To change the default values for m and v, press Reset before entering your values for mass and velocity. The velocities |
can be either positive or negative. The default x-positions are -1.00 m for the red ball and +1.00 m for the blue ball. |
To change the default x-positions, press Reset before entering the values. For instructional purposes, you can verify the |
velocities or determine that Δp = 0 or ΔKE ≠ 0 for the collision. |
Inelastic collisions are those collisions that involve a change in kinetic energy. Generally, the kinetic energy decreases |
because some of the kinetic energy is converted to sound, light, heat, and/or a deformation of the colliding objects. It is |
important to note that energy is not lost but rather transformed. This animation deals with the special case which is a |
completely inelastic collision where the objects stick together after the collision. Examples of such collisions are |
railroad cars and football players (i.e. a running back and a linebacker) colliding, sticking together, and moving with the |
same velocity. |
For the system described above, the kinetic energy is not conserved. Mathematically this is expressed as: |
It is extremely important to keep in mind that in both elastic and inelastic collisions, momentum is conserved. |
Mathematically this is expressed as: |
Also, check out One Dimensional Elastic Collisions. |
1) A 2.0 kg block moving 3.5 m/s to the right collides with a 6.0 kg block moving 2.0 m/s to the left. Ignoring |
friction, determine the: |
(a) final velocity if the two blocks stick together. |
(b) amount of heat produced. |
(c) final velocity if the collision was completely elastic. |
2) A 10.0 g bullet is moving with a horizontal velocity of 40.0 m/s into a 8.0 kg block of wood which is at rest. If the |
bullet becomes embedded in the wood what is the final velocity of the wooden block? |