Match Record First Season
| Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
|---|---|---|---|---|---|---|---|
| Not that good | - | - | Alot | More | - | - | Maybe 25-5-5 in stats, not so good. We lost several players, including +ST beastman, Claw/RSF beastman with MH and a block, RSF, PO CW. But we made an impressive run in east tourney divisional getting to semi thanks to good record, kicking Ahalflings Norse (Trojan War) with 4-1 9-4 and then winning over Wraaaiths orcs (Da Weeders) with 3-0 1-7, moving on the beat Cheese's Chaos (Servants of Slaneesh) with 2-0 4-4. We lost in the final in Chaos cup to Cujo's orcs (Sledgehammer) with 0-2 2-12 or something, mainly due to inexperience in fouling games and having a lousy team. |
| Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
|---|---|---|---|---|---|---|---|
| Don't remember | - | - | Alot | More | - | - | Team improved, I think this was the season we transfered to Premier, we bought 2 DE FA liners atleast and then we entered the Goat tournement but lost in Semi final to Steeler's Bounty Hunters thanks to Sorry Sir! card. Didn't lose many important players that I can remember. Death nearly won the cas league in the Goat tourney despite playing only 1 game. |
| Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
|---|---|---|---|---|---|---|---|
| 4-0-0 | - | - | - | - | - | - | Played against Avalanches Gobbos, won 2-0 9-4 or similar, then Fluffydogs vampires, won barely and then MQ's almost rookie rats. Challanged DB's orcs and he forfeited. Lost 2 beastmen but got 2 regen DP's took their place. We entered the Blacksmith's Tourney ranked as #2 after the infamous Malice. | Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
| Win | Rattle and Hum | Bretonnian | 1-0 | 5-7 | ? | ? | Interesting game, Pelo had really bad dice early on and got 2 DP's ejected and we hit some KO's. We Sorry! on his wizz but he double crossed but we wizzed before he could use the card. We won the game when fouling his super KOTR (151+spp) and killed him and offered our apo against his wizz and cards. We didn't manage to score in first half thanks to a failed 3+ pu. We recieved in 2nd and played regular boring game and ran in circles fouling and hitting (not in that order) and scored in the 8th turn using Time Warp (We rolled 6 for cards, Time Warp, Sorry! and Sorry Sir!). We got hurt badly, 3 MNG's and 1 dead block, claw, stand firm, tackle beastman but won and moved on to Phlea's WE. |
| Win | WE Weakness | Wood Elf | 3-2 | 16-3 | ? | ? | Genocide, Massacre, pick your word. I was totally doomed to lose this one with 2 great players MNG and down to 12 players in total against his 13. Rolled a 1 for card, but got Assassin. They recieved and continued in fast manner to send a regen DP out BH while we blitzed down and killed one of their 2 DP's which was apoed. After that they easily scored. We recieved, fouled a MNG and took the ball. The next turn they wizzed, we countered with Assassin, they countered with Trampoline Trap and fouled Strife BH, we had to use our wizz to stop them but the wizard missed and they scored 2-0. This is when it became sick. 3 elves on LOS, 3 blocks, 1 dead, 1 MNG, 1 KO, foul, MNG. He ran towards ballkeeper with his WD but we moved in 2 assists and frenzy ogre blitzed. He DT'd 3db I choose, rolled a skull, arm7 1 1 --> dead, Ogre moved on and blitzed a SF, guard, +AG WEC, 3db blitz, POW, arm8 1 1 --> dead. After that he didn't have enough ppl on the field and I quickly proceeded making more MNG's and killing his other WD (151+spp, +ST, MB, SF) and scoring 1-2 in the last turn. He gave up by now and didn't bother moving his players. I made more SI's, 1 BH and killed some more liner and scored 2-2. Then he used his MI, Magic Sponge... Just sad that my first 11 cas was worse than BH... A 4 turn riot hit, leaving me with 1 turn and him with 2 turns left and the score was 2-2. I had set up for yet another easy score and he could have run away but snake eyed. I sent out a player in my last turn and the game went to OT. He got to recieve and he could once again run away fairy safely but snake eyed on his last dodge (if he had made 2 3+ gfi's [Blizzard] I would have needed 4 gfis to get 2db with tackle on ballkeeper) and we seized the ball, removed every player from the field (even used our apo to get another cas with his permission more or less) and scored. War 3 cas, Anarchy 6 cas (4 deaths), Ragnarrok 3 cas (2 deaths) and some random cas that I lost track of. Claimed 230k in bounties, 2 skills, +AG for Anarchy (renamed to WE Weakness) and block to rookie beastman. Just a sick game, I rolled armour like a god (6 deaths', 5 SI's, 5 BH's and numerous KO'd) and his team retired to no big surprise. He made a SI but it was on a regen DP who came back. We went to the finals, facing the winner in the game of Slavers (Donald) vs Malice (Cujo). |
