Match Record First Season

ResultOpponentRaceScoreCasGateWinningsNotes & Highlights
30-2-3--AlotMore--Played some 35+ games, won most of them. Ended up entering North division major and winning North division after getting lucky in the final against Donalds WE. After that we won against DaBoss's Chaos in Dungeonbowl semi and moved on to lose to Cujo's CD's in the final after some serious bad luck with both dice and his cards. Other than that, lots of skills, lots of doubles.



Match Record 2nd Season

ResultOpponentRaceScoreCasGateWinningsNotes & Highlights
WinFour Star Mary (Dekabos)Ogre3-12-11010000 378-239 Recovery game since last time these played in Dungeonbowl final getting 2 MNG's and 1 dead ogre. We had to give up some money and our wizz to avoid cards while we rolled 1 for cards (Sponge). We recived and T'Hal made a impression casing an ogre and almost scoring, but had to wait a turn due to bad ballhandling. They had.. eh, ogre dice and it didn't go so well and we could draw out their wizz before halftime. In 2nd half we scored with K'Lath after they had some really bad luck with dice. After that we exchanged TD's as I got K'Lath closer to his 5th skill and he got a skill. FF stays due to buying an ogre with his Special Offer and I gave the rest of the money to him. Sadly no double for T'Hal but I'll guess he can be usefull. We have seen an increasing amount of lizardmen around so we recruited K'Ar Lizardchewer from an local tavern. GG Dekabos. #13 Frenzy,
WinPublius Enigma (Vila)Human3-12-11010000 384-382 Great game. My orcs found another high tr game, this time against some humans. 2 cards, Scuts Deluge and I'm The Greatest vs his only Knutts Spell of AweST. He recieved and went for the quick TD but we stopped that with Scuts but he used Knutts spell when K'Lath blitzed the ball carrier and was forced to roll 2db he choosed 4 times but with help of a reroll and some luck I could end the turn standing. I caged the ballkeeper with tackle and DT and he was forced to take a 1db DT to get away and I had to roll p/s or POW but we failed and he made 2 2+ and scored. I used I'm The greatest to force him to choose between super blitzer and super catcher. We recieved and made regular orc style moving and hitting but we didn't have any good armour rolls and only made 1 cas and 2 KO's the entire way down but the cas proved to be an important one as K'Lath BH'd his WE superthrower. K'Lath eventually scored 1-1 in the 7th turn. We recieved in 2nd and some better armour rolls we made 2 cas and some KO's while moving down. N'Kral had to reroll a block to not compromise our cage and killed his DP liner and my apo failed to heal him. We eventually got a lucky turn with 3 KO's in 1 turn and we could safely run down. We could have stalled a turn and safe in the victory but K'Lath took the ball and scored his 2nd TD of the game. He had 2 turns to score and ran down 4 recievers and we KO'd the best of them (AG4 SF catcher) and but DT and tackle on the others. Hak proved his greatness dodging right thru the human lines and putting his TZ on the thrower with the ball. Hak was blitzed but remained standing thru 6 db and he was forced to make a 3+ dodge and then a 4+ pass which failed and the orcs left the field victorious. This thanks to a great game of K'Lath with 2 TD's and a cas, casing the superthrower which would have made the last pass without blinking. FF up, gave all money to him and mvp to rookie ogre so all in all, a good game. K'Lath is on 98 spp now and will soon get his next skill. GG Vila
WinThe Slunk Bay Slashers (Slunk)Chaos1-04-01920000 389-345. Great game again against Slunk. High tr orcs vs high tr chaos was promising, I agreed on non-foul and rr perms (don't really mind, less chance of getting someone good injured) to play. 1 for cards, getting Unseen Shield vs his 3 (ET, High Punt, HS). We recieved and after pushing around his LOS our ogre blitzed his mino and could with a reroll knock him over and luckly BH him. After that we tried to break on an edge but his combined guards was being annoying. When it looked like we finally made a hole on a edge Gorthag had to go and double skull on his DT so one of his beastmen could blitz down Daemonspawn but Hak stood ready and caught the bounce. They also knocked a player KO that turn and wizzed the next making a crowdpush and another KO leaving us really down on players. The ball was bounced out and the crowd was apperantly more chaos than orc friendly and threw the ball towards my endzone, way out of reach of any of my players and Slunk could easily shield of my players but the game was played during a Blizzard so he didn't dare to gfi to get the ball. Our next turn N'kral blitzed a hole but failed to arm the beastman but Hak and Rip made a run against the ball. The next turn he failed some easy blocks but knocked around our players blocking the way again. His CW was trying to run for the safe score but snake eyed on the pick up. We tried to blitz a hole for Rip but to no avail. Hak was on the other side unstoppable dodging his way to the ball, picking it up and moving away from the CW that was to score. Having 1 turn left, Daemonspawn tried to put himself in scoring position but he needed to make 2 gfi's but failed and fell. The next turn Hak was blitzed but even with 4db his beast could not take him down and the next turn dodged away. He had a slim chance of scoring but Hak brushed of another 4db blitz and the half was over. He recieved and we started over with ganging up on his players and we got an advantage when N'kral sent out a CW KO. We were trying to force him to pass by leaving him no safe cage spots but it didn't go to well. We snake eyed on a bh roll making it alot easier but Slunk failed many blocks the next turn. We moved in guards and ogres keeping his players stuck next to ours and Gorthag could eventually spot a hole in the defence and blitz the ballkeeper only to first knock over a BOB that DT'd him, fail a gfi (still blizzard), make it with a reroll, and then to knock himself over when blitzing the ballkeeper. He tried to move away but we had players all around and he couldn't be safe anywhere so our ogre could the next turn get up and blitz down the ball carrier and KO him. Hak made a breakaway and passed backwards over our lines to Daemonspawn. The next turn was decisive when he first failed a gfi, then his ogre double skulled. We took the chance, making 2 cas and 1 KO in that turn clearing the field somewhat and we could move down and eventually score with K'Lath for skill and victory. FF stays, gave all my money away, no doubles but I didn't want one that badly anyway. GG Slunk
TieStorm Kings (Wietse)Human2-27-11610000 392-352. Well, never had much chance of winning this one. He had "A Better Offer" removing my wizz. He recieved and after his thrower failed his 3+ pu we ganged up on the ball and it stood weighing while our combined forces of MB and the rest sent out players. He eventually made 5+ do, 5+ pu and ran away but was still in blitz range but we quad pushed him. He ran more up towards our TD zone but we ganged up on him with SF and DT. He had a 4+ dodge to try to blitz a hole but hte SF KOTR failed the dodge so the ballkeeper made 4+ 4+ 4+ 3+ 2+ 2+ using only team reroll and could score. We recieved, bashed more and moved down in the middle and eventually passing over the heads of his players to avoid wizz and score. 2nd half started really badly, first 2 turn riot, then we quad skulled with N'Kral and he could safely take the ball but our SF blitzers was still in range but then his KOTR pulled off 5+ 4+ 4+ 4+ 4+ dodge, 3+ dodge, 2+ gfi, 2+ gfi without using a single reroll and all our chances of getting a SF blitz was wasted, we could get 2db I choose on his DT atleast, but we never found out as we quad skulled again and he scored 2-1. We recieved and continued to bash out ppl and eventually he had to fireball, which miracously missed all 4 ppl, including 2 BOB's of which 1 had AG1 =) and of course Hak holding the ball. After that we scored for the tie leaving him 1 turn. He had a MA9 Sprint catcher who with the help of Magic Pills got 1 turner capacity but our crowd roared at the chance of their great heroes losing this game to such a devilish creature and the rain of rocks hailed down onto the field as the kickoff whisle blew and of the 6 players left standing, the catcher was hit and the game was tied. It was a fairly hard 1 turn TD, it was either dodging thru tackle or DT and I had the Secret Way which I would have used to block the way. FF stays, Side Bet was 2nd card. Ditched the money. FF stays, GG Wietse, regame in premier someday perhaps.
