Stargate:
SG1 team (each team has 4 max)
Wraith (at least 3 wraith for each SG team)

Victory Conditions:
SG teams: Complete their designated mission and make it back to the “stargate”
Wraith: Kill all SG teams

SG Missions:
Kill two wraith
Retrieve “new technology” (flag)
Diplomacy (take flag to location and swap with different flag)

Rules:
Wraith take 2 hits to kill
SG teams must stay together

Lord of the Rings:
Fellowship:
Frodo, Sam, Gandalf, Aragorn (4 min, 9 max)
Faramir & Fortresses (2 min, 3 max) (2 fortresses maximum)

Shadow:
Nazgul (9 max, 3 min)
Orcs (3 min)

Minimum playerz = 12

Victory Conditions:
Fellowship:
Frodo (alive) must take the "ring" to Mt Doom to win
If Frodo is slain then Sam may take the ring to continue the mission

Shadow:
Nazgul gain possession of the ring
Frodo and Sam are slain
Frodo becomes corrupted after time limit is up

Rules:
Nazgul can split into two groups and must stay within 100 feet of each other
The fellowship can split into two groups...Frodo and Sam must stay together
Gandalf regenerates @ nearest fortress
Nazgul regenerate at Barad-dur
No1 except Frodo, Sam, and nazgul carry the ring
Aragorn takes 2 hits to kill
Extra paint at fortresses and Barad-dur

Lord of the Rings (advanced):
Fellowship:
Frodo, Sam, Gandalf, Aragorn (4 min, 9 max)
Rohan (3 min, 5 max)
Faramir & Fortresses (2 min, 4 max) (2 fortresses maximum)

Shadow:
Nazgul (3 min, 9 max)
Orcs (4 min)

Neutral:
Gollum (1 max)

Minimum playerz = 17

Victory Conditions:
Fellowship:
Frodo (alive) must take "the ring" to Mt Doom to win
If Frodo is slain then Sam may take the ring to continue the mission

Shadow:
Nazgul gain possession of the ring
The whole Fellowship is slain

Neutral:
Gollum gains and maintains possession of the ring for 5 consecutive minutes

Rules:
Nazgul can split into two groups and must stay within 100 feet of each other
The fellowship can split into two groups...Frodo and Sam must stay together
Gandalf regenerates @ nearest fortress
Nazgul regenerate at Barad-dur
No1 except Frodo, Sam, Gollum, and nazgul carry the ring
Aragorn takes 3 hits to kill
Gollum can only be killed by a hobbit
Gollum can kill anyone cept nazguls and Gandalf
After 7 minutes of play, Rohan enterz the game
Extra paint at fortresses and Barad-dur

Star Wars: Battle of Hoth
Rebels (3 min)
Snowspeeders (3 min)
Imperial Walkers (5 min)
AT- STs (3 min)

minimum players: 14

Victory conditions:
Rebels: Defend the Rebel Base till time limit expires or destroy all Imperials
Imperials: Have an Imperial Walker reach the Rebel Base

Rules:
Everyone must remain standing during this scenario
Rebels can move horizontally
Imperials Walkers must WALK
Snowspeeders and AT-ST's move normally but cannot stay in one place for more than 15 seconds

Matrix style:
Neo and no more than 5 companions
Agent Smith
Agents (2 min)

Min players: 4

Objective: Kill Neo or all opposing Agents

Rules:
Neo takes 3 hits to kill
Agents except Smith take 2 hits to kill unless hit by Neo
Agent Smith can regenerate 4 times
Neo getz different colored paint

Rabbit Hunt:
One player is the rabbit.
Everyone else is a hunter.

Objective: Kill the rabbit or kill/outlast all the hunters

Rules:
The rabbit gets as much paint as he/she wants and can carry.
The rabbit gets 3 minutes to hide in the woods and then the hunters go hunt down the rabbit.
Each hunter gets ONLY five (3 if there is more than 5 hunters) paintballs that are loaded/fired one at a time with no refills.