| Loss | Slavers (Donald) | Chaos Dwarf | 1-2 OT | 6-7 | 351000 | 0 | Awesome game, despite the loss, once again Donald proved to be the best opponent ever to play against. We recieved and rolled really bad first turn, only managing a KO which was TS'd. Then our DP got ejected fouling after we failed to pick up the ball. Now a big ramble started with players everywhere and we had no good luck with either fouls or armour, managed to send out his DP KO thou. We made a run on the left side covered by DT squad, but as expected they wizzed. I had rolled a 1 for cards (again) but got decent cards, Rakarth's Bounding Leap and Mine against his Unseen Shield and Pit Trap. After he wizzed we took the first chance we got when his guard SF dwarf wandered into our side and the mine went KABOOM, sadly 3 of our players standing near the dwarf fell down while his 3 guys standing near the same dwarf all kept standing so our next turn we started without a single player standing. We had a good chance of a breakaway with DT squad but Wrath rolled 1 when gfi'ing for blitz, and Gomorrah failed his pu. Their claw/rsf beast could take the ball, but we wizzed the next turn, took the ball, fouled the claw/rsf beast MNG and ran away. The last turn we used Rakarth's bounging leap to score 1-0. His last turn he managed 2 KO's and a BH but the KO's they all returned for both teams. He recieved and started knocking people over but our fouls was incredibly weak. After 6 turns in 2nd half, (3 of his, 3 of mine) there where still 22 players on the field but that changed next turn when he niggled Ragnarrok (I had apoed a death on Death [he was BH'd later] before) and the next turn I fouled his +ST bull BH. Now we started sending ppl out but I got a small advantage and we went down to 7 vs 6 and he started his 7th turn failed a few important blocks so he had to make 3+ 3+ 2+ 2+ 2+ to score which his gobbo made with a reroll. We recieved and ran down Wrath with the ball covered by Gomorrah. He never tried to stop us, just tryed to remove Strife we sensed the card and hit some instead making a KO before trying to run down and into the Pit Trap. He recieved in OT, making it 8 against 7 but he made 2 KO's turn 1 taking lead in players again. Strife evened the score KOing his CW but War double skulled and rerolled into double p/s so we had noone to foul. He blitzed a hole in our remaining players and ran down covered in an almost perfect square. We had 1 chance, and Wrath started running, he made his 4+ dodge in to blitz, and the brave gobbo had a 2db dt I choose. The roll came up pushback, POW and the game was over. The next turn he failed some easy rolls but could easily reroll clearing the path and score 1-2 in the 3rd OT turn. Not much I could do about it, I took the only chance I got and he made his important roll. We gave up our winnings to give a Magic Armour to Wrath, thus he will be missing the next game. Got a skill with a MVP but to a rookie beastman who will be replaced anyway, FF stayed. All in all, a great game against a great coach, this gotta be the 2nd best game I've ever played (my WE vs Donalds Skaven still rank #1). No or few coaching mistakes, it all came down to dice, and in the final moment, they fell towards Donald, not much to do about it. GG Donald |
| Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
|---|---|---|---|---|---|---|---|
| Win | The Twelve (Morka) | Vampire | 5-1 | 7-5 | 190000 | 60000 | Strange game... He cased Strife and Genocide early on clean blocks and it looked really bad there a while when he used mine to hinder my advance but we kept hold of the ball and he had to wizz and it missed!! Didnt matter much as I fell over just after anyway but Morka's vamp with frenzy but without block knocked himself over trying to crowdpush and we could take the ball and score using Rakarth's Bounding Leap (we rolled 6 for cards, 2 bonus cards). He recieved, we got blitz, using Banana skin to score again. He recieved, got unlucky with 1,1 on gfi and we scored again. He recieved, lost the ball but retook it and ran away but we wizzed and scored again with Gomorrah for skill. We had Trampoline Trap and could have stopped him from scoring 4-1 but in that case we had to score with a player we want to fire so we let him score and used Trampoline Trap to make sure we scored the next drive with Hatred. Robbed him from all his money (would prolly have gotten em anyway) and FF up. Nice MVP's, nice spp distribution and nice double for skill. Strange chaos beating vamps in TD's 5-1 without ever outnumbering them in the game itself. GG Morka and thanks for an entertaining game.. |