ResultOpponentRaceScoreCasGateWinningsNotes & Highlights
Win Disciples of Bethrezen (Cujo)Chaos2-19-31570000 397-326. My shortest game ever against Cujo, and thats only because we only got to kickoff 2nd half when he gave up... and it still took 2 hours. They had a 2 card handicap, but rolled 1 for cards and drew rather bad cards (I'm the Greatest, Injury Time and Scuts) vs my 2 cards (Spy and Razzle Dazzle). My cards was alot better than his and the sickest part is.. I didn't even need to use them. That should give you some clue of what kind of game this was. He recieved, and he just knocked around my players, his PO/RSF failing to knock over his guy. He had to use his blitz to get down a BOB to foul. The BoB was promptly fouled -AG (he already had -AG from before). In our turn we knocked down a CW with Block, DT, MB and fouled him KO. The next turn Cujo targeted our smart ogre with his claw/Rsf frenzy beast but rolled p/s, skull and had to rr to get down him. On the foul his Regen DP got ejected and SI'd our ogre in the process. The blitz had left the claw/Rsf beast in the tz of a BOB and he was blocked down and KO'd. Having only two player left on the field that could get +2 in, we targeted the PO/RSF CW and fouled and killed him, apo fixed it. The next turn we had put pressure on Cujo and he had a hard time covering the ball and when making a 3+ handoff he rolled 2 rr 1. His foul this turn also failed. We knocked down and stunned his ogre, and as his early failure had kept his PO/RSF guy still on the ground, K'Lath blitzed his DE (who originates from our chaos team and hakes undead) but double pushed him and then p/s so frenzy stopped. We fouled his PO/RSF again and could with the help of a reroll SI him. The next turn K'Lath was hit by a RSF beast who promptly BHd him. He tried to run away well covered but we had a small chance blitzing him but a misunderstanding made so Cujo DT'd to early (he thought the player that was going to blitz had already moved) but it didn't matter as we first failed the 3+ dodge (rr used) and then failed the gfi. We had also in this turned fouled his Block, guard ogre BH and moved in players everywhere. The next turn we wizzed, KO'd the super elf holding the ball, knocked over some players, we double skulled on a block and when our DP Elfkicker fouled his throwing elf he got caught but as the true pro in kicking elves he is, he pro'd and SI'd the elf. N'kral got up, blitzed and gave a rookie beast -MA. We covered the ball with 2 players. At this time Cujo had 3 players on the field, 1 smart ogre, 1 block, rsf tackle beast and 1 block, mb guard CW. In his turn he blitzed our CW but could with a reroll not bring him down. The rest ran away. We picked up the ball, moved in to his players, N'kral blitzed the ogre, and we later fouled the ogre BH. He blitzed and fouled the next turn but nothign happened. We ran away putting ourselves 7 squares from the TD zone, Hak as usual holding the ball. N'Kral blitzed the beast and BH'd him aswell. In our 8th turn Hak ran down the TD and scored. This also lead to an arguement between Hak and N'kral who really did all the work so N'kral or Hak had to sit out (I'm the Greatest). We recieved 2nd half, with 2 great cards, a numerical advantage of 11 to 8 but he had 2 cards and his wizz left. Cujo said just before kickoff that he was tempted to give up and as the gods heard him... nb kickoff --> Pitch Invasion --> 6 players --> 2 SI, 2 KO, 2 Stun. Taking this great omen, Cujo surrendered and we apoed one of the SI for him. The rest of the half was just a dull move down and scoring with our rookie thrower for skill. Using Injury Time Cujo then scored 2-1 in his last turn.
Conclusion: Cujo was our nightmare draw in North Div, but this game was far from a nightmare (unless you are Cujo of course). It started off badly for us with 2 SI against us in the 2 first turns, but we kept pace and could eventually outrun Cujo who with bad armour and block dice could not be effective enough to keep up with us. Add to that our great cards, his lousy, and the fact that N'kral was on fire, we hardly failed a block all game and in middle of 1st, our armour picked up... And then we have the Pitch Invasion... It was never much talk about it, Cujo was treated badly by nb this game, and we could easily run him over. We didn't even need to use our cards. We gave our money to Cujo, normal skill for #9 (Block) and we got +1 FF, our fans was impressed of our maiming our arch-nemesis. We move on to semifinal in north, facing the winner of Axel's CDs (TR 350+) and Wraaaiths We (TR 230+). Oh well, we can only hope that Wraaaith have time to make 2 SI before he gets torn to pieaces. GG Cujo.
Win Per Improbus (Axel)Chaos Dwarf2-012-521500040000 403 - 352. Wraaith played like... yeah, Wraaaith and forfeited in the end of first half without harming Axel at all so we moved on to a CD team in perfect health. We gave them 2 card handicap but a miracle happened, they rolled 1 for cards, and we rolled 6... Suddenly the game was alot more interesting. We got Kelhoffers, Injury Time and ET vs Pit Trap, Blatant and Petty Spite. N'kral was as usual Spited which proved to be a good choice as he didn't come in to any of the 3 kickoffs during the game. We got to recieve and had an abysmal first turn where we failed to knock over a guard sf dwarf using 9db... We had to resort to 2 gfi's and foul standing in 2 tz's but thankfully we could with the help of pro send out a BOB niggled. His turn he knocked around some players, we DT't away the blitz, we once again failed to knock over the guard SF dwarf, this time on a 2db I choose DT. Rip was knocked down and fouled BH. Rip had been covered by Krug so and in order to foul Axel had moved in both his DP's to get an additonal assist. This proved a fatal mistake as Hakath and K'lath first teamed up to blitz down his good DP (Block, dodge, DP, SF) and stunned him. Ratkicker thought he looked kinda a furry and proceded to slow down the little bugger giving him -MA (apo failure). Krug also used the help of Hakath to block the last DP and could KO him (I had saved a rr to use for rr armour or block for the last DP). This left Axel without DPs and 2 players down. After this he knocked over Gorthag and used Blatant Foul to make him SI and send out one of his better dwarves... After that he couldn't keep up, T'Hal was in good shape, making alot of blitzes and stunning ppl and he first SI'd their best bull, then we fouled another BH. Without DP's Axel couldn't retaliate so we sent out players all over, he ended with 1 player left. We had made 1 death, 1 niggle, 1 -MA, 1 SI and 4 BH's. Krug had the ball one square from the TD zone in my last turn and thus avoided the pit trap. He recieved his last turn having 8 players (the DP had returned thou) but we got Blitz! and K'Ar proved a future promise by dodging, making 2 gfi's, blitzing and BH'ing a decent hobgobling removing another player. After that he was promptly BH'd by a blitzing dwarf. He recieved again, this time 7 vs 11 (we where still plagued by the absence of N'kral) and made another BH in his first turn but the DP was exposed and Krug and K'Lath teamed up and blitzed him BH. After that Axel just tried to hurt as much as possible, including using Pit Trap to remove a player, then fireball on 4 players (which missed the 3 AG3 players but hit Hak) We tried to blitz down his ballkeeper this turn but failed with 4db. We wizzed instead and beat some more, we gave his bull -MA, and we continued to hurt everyone until Daemonspawn scored 2-0 at the end of the half, we didn't even use any of our cards.
