,2,0,   yes, 1,10, 0,   yes, 4,20,  6,  Hil,   ; Mou
Snow Drifts,1,2,  2,0,0,   yes, 1, 5, 1,   yes, 1, 5,  0,  Gla,   ; Tun
Glacier,    2,2,  2,1,0,   yes, 2,10, 2,   For, 1,10,  1,  Tun,   ; Gla
Icy Stone,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Rocks,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Seal,       1,2,  2,2,2,
Bison,      1,2,  3,2,0,
Grassland,  1,2,  2,1,0,
Moose,      1,2,  3,2,0,
Silicon,    2,4,  0,3,2,
Platinum,   3,6,  0,10,4,
Seal,       1,2,  3,1,0,
Furs,       2,2,  2,1,4,
Hot Spring, 2,3,  1,4,0,
Gems,       2,3,  0,3,3,
Fish,       1,2,  3,0,2,
Carbon,     1,2,  0,4,2,
Oil,        1,2,  3,1,0,
Polarbear,  1,2,  2,1,0,
Snow Birds, 2,3,  1,2,3,
Meteorite,  2,4,  2,0,4,
Copper,     3,6,  0,4,0,
Chemicals,  1,2,  2,0,3,
Penguin,    1,2,  0,5,0,
Minerals,   2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Provisional,    Mr.,         Ms.
Mission Command,Commander,   Commander
Militarism,     General,     General
Technocracy,    Project Head,Project Head
Antarctic Unity,Unitor,      Unitrix
Macro Govt.,    Programmer,  Programmer
Confederalism,  Chairman,    Chairwoman

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Boris Yeltzin,  Oksana B.,          1, 7, 3,  Russians,     Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
John Bager,     Mrs. Bager,         0, 2, 2,  New Zealanders,New Zealander,1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Bill Clinton,   Hillary Clinton,    0, 5, 1,  Americans,    American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Carlos Menam,   Evita,              0, 4, 1,  Argentines,   Argentine,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
John Howard,    Lucy Lawless,       0, 5, 2,  Australians,  Australian, 0,  0,  1,     3, Chairman, Chairperson
Prince Charles, Elizabeth III,      1, 6, 3,  British,      British,   0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Victor Freeze,  Grace Kelley        0, 7, 0,  Antarcticans, Antarctican, 1,  1, -1,
I'Grande,       Me'Grandess,        1, 1, 1,  Aristocracy,  Aristocrat, -1, -1,  1
Sir Localite,   Ma'am Localiti,     0, 2, 0,  Civilians,    Civilian,    0,  0,  0
Baron Un,       Mistra Deux,        0, 3, 1,  Unity,        Unity,       1,  0,  1
Sparta Riser,   Juneau of Arms,     1, 4, 2,  Coalition,    Coalition,  -1,  0,  0
Excelcios III,  Artimicia IV,       0, 5, 1,  Imperials,    Imperial,   -1,  0,  0
Agent 101,      Agent 99,           0, 6, 0,  Alliance,     Alliance,    0,  0,  1
Pythagorus,     Triacia,            0, 7, 1,  Axis,         Axis,        1,  0, -1
Dissectix,      Bisectam,           1, 1, 2,  Sectoids,     Sectoid,     1,  1,  1
Argus,          Allana,             1, 2, 3,  Chryssalids,  Chryssalid,  1,  1,  0
Assemblar,      Binari,             0, 3, 3,  Mechanoids,   Mechanoid,   1,  1, -1
Archae,         Heavanna,           0, 4, 2,  Ethereals,    Ethereal,   -1, -1, -1
Xerox,          Singer,             1, 5, 1,  Ancients,     Ancient,     1,  0,  1
Mars,           Venus,              1, 6, 0,  Ares,         Arean,       1,  1, -1
Enigmo,         Mystique,           1, 7, 0,  Mysterions,   Mysterious,  1,  0, -1 1,  1,


;
;   Trading Commodities
;
@CARAVAN
Leather,
Furs,
Books,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Fish,
Gems,
Fuel,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Wind Chill
Freezing
Snow
Hail Storm
Glacier
Below Zero

@ATTITUDES
Peaceful
Comfortable
Warm
Luke Warm
Shocked
Shaking
Cold
Icy
Frostbitten