| Win | Need for Necks (Fluffydog) | Vampire | 3-1 | 7-0 | 179000 | 50000 | Well, only vampires are brave enough to play my chaos it seems, 2nd in row now. This was non-foul and I could only PO on his rookie vamps. But gladly this game turned out like the last one, I card raped him beyond recognition. 6 for cards, Lurve Potion, Side Bet, Hide The Ball, Custard Pie, Pit Trap. I didn't even use either Pit Trap or Lurve Potion. We recieved and Death started right away PO and killing one of his rookie vamps (the little git failed to regenerate aswell) and we could after some heavy trouble with HG and ST5+ vamps eventually score with 3 turns left of the half. Wrath was back from the Blacksmith in his new armour and he made justice to it. He DT'd away two blitzes while carrying the ball and eventually scored 1-0. He pro'd into double skulls early next drive but he had already taken the ball and his vamp made his 2db I choose DT. After his cage ran ahead we Custard Pied the vamp with the ball, PO'd and BH'd a rookie vamp and scored. They recieved in 2nd half and failed a gfi and we could once again take the ball, this time with our elves. We used Hide the ball to not get blitzed and was to score the next turn but qb started lagging and I switched to nb who promptly repaid the favour by rolling 1,1 on dodge and the vamps could pass away the ball and score. I could have used Lurve Potion to stop them but I rather take the ball and score with the right player and hit some more rookie vamps (they regenerated). With 4 turns left and lurve and Pit Trap I was up 2-1 and recieving so the game was rather safe from here. Wrath eventually scored again while we started rolling better armour and sent half his team KO. Wrath and Death was the man of the hour, Wrath scoring 2 TD's on his game back but Death outshone him with 5 cas. Every time he PO'd a rookie he cased it and once he even BH'd a vamp clean. For this great game he was awarded the mvp and a skill bringing him to 103spp. Fluff had Sponge and only failed 1 regen so he was never below 10 players. FF stays, 50k and regular skill but I need more tackle anyway. GG Fluff |
| Win | Stevar's Dream(Stevar) | Undead | 4-1 | 4-5 | 217000 | 0 | 481 - 392 Great game. Rolled 6 for cards AGAIN!! 3rd game in a row now and he rolled 1 so 3 cards for both of us (I had inflated TR thanks to Cujo buying my elf). Nice cards, HS, Illegal drugs and Bad Habits. Habits was bribed away for him not using knuckledusters. He won the toss but elected to let us recieve making us fear the worst. He set up fairly normal, no ton of players on LOS but a perfect defence messed up everything thanks to several DT and well placed guards at his side and we went thru turn 1 without doing anything fun. His turn he knocked around my players some and we was forced to fairly uncovered run along the edge to around midfield and was fairly unprotected but a simple mistake by Stevar (forgetting a dodge which he failed with reroll) we could run away and score 1-0 in our 4th turn. We lost Death (BH) due to a frenzy skeleton but Anarchy regened. The game was played in a Sweltering Heat and while War and some other guy missed our drive he lost 4 players including both mummies and vamp and some other. He failed all his KO rolls leaving him 9 players against my 11 and we could after he made a strange maneavuer score with Wrath for the 2nd time of the game. He recieved and this time I failed 4 heat rolls including the whole DT squad and we set up a mediocre defence for his 2 turn TD at best but we caused some problems but he eventually scored 2-1 just before half time. He recieved in 2nd and sent out 2 players KO turn one but we countered and sent out a ghoul (we had kept his KO box rather filled all game, we had lousy fouls both teams but he had Magic Sponge so at halftime when the weather changed he had all of his team back cept for a ghoul sent out fouling). Eventually we put up a good fight all over the field while Wrath and Sodom chased the ball keeper and got him down but Woof Woof let the ball run away and he could get the ball into a nasty cage (blodge, DT wight covered by DT, guard mummy and +ST, guard Zombie). The mummy eventually left wight's side and we could blitz away the zombie, foul him MNG and then use Illegal drugs to get another turn to run away and despite 1 on ho when scoring with Wrath we could DT away the passing elf and score 3-1. We had 3 turns left and wizz so we planned to use it to score again but we didn't need to as we managed to blitz down the carrier and then he rolled 1,1 on pu when passing for TD and we could once again run away and score with Wrath, his 4th for the day leaving him at 94 spp. Sodom and Plague the other great players of the day with 10 spp for Sodom and 2 cas by Plague. We gave away all our money so he could reach 401 (hopefully) and we waiting to get the ogre so our ridicolous TR might shrink some. GG Stevar and thanks for a long (4 hours) and fun game. Stevar retired his chaos the day before this game and thanks to Cujo buying our elf we had 500k laying around so we decided to spend it to buy an FA from Stevar's chaos, an ogre with -neg but a niggle. Well worth it to get rid of the last rookie player in the team and to lower our tr. As Stevar trained the ogre we named him after his undead team. |