Conclusion: Well, we got lucky him only getting 3 cards and we also getting 3 (althou we didn't need any of them). Game was pretty much decided when Axel made the fatal mistake of allowing me to remove both his DP's in 1 turn (a bit luck here aswell as he failed apo). After that we could simply run him over using our superiour players and DP's. We where also helped by good armour rolls, especially T'Hal with 2 clean cas and alot of stuns and KO's (must be first time I ever remember Claw working for me). We racked up the cas, our DP's being very good, only getting sent out once (double, rr double and 1 on argue) but making cas when needed. The team proved themselves worthy of the win, failing few things (after a bad start atleast) and we payed our respect to Mork and Gork. N'Kral was on the other hand not as succesfull failing all his 3 spite rolls, hope he is in good shape for our next game. We will face an undead team, either Adians or DaBoss. We are split between who we want to face, either DBs which is a better team but we wont be giving them handicap or Adians which is a bit worse team (still alot of DP's thou) but we will be giving them 1-2 cards handicap I would assume... Well, we have courtside tickets for the game, we will be watching.. GG Axel
Win Sleeping Giants (DaBoss)Undead1-03-731900050000414 - 388. Well, not sure how to set myself to this one... If I actually deserved to win since I had some bad luck early on that turned the game his favour or that it was just a combination of dumb luck and a mistake by DB. We rolled 1 for cards (not surprisingly thou, felt it coming) but got I'll Get You. DB had Take a Dive and Healing Scroll. We got to recieve and we thought we had a good chance here but of course DB got Blitz! that together with good block and pro dice pretty much knocked over most of my LOS and stunned a few. He then fouled Grr'Trach Dar Kai KO and he failed TS of course. We proceeded to KO his super wight and he fouled a BOB BH. The next turn we couldn't bring down his other wight (targeted cause he had tackle frenzy) with 4db and then we failed the gfi out... And he fouled and killed N'Kraal and we where forced to apo. We tried to dodge away with N'Kraal but of course he failed 3+ with reroll. Hak had seized the ball but as he was outrunning them on their left flank he Took a Dive and was promptly fouled KO. After that we was only targeted at keeping him from scoring without using our Wizard and removing a few players. Our combined mass of SF and blodge kept us in the game (althou DB rolled bloody alot of POW's when he needed too... but then again he didn't knock over ppl using frenzy until the 4th, 5th block, so I guess it evens out) and N'Kraal could make 2 cas, one mummy that rerolled into double skulls and a guard SF Zombie. There was a prize for this, both Rip and Krug payed with the next games in their attempts to keep the ball safe. Rip got a Fractured Arm and Krug a Groin Strain. We had also made 3 KO's before the last turn when he put 1 player in scoring range so we blitzed down the ghoul and thanks that DB stole our dice (he rolled inj that would have happened if the ghoul hadn't had a MH) N'Kraal failed his dodge (3+ with reroll again) and was promptly fouled KO. They recieved, made regen on the mummy, failed for the zombie, but made all 3 KO's which was really annoying, especially as we failed 4/6. They recieved with 11 vs 8 (really annoying, we should have made atleast 1 KO more and it was only good players in KO aswell) but we used I'll Get You to send out his super mummy (Block, +ST, Guard, SF, Pro) and targeted his super zombie (Block, Dodge, Guard, Stand Firm, Dirty Player, but we couldn't simply break armour or make anything, even with fouling. DB removed someone but we could blitz his ballkeeper but the ball bounced the totally wrong way. We fouled the +AG elf KO atleast. But no much avail as we failed with 10db to bring down his super zombie so the next turn we lost K'lath (BH) and Harg (KO). T'Hal was also stunned and was promptly fouled out the next turn (KO). At this time we had Hakath, Grr'Trach Dar Kai, Daemonspawn, K'Ar, on the field (Elfkicker was blitzed BH by a mummy (clean cas btw). They had 7 players, 3 DPs, 1 mummy, the 2 wights and their good ghoul (Guard SF, DT, Block, MH). The Ghoul tried to make a run for it in their 7th turn but failed 3+ do with reroll so the super wight (+AG, Dodge, Stand Firm, NoS, Pro) had to make it downfield in order to draw out our wizz before OT. Last thing, K'Ar was fouled and killed. We had 3 players on the field now. Grr'Trach Dar Kai blitzed to clean his way but failed to knock over the zombie, and instead he dodged his way clear. Daemonspawn dodged away from his wight coverage and made 2 gfi's towards the other wight. DaBoss's last turn started, we wizzed right away and the wight went down. These orcs do not fold easily. We got a good scatter, Daemonspawn started running, picked up the ball, made a gfi, and throw a long pass downfield to a waiting Grr'Trach Dar Kai who caught the ball and walked it home. Game, set and match...
Conclusion: Bloody strange game, we on in the last turn after pulling of 3+ pu (had skill reroll), 2+ gfi, 5+ pass (used skill reroll) and 4+ catch. Still not sure if we deserved the win, but without the Blitz! first kickoff this game might have been a walkover for us. We payed for the victory, 2 MNG and 1 death. We drew a great card, and DB drew 2 rather good cards aswell but in the end it came down to DB's choice of not moving down faster, some failed rolls he did in the perfect right moment for us to take advantage of it... We got really lucky if we see it overall, and judging by the game before the last turn I would say we didn't deserve the win, but judging for the preconditions before the game started, I would say we deserved it (althou perhaps not in this extreme fashion). Our rotten dice first half (including lousy armour and blocks, failed gfi's and failed 3+ dodges with rerolls) was outweighted by 1 turn at the end... that turn won the game... This is BB, this is not fair... I know it and I hate it... but sometimes Nuffle smile at you no matter how bad it looks before that... I just need to remember that the next time I'm on the bad side of something like this...