Cops & Robbers:
Robbers (4 min)
Cops (6 min)

Rules:
3 locations with “loot”
Robbers must successfully rob 2 of the 3 locations and bring the loot back to their hideout
Robberies must be carried out within the time limit (15 minutes)
Cops are not allowed to shoot the robbers until after they’ve taken the loot from a location and robbers cannot shoot the cops until they take the loot
If a robber carrying loot is shot, another robber may take it or a cop can return it to its original location
Cops can patrol the locations but not guard them unless it’s already been robbed (or an item was taken but returned)

Football
Team 1 (5 min)
Team 2 (5 min)

Victory Conditions:
Carry your football to the enemy team goal line OR capture enemy team’s football and take it back to your goal line

Rules:
Both teams must carry their football at all times unless it is "intercepted"
Start positions are opposite ends of the field
Football must be carried by a team member and it can be passed between team mates
If the person carrying the football is hit, he/she must leave the football where they were shot
You can not go behind the enemy goal line

Lord of the Rings: Helm’s Deep
Rohan (4 min)
Uruk-Hai (8 min)

Victory Conditions:
Rohan wins if all Uruk-Hai are slain or time limit expires
Uruk-Hai wins if all Rohan is slain

Rules:
Rohan defends a fortress “Helm’s Deep” from attacking Uruk-Hai
Rohan may not leave “Helm’s Deep”
Uruk-Hai can only enter fortress through certain points
Uruk-Hai have 15 minutes to defeat Rohan

Star Trek: Borg Encounter
Starfleet (7 min)
Borg (3 min)

Rules:
Borg take 2 hits to kill
Hit Starfleet officers go to a respawn point to be assimilated and become Borg
Spread throughout the field are 2 caches of a different colored paint
If used by Starfleet, Borg hits become one hit kills
Borg may not use or guard the caches of paint

Tag:
Every person for themselves

Rules:
When you are shot, you’re out.
Last man standing (unhit) wins.

Terminator Style:
Terminators (3 min)
Hunters (7 min)

Rules:
Terminators get 3 minutes to hide in the woods
The Hunters then track down and eliminate the Terminators
If a Hunter gets hit anywhere including the gun, he's out
Terminators must be shot in the head or body to be out, no limb/gun shots count.

Charge:
Defenders (min 5)
Chargers (min 8)

Victory Conditions:
Defenders must eliminate all chargers
Chargers must get one person behind the “trench”

Rules:
15 minute time limit
An area of the field is designated as the “trench”
Chargers must go through the trench, they can not go around
Defenders must stay within the “trench”

Civil War:
Team 1 (5 min)
Team 2 (5 min)

Victory Conditions:
Total Elimination

Rules:
Hoppers are banned. Each player carries a tube of paintballs and loads/fires them one at a time.

Alien vs Predator:
Aliens (4 min)
Predators (8 min)

Rules:
If an alien is hit, it's out
If a predator is hit, it goes to the re-spawn point, leaves their armband there and becomes an alien
Bands of some sort are needed to identify predators from aliens

Rescue the Hostage:
Hostage (1 max)
Rescuers (4 min)
Hostage Takers (7 min)

Minimum players = 12

Victory Condition:
Bring the Hostage unmarked back to the designated “safe house”
If the hostage does get marked, both teams lose

Rules:
3 designated hostage areas, 1 of which the hostage is kept at
The hostage takers go into the field and take the hostage to one of the designated locations
The hostage can not escape by himself, can not call out for help, and can not be moved to another location at any time by the hostage takers
The hostage can not move until tagged by a rescuer then the hostage can only move with the rescuer
If the rescuer(s) escorting the hostage are eliminated then the hostage must remain put until another rescuer finds them, but the hostage is then able to call out their location

Ice Ball:
Team 1 (5 min)
Team 2 (5 min)

Victory Conditions:
Total Elimination

Rules:
If hit then drop to your knees and raise a hand, you are now frozen, you can’t move from that spot
If you are then physically tagged by someone else on your team, you’re unfrozen and back in play
If you are physically tagged by an opponent then you are “shattered” and out of the game