| Win | Evilbastards (Bastards) | Chaos | 2-1 | 8-7 | 158000 | 0 | 447 - 456 Would have been a great game if not both apo's would have failed so Bastard had to walk out with 2 good players dead... We rolled 6 for cards AGAIN!!! 4th game in a row and Bastard rolled a 1 so we got a real advantage directly and it got even better as we got an MH which Strife claimed. He recieved and battered us some fouling Conquer BH and stunning our 2 ogres on LOS. Dream made a adequate debute in his new team but was BH'd rather early, so no chance to get his skill. His super beastman was down running on our side and it cost Bastard as we first blitzed him, he skulled his DT and then we fouled and killed him, and rerolled vs his sitting and his regen DP would sit if I get ejected and I got ejected but used BTR #2 to stay on the field so we removed 2 players in 1 turn while losing non ourselves. He went for a quick TD and we could use DT: Spy to stop him, but we let him score in order to use Spy to send out his last DP. As expected with the early TD we thought he had card but a regular set up revealed that he had none of the killer cards (I'll Get you, Exploding PLayer) but instead Morley's revenge which brought down 5 players but luckily 2 players on LOS still stood up so we could clear to LOS and end the turn without any players in contact with us atleast. We dropped the ball after rerolling something but it dropped safely and the next turn we aimed to remove his damn AG5 CW but Death had to go and roll 1,1 on gfi to blitz and suddenly things where looking grim when he took the ball and fouled Gomorrah BH. We made a quick decision, hit players and wizzed and it proved a good choice as we BH'd a CW and SI'd another guy during the wizz turn and could take the ball. We tried to run away but avoiding his wizz proved impossible and we had to do the best we could and hope he failed something so we could use spy but he didn't fail but this is when Death rose and took revenge by intercepting the pass to the scoring player (of course he rolled 1 on gfi, 1 on pro when I should score, but still a good try) and first half ended 0-1 3-5. We recieved in 2nd and this time without morley's revenge we hit of and Death MNG'd a BOB turn 1, and the next turn Strife BH'd his other nasty beast (6 skills normal one who must have cased 3 players already) and then we fouled a smart ogre and apo failed... =/. After that we slowly removed players on both sides, I had the advantage and after Bastard first got his block, RSF beastman ejected and then the last DP using spy we could score when he had 3 players on the field in turn 4 and he failed his only KO rolls so he set up his 3 players against my 7 and the ball scattered into the TD zone on a badkick so he his chances of getting away with the tie got less by the minute and while trying to get the ball his beastman rolled 1,1 on gfi and died... and my apo failed to heal him... After that we just ran down and KO'd the last beast leaving one dwarf on the field (bloody annoying dwarf, I couldn't hurt him no matter what) and score 2-1 leaving Bastard with 1 player on field so game over. Wrath once against man of the match with 2 TD's ending at 100 spp and we have of course Strife with MH, MVP and cas leaving him at 90 and last but not least, Death with 2 cas and 1 interception. FF up, gave away my winnings. GG Bastard and sorry bout the deads. |