We bought a orc liner to replace our death, so 14 players for next game, 2 blitzers out, but we still field a decent team. We will face either the Norse that card raped our DE's or either of Bastards B CD team or Flix's DE. Have no preference really, the DE perhaps since I don't think I'll be giving them handicap. We once again repeat as North Champions, both our seasons we have taken this glorious title, hopefully it will go better afterwards than last time.
Loss Ernstige Enscheeders (EE-B) (Bastard)Chaos Dwarf0-18-4?? Well, the game was going well all first half when wizz and card stopped us from scoring. They recieved with 9 players vs our 11 and we started to maim them but in 1 turn the game was decided. We double skulled a DT with Gorthag and he was KO'd, Krug skulled his DT against a DP hobbo and was BH'd, their blitz BH'd another blitzer clean and a skillless hobbo blocked a BOB KO. Losing 4 players in 1 turn was to much, nothing we could do after that even with wizz. We had a long shot chance after Bastard rolled 2db when it was 1db but he made the 4+ ca to score the winning TD. Not much to do about this one... We simply had bad luck for 1 turn and it was enough. The nasty arm rolls killed us.



Match Record 3rd Season

ResultOpponentRaceScoreCasGateWinningsNotes & Highlights
Win Love Boat (Shooz)Dwarf3-06-418500060000 417-326 Well, 13 orcs vs 13 dwarves with 5 cards. And they had Grudge match. It started good with a BH and 2 stuns the next turn but after that it went bad when Grudge hurt removing 2 players the following turn. We retaliated at the best of our abilities and we had to score 1-0 in turn 4 when the cas score was 3-2 (1BH and 1 SI vs 2 BH and 1 kill). We had 1 DP sent off and 2 KO's aswell while nothing happened to them. They recieved, a 3 turns riot left them with 2 turns to score but a rr'd foul (thanks Shooz) got them a DP ejected and we could send out 2 players and get them down on players so we could easily overpower them in 2nd half. Our wizz even hit (failed 3+ with rr) so we could score an extra TD. Highlights was othervise cas by Gortag, 2 failed 3+ with reroll while trying to score by Krug and our rookie DP killing a PO Ogre. FF stays, bought back my player from It Wasn't Me and bought a thrower to have some cannon fodder. I had HS and Spike, he had Grudge, ET, Fake Play, It Wasn't Me and Grasping Tents. GG Shooz (and I still don't like to play dwarves ;).
Loss Vikings From Lister (Patrizzo)Norse0-14-721100080000 424-645 Gah, hate losing. We had even AG rolls with pretty much equal amounts of failures but my fouls sucked so much it was incredibly and his was good which decided the game. We fought bravely but a rr into a double skull cost me a TD and a crazy "move the ball 25 squares without rerolls and AG4 players" move in the last turn of the game gave him the win. A BoB finally reached 51+, #1 got more spp, #2 is closing in and we will FA the DP when I'm less tired. GG Pat.
Loss Sadistic Front 49ers (Azrael)Dark Elf1-42-3218000120000 431-399 Raped.
0-1 = Stink Bomb and he made 6 on argue
0-2 = Assassin
0-3 = his bitter refusal to roll 1's
0-4 = failed 3+ with reroll in 2 consecutive turns.
Not a single cas came from a foul and I foule with DP over 10 times and I made 2 cas on countless claw/rsf, MB and claw blocks...
GG Az and I will have a rematch sooner or later.
Win Merrywood Mavericks (Soulhunt)Chaos Dwarf2-00-516000020000 433-408 Strange game. Once again we could not cause a cas for all we where worth. First half was this mainly because we for some reason fielded no DP (don't have any idea wtf I was thinking) and rather lousy arm rolls. We also aimed for the ball alot and we knocked it loose 2 times and the 3rd time when his hobbo caught it we ran for the blitz, failed to roll pow or p/p on 3db and rerolled... Host pb says:
To Savage2, Rerolling: SKULL, SKULL, SKULL
After that he could run away but he underestimated N'kraal with his MA6 who blitzed the ball free adn it landed in the hands of Krug who refused to go down the following turn and SF'd himself into position so Rip could take a handoff and run away but he rolled 1,1 on gfi. Luckily it was out of range of all but 1 player so the next turn we got a 2db he choose blitz, got him out of the way, picked up the ball and used Rakarth's Leap to score. In 2nd we first got his with an Exploding Player and some skulls so we had to move very cautiosly and was running out of players when we made a break for it and Krug could take it and run away. His BT bull tried to blitz but had to use a reroll dodging and Blodge, SF took the hit and we could score. Outcased again (we rerolled our only cas) but thankfully no harm done, just 2 MNG. Nasty bot othervise, 3 deaths and 1 niggler (including death on AV10 player on a clean hit). FF stays and no skills but atleast the right player got some spp. GG souly
Win Masquerade (Vila)Vampires4-27-320800050000 450-417 Finally. Our BOB got block. Only sad thing was our 99 spp blitzer failing a gfi and becoming mng in turn 1...
Othervise they recieved, we just slowly took care of their players without ofab and either cas'ed them or KO'd them. A failed Razzle Dazzle sort of signed their doom (would have Mind Blow'd the blitzing Vamp anyway) when Rip could score his first of 4 TDs. After that they was continously low on vamps since we targeted those without ofab and we could score 2-0 and 3-0 and then exchange TD's to 4-2. We stopped fouling with our DP's and used the BOB's and they managed to get 1 cas each so they are in mvp range now. FF up, normal skill for our BOB (thankfully) and some money. GG Vila.
Win Sadistic Front 49ers (Azrael)Dark Elf2-05-619800060000 466-427 Gah, outcased by elves agian. Elves with Grudge Match, but still. They recieved and got hit with a 2 player PI right away which set us up 1 player right away. They fouled and niggled a BOB (apo'd thankfully) and made a crazy run downfield. We could easily take the ball from them and slowly move up the field removing players and when we scored in turn 8 they had 2 BH, 9 KO's vs 4 cas and 1 rr in my team. Sadly Rip had been BH'd so we had no one near skills. We recieved again in 2nd, they only made 3 of 9 KO's so we could easily beat down them to 9 KO's, some cas and 1 ejected and pass and score with Hakath for a skill so now 3/4 BOBs are at 51+ spp. We managed to catch up with the cas in the end making it 5-5 and when we scored with 2 turns left we planned to use Razzle Dazzle to score but we failed the 3+ pass with reroll. But othervise a cool game, we ditched our money and kept the extra so we could buy the silly FA (guess he is better than nothing). FF up, and no silly skill for #5 so I'm happy ;). GG Az and thanks for the rematch.