King of the Hill:
Team 1 (4 min)
Team 2 (4 min)
Team 3 (4 min)
Timekeeper (1 max)

Minimum players = 13

Victory Conditions:
Control the Hill for 2 consecutive minutes

Rules:
A square area of the field is taped off
Bands are needed to distinguish the three teams
The timekeeper starts the clock once a player from a team is inside the hill
So long as a member of that team is within the hill the clock keeps running
If all members of that team are eliminated from or leave the hill the clock is reset and then started for whichever team is currently in the hill (if more than one team, then the clock starts only after one team remains in the hill)
If more than one team enters the hill at the same time the clock starts after only one team remains in the hill

The Spy Who Shot Me:
Team 1 (5 min) (includes 1 spy and 1 captain)
Team 2 (5 min) (includes 1 spy and 1 captain)

Victory Conditions:
The opposing team’s captain must be eliminated

Rules:
Two sets of numbers are needed numbered 1-? w/? representing how many members are on that team
Each team draws a random number from their pool of numbers
Do NOT share your number with anyone else
The person to draw the #1 is the team captain for that team
The person to draw the #3 is the spy for the enemy team
The team captain announces who he is to both teams
After two minutes of game play, a whistle/air horn is blown and the spy can then turn on their team captain at any time of their choosing
The only person the spy can shoot on their “own” team is the captain

Duel:
2 players

Objective:
Shoot your opponent as close to the center of the chest as possible

Rules:
Both players start out a certain distance apart armed with one paintball each facing away from each other. At the signal,
both players turn and fire. You may not dodge or duck. Whoever hits their opponent closest to the center of the chest wins.
If both players miss then it is a draw.

Bounty Hunter:
Minimum bounty hunters = 9
Minimum 9 pieces of paper (bounties): four with a 3 on it, three with a 5 on it, two with a 7 on it

Victory Condition:
First bounty hunter to reach 15 points
OR
Whichever bounty hunter has the highest score after everyone else has been eliminated

Rules:
One piece of paper is randomly drawn/kept by each bounty hunter and shown to the other hunters
When you eliminate a bounty hunter, you may collect their bounty (tag the person to receive the bounty)
The eliminated bounty hunter must remain where they were shot until their bounty has been collected by another bounty hunter (tho they can get out of the immediate fire area)
An eliminated bounty hunter gives up only their own bounty, they hold on to any bounties they’ve already collected
Note that ANY bounty hunter is capable of collecting the bounty on someone else who has been hit, just because you shot the person, doesn’t mean you automatically get the bounty, you still have to collect it
Your own bounty does not count towards your total score

Protect the President:
President (1 max) with no marker
Guards (2 max)
Terrorists (4 min)

Victory Conditions:
The President must travel from Point A to Point B within the 20 minute time limit without being marked

Rules:
The guards must stay with the president unless out or respawning
Guards take 2 hits to kill
If more than 4 terrorists, there is a respawn point for the guards to regenerate at

Elimination Chamber:
Minimum players = 4

Victory Condition:
Total Elimination

Rules:
Each player draws a number 1 – however many people are playing.
The players who drew numbers 1-4 start out, one in each corner of the field
After two minutes of play, the person who drew #5 enters play, and then every 1 minute a whistle sounds and the next player with #6 enters play and so on.

The Transporter:
Transporter (1 max)
Hijackers (4 min)
1 large item to be transported

Victory Conditions:
Transporter must take the item to be transported from Point A to Point B within 12 minutes
Hijackers must either mark the transported item or prevent the Transporter from reaching his destination

Rules:
Transporter can not be killed

Limb 4 Limb:
2 players

Victory Conditions:
Mark your opponent four times…at least once on each leg/arm (arms include hands and marker)
OR
Mark your opponent with one head shot (if you shoot your opponent more than once in the head then you lose)

Rules:
You are not allowed to get within 10 feet of your opponent
When you are hit in one of the five places, you must yell out which part was hit
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