| Tie | The Twelve (Morka) | Vampire | 1-1 | 5-1 | 177000 | 60000 | First game of 8 we didn't roll a 1 or 6 for cards. Got decent cards, Bad Press and BTR #4 was lousy but Grasping Tents was good. They recieved and could rather easy score and we let them score. The positive was that we removed their DP who failed to regen (BH). We recieved with the intention to bash out some players and score fairly quick and use wizz and Tents to draw out his wizz and score 1-1. But a 6 turn riot struck and we were left with 1 turn... The chaos gods was mighty furious with the events and unleashed the full power of 4K and we inflicted 3 cas in the last turn but everyone returned. We recieved again in 2nd half, planning for fast, he used his wizz, we use Tents and score 1-1 and we use wizz to score 2-1 but we start of with a 2 turn riot so we where very hard pressed on time but thankfully when he wizzes the first thing he does is dodging so we can retake the ball and score with Dream (had to score with the ogre to leave me 2 turns to score + 1 turn to allow for failure). But another 2 turn riot left me with 1 turn and him with 2 so no chance of winning but barely hang onto the tie. They ran down 4 players and we blitzed one of them KO, our DT squad covered the endzone while the rest of the team put TZ's everywhere. He tried to make a breakaway but Gomorrah DT'd away the only way and he was forced to make 3+ 4+ 4+ do, take a 1db DT where only a skull and failed pro would have saved him but we rolled p/s and Sodom killed the vamp but as Morka had already used his apo on a death earlier and we used our on a MNG turn 7 we managed to pro the arm. Well, all in all the riots messed up the game but it was enjoyable and we got our 2 skills, sadly on doubles but alteast we have some onfield guard and some added safety for Wrath. FF stays, and ditched the money. GG Morka. Entered the Veteran Legacy's Premier Tournament as #2 after DaBoss's The Spawning. | Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
| Win | Kashmir (Vila) | High Elf | 2-0 | 8-1 | 185000 | 40000 | 459-429. In the draw we could either face Da Weeders, Vikings From Listers, Kashmir and Slavers and we drew the best possible opponent. The game started off really badly, we rolled 1 for cards, he rolled a 6. We got to recieve and quick snapped out of the kickoff. Hitting started and Strife was first out only to fail to roll pow on his first 6db and then do Skull, skull his 4th block. The elf crowd started cheering which dropped the spirit of our team (Doom and Gloom) but Sodom was on the field and would hear nothing about it and screamed to Strife to get his act together and the fatal double skull was avoided (Leader RR). After that our dice didn't improve, the team was obviously shook up of the mighty roars of the elves. Death tried but failed with pro to penetrate armour with +4 +2. Thorns aimed for the only dodge less player on the field, a human blitzer and ran away but couldn't with 10db bring him down... Our team wasn't definatly not at our best. The only good thing we could do was to give a lousy liner -MA on our foul. We tried to safe the ball and thankfully the pro of Wrath proved a good choice and he fumbled the handoff but as the grim veteran he is, he made the pro and got the ball and never dropped it all half. This having no rerolls was not looking good. Thankfully we are experienced and build against times like this, fielding 8/11 players with pro, making D&G less dangerous. First half went in the same way for both teams. Both had lousy dice, especially my blocks and armour (Death failed 12db to even bring anyone down) and Vila failed dodges and easy blocks him aswell. He made a early 1,1 but it was first in turn 5 the game was decided. After Vila rolled 1,1 for dodge the way down lay open and we could make a good run making 1 BH and 3 KO's in the process. In our last turns we made another KO and Death could finally (after failing another 4db to bring someone down) in the last turn SI a blitzer. After that Wrath holding the ball ran down the TD. His last turn was fairly uneventful, a rock KO'd a Shadow and the half ended. He recieved, but failed all his KO rolls (and he failed 3/4 the kickoff before that), leaving him with 7 players and being very hard pressed to defend or score. The score was 1-0 4-1. He tried for a fast TD with AG6 players to avoid our wizz but after his Blitzer failed his dodge he had to give the ball to his DT blitzer fairly open and when we blitzed (with SF, tackle) he had to use Stiletto to knock us down. He had earlier made his only cas, a BH that regenerated. We moved in, we wizzed, the wizzed niggled his blitzer, we knocked out the last shadow in the crowd, fouled and gave his blitzer -MA and his apo failed. As our only card was HS, we offered our apo for his wizz and last card. Feeling that the game was pretty much already over (I had 3 DT players covering the ball and no players was even near close to scoring, I could easily have removed the rest of his team so he couldn't score with his wizz) Vila agreed and the game was pretty much over after that. Strife took the ball and slowly moved down to score in the 8th turn. Meanwhile our block dice did not improve, lots of pushed and etc but we managed to make some more cas. We managed to get 2 players ejected