Win Merrywood Mavericks (Soulhunt)Chaos Dwarf1-04-51880000 467-424 Well, rematch against the CDs and we get oucased again! ;). We aimed for 2 skills, both #2 and #4 was in range. We started by moving down and passing with #2 albeit some trouble but eventually he made it and #4 scored in turn 5. They recieved and we put up a wall and planned to use Lurve Potion to score but the turn we did so we double skulled first block and thus we failed to score after rolling 1 for gfi. Rather badly played by me anyway. They recieved in 2nd and we blitzed right off kickoff, removing their DT BOB. They had earlier removed our only DP (the other was MNG) so we only had N'Kraal left and he was blitzed BH clean by a bull so we didn't have any natural foulers left. We both ran and tried to remove players but we rolled some badly timed 1's and etc and failed. But now dodge started to save our life (not the first time thou). Souly had really much trouble with our armada of blodge players (especially the blitzers) and it kept us in the game when he used Razzle Dazzle and pretty much didnt knock down anyone and we could use Take a Dive to get the ball and pass it downfield. It was knocked loose but we regained it and we once again took 4db without a pow and could hvae scored on 2+ but we tried for the skill with Rip and of course rolled 1,1 for the handoff. They ran away and won cas thou, but we made some important early cas and could hold it. FF up, ditched extra money, ogre is MNG. GG Souly
Win Vikings From Lister (Patrizzo)Norse3-24-220800070000 472-693 Rematch against those horrible Vikings. 6 for cards and better cards this time (3 ET last time). We got Spite (kept his ST4 blitzer out for the better part of the game), BTR #3 and #4 (both totally useless), Banana Skin (gave us a last effort chance TD in first half), Spy (used it to get his annoying DP ejected but Pat of course made the argue and could instead score 0-1) and gamewinning Trampoline Trap with which we fixed the 3-2 TD. They received, bashed us and fouled Hak BH. We put up a fight and killed their ST4 catcher and rerolled. We didn't really bother setting up for a defence and we had a chance to gain control when he rolled doubles for foul (spy) but as I said above, he made the argue. Next drive I managed first to BH his ST6 troll and then we fouled and using his Spy we got ejected this time and of course we rolled 1 for argue and we also managed to niggle the troll so apo was used. The ball was far downfield and his team aimed for it and it didn't get better than we failed dodge, and the got ejected fouling and failed pro so he could fairly easy score 0-2. Now we where down 5 players (2 hurt, 2 ejected and 1 MNG). We recieved again, this time killing another player (the ST5 troll) but rerolled. As usual we fumbled the ball and he tried to take it again but rolled 1,1 on the 3+ pu and we could regain control. We knocked down the super blitzer and N'Kraal dodged away and fouled and killed him only to reroll into a double and kill him again and I had to apo. Fouling died after that. We just sent Rip downfield passed him and used Banana Skin to score for a skill. In 2nd we actually outnumbered them with the help of a rock and there was alot of running around but eventually and some very silly turns (first I roll 2 p/s p/s to clear the way and then failed gfi to put Deamonspawn safe but he failed 3+ dodge with reroll) we could score 2-2 with 2 turns left for me and 3 for him. We sent 3 player downfield and with the help of trampoline trap and some luck we could score a winning TD and get our revenge for last game. VERY silly skills thou, +MA for Rip and +AG for our silly BOB, now also destined to be Cannon Fodder. FF up, kept some money. GG Pat
Win Rattle and Hum (Pelostar)Bretonnian1-04-419600050000 479-495 First loss this season for Rattle and Hum. We recieved and managed turn 1 to remove their captain and super KOTR but they retaliated and one of our BOB's was promptly fouled SI. After this blocks started going bad for both teams and we had trouble doing anything, we pretty much had a standoff but Pelo was gaining the upper hands thanks to constantly stunning my players downfield and we had to make a break on the other side of the field. Pelo used Razzle Dazzle to try and take the ball but we countered the 2nd turn with Labbats and ran furter down. We where running low on players as our Ogre and DP was tied up by his tree's and grails. We saw our chance in the last turns, we needed some pushbacks on 1db blitz so safe the ball (he could have best got 1db against blodge) but we rolled p/s and we had to chance. It didn't pay off, we ran down, the tackle KOTR blitzed us down and we had to safe our last turn and Pelo had a long shot TD but the grail fumbled the pass. He recieved in 2nd and once again stunned almost my entire LOS but had to reroll the foul and a simple mistake by Pelo (gfi with the DO elf) cost him as the elf tripped and KO'd himself. Hak was on fire, running towards the ball and we removed the +ST Grail (rerolled a niggle). Hak was promptly blitzed but refused to go down and he had a cage on his side. We incircled the cage and kept removing players on both sides when we got the upper hand thanks to Hak refusing to go down (countless blocks without a POW) and after much trouble we managed to fixate his players so we could blitz with our ogre, knock down one player and push another into the TZ of N'Kraal so we could remove 2 players that turn. After this Hak was even worse, blindly taking 11db without going down forcing him to stay put and we got 2db against the ballkeeper but failed to take him down. In turn 7 he finally POW'd Hak and ran away but failed a gfi and with the aid of spy he KO'd himself. The next turn we stunned pretty much his entire team and we put K'lath in scoring position, Elfkicker and Hak ran towards the ball and after a quick pu, ho, pass, catch we could score the winning TD in the last turn. The result was maybe not overly fair, but we fought well all game. Pelo's rather onesides block dice in 2nd combined with strange distribution on armour rolls (he stunned alot but KO'd few, I stunned no one but KO'd when I well did pass armour) made so we could take advantage of our very good cards and take home the win. We walk away with 2 MNG thou after his DP was effective but we got some money. FF stays, no skills but a few is withing 10spp from skill now. GG Pelo
Loss Da Hill (Darklight)Orc0-15-6188000170000 487-424 Hmm, hard to feel something about this one. I lost because I had slightly worse dice, but I wasn't raped by any means. Darklight just had a tad more luck with fouls and armour/inj rolls. Together with my 2MNG it was to much to take. The orcs was stubborn none the less and despite kicking with 7 vs 11 players we knocked the ball loose twice and was running away with it but 1,1 on dodge stopped us. We failed to score in first half thanks to the same thing pretty much. It was a good game despite that, sometimes you don't roll overly bad, but when you don't roll good either it comes down what you roll relative to him, and this time dice was in DL's favour, not much to do about it. Fun game, but without MNG's we could have faught better. FF down, but got his winnings and a lucky MVP gave skill for our DP. GG DL.
Tie Love Boat (Shooz)Dwarf1-14-520400060000 507-388 Well, a tie is probably a fair result. I used Sorry to enable my wizz which forced him to use Illegal Drugs and then he had to use Spy to stop my TD in first. First half ended 0-1 to him. We recieved and bashed rather good, perming like a madman but rerolled it all. A really badly timed pow, p/p on a TD when I blitzed put my entire defence at risk and we Dumped off for the very first time but failed the catch and 2 players went to the crowd. After that there was some struggling and thanks to horrendous ballhandling rolls we could score first in turn 7. A riot ended the game. Another 6 for winnings, hording money right now, no skills but some well placed spp. All in all a fun and fair game, but once again a MNG, this time Hak sadly enough. GG Shooz
Loss The Twelve (Morka)Vampire1-27-018800060000 518-544 Should have won this, but the orcs haven't had great dice on their side this season. His insane HG rolls first half (failed 3 rolls all half) made it impossible to stop him from scoring, then a 1,1 on gfi and mind blow forced me to use my wizz, and of course the team screwed up after that with failed gfi's and pu's while trying to safe the ball. Only some bad luck for Morka kept me in the game but in the last turn we had to go and double skull while blitzing the ball free so we consequently failed the 3+ ho for the pass down and score. In we beat the hell out of his team and passed home the TD with 2 vamps on the field. He ran down, wizzed when we tried to blitz his only vamp in scoring range, but the next turn his AG rolls went to hell and he dropped the ball. We couldn't take advantage mainly because of some stubborness to hurt the vamps and our own stupidity/greed. We eventually got the ball and had a 4+ pass (sk rr), 3+ ca and 3+ ho to score but of course we failed and he could with 3 some vamps gaze, dodge and pass all the way down (I failed a DT aswell to disturb the pass). Anyway, only good thing bout this game was the Magic Helmet in pregame... Oh yeah, we rolled 1 for cards aswell and kept enough treasury to ensure us to 2 extra cards without it... But a MH is cool, can't complain, just have to hope the dice get better eventually. FF down becuase we lost and we got some spp for various players, some are getting close now. GG Morka, rematch some day.