aswell. Anarchy managed to get his skill before getting tossed and rolled 5,5 and his eyes started to glow in a bright red colour. The fans was impressed and our local fanclub grew stronger. In conclusion, Doom and Gloom could have won the game for Vila but our armada of Pro and some luck (no double skulls or ejections on fouls until turn 7) made that we could run away and hit fairly well despite having lousy arm and block dice. I also played very tight, not making any gfi's or handling the ball. We walk into the Semi-final where we will face Chaos Dwarves, either the Evil Enscheeders of Bastard or Donalds Slavers. We hope for Slavers to get revenge for our terrible loss last tourney, but its looking grim for them, playing with 3MNG. GG Vila. |
| Win | Slavers (Donald) | Chaos Dwarf | 2-0 | 7-8 | 298000 | 50000 | 468 - 480. Donald managed to sneak in a surprise victory against Bastard (and retire his team while at it) and we got to face our favorite opponent and we got a rematch for last seasons loss. The chaos was inspired and wanted to beat these dwarves very badly, it started of good with rolling 6 for cards while he rolled 1. We got Scuts Deluge, Sorry! and Referee!! vs Time Warp. The first weather rolled was Blizzard! which scared both teams but luckily the weather changed on the first kickoff. They recieved and SI'd our smart ogre turn one, but in order to blitz War they had put a dwarf in the tz of Death. As usual, Donald only fielded 1 dp and 1 claw/rsf so in order to not allow him to blitz with claw/rsf every turn make DP fouls we targeted the DP. Sadly he was covered by a CW and a +ST dwarf, but Anarchy glared at the dwarf (Hypnotic Gaze rules) so that Strife could run in between them, blitz down the DP. After that Death BH'd the dwarf on his PO, we fouled the DP and killed him, Donald decided not to apo. It started off good, we already taking player advantage. Next turn Donald blitzed with Claw/Rsf but only stunned and pro'd it only to fail to penetrate armour. Death was as usual the target of the day and he was promptly fouled by his CW and got BH. Thorns had been knocked down in the tz of one of their players which I feared the most, a Block, Frenzy, Stand Firm Bull Centaur. He got up, failed bh, rolled double push, frenzy and rolled p/s p/s but could with pro get a p/p and knock him over. Our team was divided as Plague, Strife and Slaughter was on the other side after targeting the DP and couldn't get back. Seeing one of our DP's being unprotected we built a heavy cage around the other and fouled the Bull SI. The next turn it was appearant that Donald was running low on players, and he moved up his cage. Gomorrah could with some help knock down a dwarf, clearing the way for Strife to knock down the claw/rsf beastman who was promptly fouled -ST but apo healed him without hesitation. The next turn Donald handed the ball off to score, but we used Scuts Deluge which left the ballhandler no safe to be so he made 2 gfi's to get as close as possible to the endzone but rolld 1,1. We saw our chance, Crown moved to the edge to use Sorry, we knocked around people and we planned to pick up the ball and then use Sorry right away but Donald said "wiz" before... I had been told that I could use it before, but guess I couldnt', so one of my great cards had been totally wasted. Anyway, Wrath was hit by a lightning bolt but the first roll Donald makes after using the wizard is a double skull, we use Referee!!! and get the incentive back. This would have been great if not Wrath had rolled 1,1 for pickup and the ball scattered away, into 3 tz of which 2 with DT, but nonetheless. This allowed his claw/rsf to run away from his foul and I didn't get to safe the ball. But thankfully his super hobbo with super armour had DT'd, rolled skull, used his armour of luck rr only to roll another skull and be KO'd leaving him with only 1 ballhandler which was lying in a bad position. Gomorrah DT'd down the first dwarf that came close, but the 2nd blitzed him and onto the ball and he got the most perfect scatter possible, landing right in front of his Bull. Meanwhile, his CW fouled Slaughter BH using only MB again. His claw/rsf beast ran away, and his bull picked up the ball and was promptly wizzed and got -ST... Ga'rhaal niggled a blitzer for Vila last game, now -ST... death next? We knocked over some dwarves but p/s p/s when blitzing with Strife. We got the ball and ran away well covered. Next turn Strife was knocked down and fouled BH using only MB again... These nasty MB fouls was keeping Donald in the game cas wise. We managed to KO a dwarf and Wrath held the ball covered by Strife and Gomorrah. After we once again couldn't knock down a dwarf with 4db he