Win The Sincerely Dead (Elfiskski)Undead2-14-322300040000 530-499 Well, we were tired and just got a premier game. We played fast and not overly good but it turned out ok. They recieved but fail to do anything their first turn, we stunned 2 players. After a few turns we got a chance as their mummy wandered into the tz of a BOB. We ganged up with assists, N'kraal blitzed and KO'd their ST6 mummy, the BOB KO'd the other mummy and we fouled a ghoul BH. Going down 3 players in 1 turn he couldn't recover and we took the ball and scored sending out some more KO's and 1BH and 1 SI, all on non regen players. A rerolled cas (rr perm game) pretty much cost him a player and the chance to equalize before halftime. In 2nd we recieved, bashed alot, made 6 KO's or something and ran down and scored with our ogre for a skill. K'lath scored the first TD and got his skill there. After this we thought we were safe so we didn't bother playing real good and we let him score so we could get the skill for Ratkicker but he bluntly refused to cas or pass and it got tough in the end but our wizz saved the day (rolled 5 against AG4). On the other hand, if we wanted to score, it wouldn't have been much he could do to stop it (Had the secret way). Silly skills, especially for #1, but atleast he can use +MA, but I had my heart set on dauntless. Atleast the ogre can act cannon fodder now. The team speeds up more and more, 3 MA7 blitzers now... kinda cool actually. We gathered some more money and are waiting for our FA to arrive. GG Elf, rematch later.
Win Sleeping Giants (DaBoss)Undead2-13-32560000 496-480 Great game in all aspects. We needed a rematch against these undead after our lucky victory against them in north divisional final. They rolled 1 for cards and we got our standard 2. They recieved but failed to do anything first turn, they only stunned a BOB. We targeted a DP and RR'd -AV on him. The next turn we got a BOB KO and his team closed in on us after we SF'd away. We saw his new player from Adians tourney and targeted him, but rolled double, rr double on foul and only stunned him. Things were looking grim. The following turn N'Kraal was knocked down and our last player with DP potential was in danger but they choose to foul a BOB and this time they got ejected and BH'd the BOB. This opened a hole for us, K'Lath took down the ballkeeper and the ball scattered to Krug who handed it to Hak in a safe position. We fouled with N'Kraal, KOing the wight. He was in a hard position and did his best and fouled Gorthag but only stunned. We ran on the edge but Rakarths Ob spell stopped our blitz on his ghoul so we had to run around him but managed to get around quite ok anyway. The next turn a mummy niggled Rip but rerolled only to fail a gfi just after. Wouldn't have mattered much anyway, we could prolly not have been stopped. We knocked around some, and Hak ran it down in the 6th turn. They recieved, sent down 1 possible reciever for the TD so K'Lath took him down and N'Kraal fouled him, gave him -MA, rr and was ejected. We ended the half with 1 on gfi to blitz and double skull when we well blitzed. We recieved in 2nd, knocked around his LOS some (MB blocks was totally useless today) and fouled a super zombie KO. Daemonspawn was not feeling well and rolled 1,1 on pass but was far down. We had earlier blitzed the super mummy and used our DT: Knuckledusters to stun him. They hit some but failed to knock anyone over. We targeted the super mummy and cleared the path to him (DB had swamped players around him) but failed to penetrate armour (damn Magic Helmet). Daemonspawn was still not feeling well and rolled 1,1 on pu. The next turn proved decisive as the first thing he does it blitz with his new player from Adians tourney and pro's into double skulls. This cost him as we manage to take out the other guard SF zombie KO and foul the super mummy KO. We finally manage to pass with Daemonspawn. He knocked around and gave Throgh a Fractured Arm by fouling (the amount of times my BOB's have had fractures is amazing, can't be a whole bone left in their bodies). We could slowly move upwards and pass and take some more KO's but there was a risky turn when he could have potentially tied me up real bad but once again the wight was spearheading the attack and what does he do? He blocks and pro's into double skulls yet again. This sealed his fate as we could run down, give the ball back to Daemonspawn in a safe position and foul and kill the same wight. Thankfully he regened thou. After that we let DB score and we got a zombie that our newly bought BOB FA could foul. FF up, threw out the money. Fantastic skill, double on Daemonspawn, exactly what was needed. Guess all those normals with the undead finally payed off. Will have to be working on a new set up, can't keep him off the field any longer. GG DB
Win Eusko Gudariak (Ibar)Dwarf2-04-328400050000 501-627 Well, we had to play Eusko sooner or later, couldn't miss an opportunity to play one of the most famous teams around. We got 4 cards while he rolled a 6 and got 3. We got The Secret Way, Spy, Stiletto and Hide The Ball vs ET, Whoops and That Makes Me Mad. They receieved and started bashing but did little, only stunned a BOB. We countered by failing our foul on their less good slayer. They once again did little in their turn, but sent down 2 recievers. Their PO ogre had failed to take out N'Kraal and he got mad, Grr'Trach blitzed him to N'Kraal who promptly SI'd him. We moved in a BOB on one of the DTers and he skulled the DT and we could foul him, only got stun him. We moved in on the other reciever aswell. The following turn he went for the score by dodging trhu players to support the loner reciever but a 1 on gfi forced him to not pass as it was raining and a risky 4+ catch. Our turn we did little before Elfkicker tried to get his skill and got ejected on double * 2. They tried yet again to score, but a double skull cost them this time and they left a whole. Beginning to like +Ma on K'Lath, Rip gave him the assist we needed, we blitzed down the thrower with the ball, fouled the smart ogre SI and took the ball with Hak. Hak used Hide The Ball to safe it, but in our turn we got hit by That Makes Me Mad and we lost the ball this time. We tried to wizz when he passed but their rune countered (was planning to use spy in case his 3+ failed) and the lb went down to their slayer who failed to catch in in the rain and dropped it out in the crowd. The throw in went our way, but a pro'd intercept made him score the TD anyway so we used Spy to negate the pro. We took the ball witn Krug in our 7th turn, Hak in scoring position, far from all dwarves. Our protected cage was swamped with SF players and we cleared it somewhat but failed with 6db to take down the last player in the way. We had to make 3+ do, 2 gfi's, 4+ pass and 3+ ca to score which Krug made galantly using a reroll. In their last turn they did very little, even managed to get a dwarf ejected by rr'ing a foul. In our last turn we killed his bad slayer, rr'd, got ejected and SI'd the slayer. We recieved in 2nd, this time 11 players left in each team. We got hit by a rock, knocked down 2 players and blitzed down his DO AG4 thrower (very deadly in case he got hold of the ball) but our foul only KO'd