could get a shot at a 2db blitz on Wrath but he failed the 3+ dodge. We couldn't knock over the claw/Rsf this time either so we fouled a dwarf KO (Donald failed 4/5 TS rolls this game). Crown was supposed to land on Donald wizard, but as he didn't, he ran upwards ignored by the defence and could keep out of reach until the 8th turn when he stepped into the endzone, Wrath and Gomorrah collaborated and passed home 1-0. By the end of first half we had Thorns KO, Strife, Death, Slaughter and someone else BH and Dream SI. Slaughter failed his Regen. They had 2 bulls SI, a DP dead, 2 dwarves BH and 3 KO's, of which 2 was dwarves and one was a supper hobbo. The hobbo recovered but both dwarves stayed out. We recieved fielding 11 vs 10, had a good turn with War and Plague making a KO each, and Crown blitzing a DP hobbo and KOing him aswell, one of the KO's was TS'd. His claw/rsf (damn immortal guy that) blitzed and BH'd a beastman. We continued in a calm methodically manner to knock down ppl and fouling them KO. If Donald MB fouls hadn't been awesome we would have run him over but now he basically made a cas on every one of them so our player advantage was thinned out but alot was because Wrath, Sodom and Gomorrah was covering the ball at all times so he outnumbered me where the fighting took place. We kept fairly even numbers, me having a slight advantage overall. He made a last ditch effort to get the ball, using Time Warp in a Dwarf to blitz but failed the 4+ dodge with reroll. After that we fouled and knocked around some ppl, making more KO's and stunning some... We kept fouling his damn claw/Rsf but could not simply do more than stunning him. Eventually in turn 8 we traded no last turn hitting for Donald vs his claw/rsf getting fouled and we scored 2-0. His last turn was uneventful, he passed with a dwarf. Game over. Conclusion: We had better cards, and if I had used Sorry as I thought I could, it would be a total walkover. The only thing that really worked for Donald all game was his MB fouls (maybe 4-5 cas on that) and his claw/rsf blitzed (2-3 cas). We on the other hand only made 1 major failure, the 1,1 on pu with Wrath. Other than that we had fairly good luck no ejections and never any really bad dice, althou our block dice at periods was abysmal (refusing to knock down his claw/rsf I don't know how many times). But Donald had his share too. We take our revenge for last years final, we continue into Premier finals where we either face Fluffs HE (badly beaten up right now by Wraaaith) or Patrizzo's Norse (totally healthy after raping DaBoss). Looks like the Norse. Don't really have a preference which to play. GG Donald, always a pleasure playing you. |
| Loss | Vikings From Lister (Patrizzo) | Norse | 0-2 | ? | ? | ? | Don't even want to think about this one. Lousy dice and his 2 cards was better than my 4 (rolled a 1 for cards aswell). Not much went right, he could outcas me easily and run away from there. 1 beast died and 2MNG, nothing much. Strife took Break Tackle as his tourney prize and will miss the next game aswell. GG Pat, eventually I'll break you. |
| Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
|---|---|---|---|---|---|---|---|
| Win | The Sincerely Dead (Elfishki) | Undead | 3-1 | 8-0 | 238000 | 80000 | 463 - 624.
[13:51] MI#24: Raindancer [13:52] DT#12: Custard Pie [13:52] DT#26: Illegal Drugs [13:52] DT#24: I'll Get You [13:52] DT#21: Grudge Match Try competing with those cards... Grudge and I'll Get You took him down 3 players after the first turn, we wizzed but missed and used Custard. Beat him to hell and scored. Did the same in 2nd half and scored with War. In the last 3 turns we knocked the ball loose with luck and used Drugs to score again with War. Meanwhile the rest of our team caused havoc among his guys. Rerolled 2 cas. Was not much of a game, just a plain card rape. ADd also the fact that I played with 1 of 4 CW's. FF up, normal skill for #10 who got a skill thanks to a MVP and bought a 9th reroll with help of Elf. GG Elf, rematch some other day. #10 Block. I'll also send up some players from the B team, which is not yet decided. New Skills: #10 Block Game Date: 20 Oct 02 |