him which of course was TS'd. The following turns were getting annoying as he manage to start KO ppl and stun them while the 4 KO's I manged to make was all TS's. It was looking grim when some bad placing by Ibar allowed us to create a whole but we couldn't block all routes in and a 2db blitz was coming. We tried to use The Secret Way to get out but rolled of course 1 and stupidly enough we messed up and thought it was a ST3 player blitzing so we moved the wrong way. Thankfully he stood the blitz, we stiletto'd down the blitzer the following turn, blocked the way with the players we had left and he had a decent chance to blitz us down (3+ do, 2 gfi's and 2db against blodge) but failed the 3+ dodge and we could easily score with Hak for a skill. In the last 2 turns he fumbled with the ball and SI'd T'Hal but we apo'd. He had free TD but of course his thrower messed up. In the end, it came down to our cards messed up alot for Ibar, HtB drew out That Makes Me Mad, Spy negated a TD, Stiletto and The Secret Way wasn't really used with great effect but they stilled messed up quite alot. Our cas in first half was going quite well, N'Kraal leading the way. In 2nd we got in trouble cause he made every TS roll so he could easy take player advantage but we could eventually after some luck score. But of course, if we rolled 3+ on The Secret Way no luck would have been needed. FF stays, normal skill for Hak sadly, we decided for Pro after alot of weighing between pro and Guard. Decided he have more use for Pro as the teams leading ballplayer. GG Ibar
Win Da Hill (Darklight)Orc2-14-220800040000 513 - 435. How I managed to win this one is strange. Should have seen the start. We recieve, they get perfect defence, they use Banana Skin to get a early TO while their entire team is standing on LOS, I use Illegal Drugs, he Double Cross it... One of the first blocks he makes BH's Gorthag (AV10). But after much trouble I scored anyway, that after Dump Off wasted the illegal drugs, we had SI'd his Ag5 blitzer. We was going to score turn 5 but 1,1 on dodge out with Hak messed things up but we managed to safe enough to score. His fouls was weak, but his armour rolls much better. He made 3 kills on blocks only and alot of KO's. Thankfully all was rerolled. We set up far back in the last 2 turns to safe against his TD but it was unfortunate as his ST6 ogre p/s p/s on a rerolled block and we could take the ball and SI the ogre but thanks to our set up far back, we couldn't score. Our fouls was also fairly weak, we either did nothing or we SI'd someone. But thats better than DL atleast, his fouls didn't do anything. In 2nd they sent down 2 blitzers but we fouled one KO and the other made 4+ do, 3+ do, 2 gfi's and their super passer threw it down. We recieved again, this time 10 vs 11 cause we failed some KO's. We had a bad first turn and especially T'Hal who refused to penetrate armour all game. We managed to foul someone KO thou. They retaliated and fouled a BOB KO. After that there was some running around, we took out another DP (SI'd him aswell) but players was lsot on both sides and he had the 1 player advantage. In turn 6 he moved in the entire team, we managed to knock a whole and run into it with our players. Sadly T'Hal failed the gfi to put himself in scoring position. This time K'Lath was blitzed down and killed clean, also rerolled. They blocked the way with players, we put SF where we could and Targ passed Hak who dodges his way around an ogre on the edge. The last turn they had some choices, decided between 1db with tackle or 2db with an ogre. They chose the ogre, he rolled 1,1 on bh and we ran down 2-1 in the last turn. Normal skills, and my first player ever to take both NoS or Kick, hopefully they can come in handy. FF up, bought some cheers and assistant and Rip took the MVP. GG DL and thanks for the rematch. We are getting ready for playoffs, now we have to decide if we are going to play more... #9 Nerves Of Steel, #11 Kick.
Tie The Sincerely Dead (Elfiskski)Undead2-26-624900020000522 - 519. Well, we could have stalled home a 2-1 victory when we in 2nd half was up 7 vs 3 players and had the ball the square before the TD zone. But we don't like that kind of behaviour in friendly games so we allowed him 3 turns to equalize. A mistake by him gave me a chance to a 1db blitz on the ball keeper but push, push and then skull sealed the game pretty much. It didn't help that we p/s, p/s'd a blitz so we had to reroll and consequently failed the gfi to put a 2nd player in the tz of the scoring ghoul. On the other hand, Magic Sponge saved our lives in this game anyway, since we got back 4 BH and 1 KO at halftime, taking us back to 15 players so guess the tie is fair, without the sponge I would have lost. Elf had much better fouls than me but eventually my armada of MB took its toll and we could tie the cas score. N'Kraal started good with 2 early cas but got ejected on doubles rr doubles trying to remove a ghoul which messed up or offence and only we had to rely on some risky moves to equalize in first. Othervise we got some good spp, 7 spp for a BOB and 6 for Trak who scored both TD's. FF up, bought a cheer and a assistant. GG Elf
Win Kratoh'Bgahl (Teydyn)Chaos2-13-21980000530 - 452. Well, some chaos was making a run for our positions so we had to ruin their record ;). Well, seriously, just looking for a game to get our CW a skill. Anyway, it started of bad with 2 cards, both worthless from gaming point, HS and BTR #3. They got 4. We recieved but put a 7 man LOS, everyone with +ST pretty much. We took the hint and when the exploding player hit we had safed the ball somewhat but Teydyn surprisingly targeted our only DP instead. That lead us to believe BTR #1. Anyway, we lost a player or 2 each but we could luckily make 2 KO's turn 2 and take hold from there. When we scored in turn 6 we had made 5 KO's and 1 BH on a regen player. 3 KO's and the regen returned. Anyway, the TD was fairly simple, he ran around chasing my DP, eventually knocked him over and I had to foul with N'Kraal and got ejected with BTR #1. Got the cas thou, leaving him at 150 spp. They had a shot at stopping our TD after we greeded for a foul but Trak DO'd to T'Hal who scored. They had 3 turns to equalize and after we pro'd into a skull on the important blitz they could easily run it home. They recieved in 2nd, got hit by a rock which KO'd one of their ST5 CW's. After that they hit us rather hard, taking us down on players but after a while Teydyn made a mistake, left his AG5 CW so Rip could put his TZ on him, the next turn the CW failed his dodge, and he was forced to give away the ball and we could blitz it out. A lucky p/s p/s and after that a failed pass a break-away by Hak (who else) and we could take the ball. A dodging stunty beast stopped us but Hak did was he was supposed to and wasted the reroll and he couldn't go for the ball. We blitzed down the player blocking the ball and ran away with Hak again but once again we got stopped, this time a dodging CW took Hak down but once again a reroll was needed and the beast going for the ball went down. Hak could get up again (he was saved by his helm 3 times during this game) and score. In the last 2 turns he had to score some bad planning by me and ignoring a ST4 beast let him have a easy TD but I got really lucky and he failed 3+ catch with reroll to take home the win. Well, he got 2 good cards vs my worthless but bad fouls from Teydyn and some lucky rolls gave me the win. A tie would have been more deserved thou. Sad about this game was N'Kraal once again failing to get his skill but T'Hal scored. Anyway, no MNG and we ruined their record some ;). Still, got lucky in this one, GG Teydyn
Win Evilbastards (Bastard)Chaos2-16-22380000535 - 497. 1 good card, and the best DT. I'll Get You took out his captain and after that Bastard was bloody raped. Failed blocks all over the place and lousy arm and fouls. We could eventually score after he fumbled a last ditch effort to throw the ball away. N'Kraal took out the HG beast for his skill aswell. Well, he recieved and a 5 turn riot ended his half... His first recieve he got hit by I'll Get You, and his 2nd receive he didn't even get to do anything. We received in 2nd, a perfect defence messed up and good defensive work by Bastard forced us to move backwards and a crazy blitz forced us to DO but Hak failed the catch. We tried to run away and planned to use Knutts spell to score but 1,1 on dodge with hak and then 1,1 on gfi with T'Hal. He had a shot at throwing it downfield to a orc blitzer but he failed a 3+ dodge with reroll and later he also failed the pu. We failed 4db against the player blocking the ball so Hak had to pu and we did some dodging and handoff without rerolls to score. With 2 turns left we let Bastard score and we fouled with our rookie ogre for another cas, his 2nd of the game taking him to 20 spp. Good game spp wise, N'Kraal got his 6th skill and no +MA this time, fantastic. T'Hal managed to make it to 91, and Grad to 20. Just need spp for them and we are fit for fight for tourneys. FF stays, GG Bastard. New Skills: #14 Frenzy,
Win Paloma Bull Runners (Elara)Minotaur3-25-22010000540 - 392. Recovery against some bulls... Anyway, started with them rolling 1 for cards so we had rather high hopes that T'Hal could atleast score once or twice this game and get his damn skill. We got Knutts (got it the last 4-5 games) and Banana Skin. They recieved and had a nasty first turn, 1 BH, 1 SI and 1 KO, all BOB's on the field sent out turn 1. A late 1 rr 1 left us able to KO a player and put tz on his ballkeeper. A failed blitz the next turn (rr'ing a dodge and then failing gfi) let us knock over the ballcarrying mino and take the ball with T'Hal to score only for the mino to get back up, dodge and kill T'Hal clean. Thankfully it was rr'd and without reroll he failed a gfi and we could score with Rip (wouldn't have mattered anyway, he couldn't defend his ballkeeper). They received and we ran in circles blitzing and fouling and Grad managed to get his skill fouling a mino. We started making KO's and he failed TS so we took numerical advantage and he was forced to pass (great use of kick this game, remembered it every kickoff even if he kicked OOB twice anyway) and failed the catch. Hak had a 3+ pu and 3+ pass to safe the ball but failed the pu with reroll and was promptly blocked and killed clean... That was also rerolled. After that he failed the pu since he didn't have a rr but we managed to roll 1 on gfi, fail pro, rr, make pro, and roll 1 again so he could safely get the ball again and use Injury Time to score 1-1. We recieved in 2nd, fouled and hit and managed to stun 2 mino's on LOS and BH the last. We ran around after his Kelhoffers put the ball bad but eventually we could run in the middle after DTing away a blitz and on the way down we killed a mino for the 2nd time and rr'd. Hak eventually scored. He recieved but a turn of bad WA (1 rr 1, managed to p/s his way out of it only to roll 1 on the next WA aswell) made so a blitzing elfkicker using Knutts (rolled 1 and rr into a 2) rolled pushback on 1db but put tz on ballkeeper. The next turn N'Kraal was blitzed by a ST6 mino and him to killed clean... 2 AV10 players killed clean on blocks... Anyway, Elara rr'd and later on a 2db I choose block he skulled. Grr'Trach blitzed down the ballkeeper, Hak took the ball and ran away, and we used Banana Skin to take down the blitzing bull and score. In the last 2 turns we allowed him to score. All in all, a good game were the rr perms deal was costfull for Elara even if I doubt it would have mattered on 2 of the occations. Anyway, we would atleast have had 1 dead player if not for it, so we are greatfull. FF stays, ditched money and normal skill for Grad, but we didn't expect anything else anyway. GG Elara (now we need another game to get T'Hal his damn skill). New Skills: #15 Guard.
Win Evilbastards (Bastard)Chaos4-15-623100090000550 - 532. Well, Bastards was so badly raped during the first half that it wasn't even funny. I Get I'll Get You, removes his CD and together with kick skill the ball lands so we can take it and cage it. We score turn 2. Next turn, kick skill places the ball close too the LOS and we get Blitz! and we rince and repeat for another score. Next kickoff its a perfect defence and we can eventually score after he failed a pass. After that we just ran in circles in 2nd half to score 4-0 and we let him walk in 4-1. We payed for our insane luck thou... We had 2 MNG before the last turn and our beastman who scored 3 TD's and got a skill this game was fouled, got killed, the foul was rerolled and he was killed again and not surprisingly, apo failed and he died. Nothing special about the beastman really, just straggled along the team since I never had time to cycle a new one. But still annoying loosing a 100+ spp player. Since this team already bought 2 FA's I'll have to buy a new player, we will have to c about that later when I recovered. Silly game in many aspects. GG Bastard. New Skills: #13 Stand Firm (If he hadn't died).
Win Mutant Invasion (MightyQuinn)Dark Elf2-15-022400060000535 - 550. Well, took this nonfoul game so we could recover in time for playoffs. Didn't expect to win a nonfoul game but it turned out ok. Rolled 6 for cards, got Rak's Ob Spell, Razzle Dazzle and Get Em Lads vs HS and Heroic effort. They recieved and a couple of very dull early turns where we ran around blitzing ppl. Eventually he was going downfield but a double skull and some passing greed cost him as his super blitzer dropped the ball, we could put 2 TZ's on it and a dodging mino failed dodge and later gfi (he even BH'd himself) so we could push the super blitzer into the crowd, take the ball and run away to eventually score with Krug. 2nd half we received and did absolutly nothing, just passed some and tried to move up being terrified of their super blitzer. Turn 3 we discover that he isn't on the field. Anyway, we managed to break a hole for our BOB, we use Razzle Dazzle to get an extra turn to move him down and he can eventually score. After that we let him score one TD. Well, some bad dice from MQ won me the game and a tie would most likely have been fairer cause without Razzle my offence was in serious trouble. Anyway, of course the BOB rolled +MA, what else do you expect with this team... FF up, threw out all the money. Atleast no MNG and we are fairly ready for playoffs now. GG MQ. New Skills: #8 +MA.

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