| Win | Merrywood Mavericks (Soulhunt) | Chaos Dwarf | 2-1 | 3-3 | 215000 | 130000 | 501 - 546 Yeay, got a Magic Helmet while searching for that damn necromancer. Death claimed it after a dispute with War. Our other card was Fizzle so even as it was a wiz truce we could cancel his MI. Dream niggled out, but we got to recieve and we hit right away, 2 stuns, 2 BH turn 1. After that things went slow, Death refused to knock down anyone, hell everyone refused to knock down anyone and our fouls was miserable (that goes for both teams, especially souly). We had some more luck with armour first half. We was going to score with our CW's but a p/s p/s forced us to score with Wrath. We left him with 3 turns to score but a perfect defence and some bad block dice and a failed 4+ catch allowed us to stop him from scoring, even when he used Hide The Ball. The weather changed from pouring rain to sun, back to normal. In 2nd he recieved and had really bad blocking, only achieving a KO. We hit back, Plague BH'd a dwarf (not using claw of course) and we could foul out another player even if Death still refused to knock down anyone. Eventually we could press him to pass the ball to his bull and we had a few 2+ and Strife would have BT'd his way forward and taken down the bull. But Plague quad skulled trying to take out his DP and he scored easily. In our last 3 turns we ran downwards keeping players in scoring position while Wrath was holding the ball. Death killed a CD but it was rerolled. A few turns earlier souly's armour picked up, making nasty injuries and sending players everywhere. Hatred was blitzed and BHd and we tried to score turn 7 but some bad planning from my side left us unable to do so. The next turn he failed a 3+ dodge and later a 2+ do with his Bull so we could easily run down the last TD with Wrath. FF stays, got his winnings and mvp to an elf. Good game, might not have been the best result, and neither team played very well. GG Souly. Game Date: 03 Nov 02 |
| Win | The Sincerely Dead (Elfishki) | Undead | 3-2 | 3-3 | 218000 | 70000 | 518 - 667. Well, got silly cards again so we card raped him to a win more or less. Labbats, Exploding Player, Banana Skin, Take a Dive and McMurty's vs Sorry and ET. We recieved, got blitz!ed but eventually ran down and scored while not managing to hurt anything. He recieved, with Exploding Player and Labbats we scored. He failed to score in his last 2 turns after some bad dice. He recieved in 2nd, scored easily after we didn't really care, McMurty's took out 6 players, we scored in 2 turns, we let him score, was going to use Banana Skin to score again but of course our CW had to go and roll 1,1 and it got edgy as he could tie it but he failed his 3db DT and we could take the ball and try and score again but his pass blocking fool stopped it. Anyway, we played this game while being way to tired and we had so good cards that we thought we couldn't be stopped. Anyway, got some good spp, and some good mvp's and althou cas rate was low (mainly due to Death failing every damn block and lousy fouls) we could close in on some skills. FF stays, got 200k in case someone FA's a nice something. GG Elf. Game Date: 09 Nov 02 |
| Loss | Merrywood Mavericks (Soulhunt) | Chaos Dwarf | 1-2 | 2-6 | 245000 | 80000 | 533 - 559. Well, not much fun about this one. Nothing went my way. Got 12 spp, lost a 69 spp ogre, started with a Blitz! against me, and that way it went. We failed gfi's, blocks and god knows what. We scored with Plague but and we used Sponge since Death and Famine was out but it was Fizzled... Did we mention that he had Sponge aswell? Not that it mattered, we failed nearly every foul anyway in the few cases when we actually managed to block someone down so we could foul them... was pretty much game over after that. Players tripped and was KO'd, blocked out and went flying all over the place. We knocked the ball loose after but of course when we made our first pro (turn 7 first half) we pro'd a 1 into a 1 and got KO'd. He scored with 1 turn left for both, we made 1/6 KO's, we got our DP ejected on double, rr double in our last turn, we lost a DE in his last turn. We made 2/5 KO's the next kickoff, we tried to stop him but not much to do with he recieved with 11 vs 7 and when he well scored we made 0/3 KO's and then a riot ended the game so our 6 players left couldn't even try to even the score... Totally lousy game, not much right about this one... FF down, Plague got the mvp using Bribe the Announcer. GG Souly. Game Date: 28 Nov 02 |
| Loss | Brainz! (Teydyn) | Undead | 1-2 | 5-10 | 200000 | 10000 | 516 - 427. Well, this didn't go any good at all. We got good cards, Butterfingers and Referee!!!. All in all, it was one of those games where they failed nothing and you failed about most of the things. They took out 3 players their first turn and could eventually score. We got ejected rr a perms and rolled 1,1 on gfi on our drive and they intercepted the throw in after they knocked out our ballholder after we failed yet another gfi or something so we couldn't get a chance to score. Our fouls sucked while he pretty much made a cas or a KO on each taking out our good players one by one and using pretty silly block methods to do it, if he had gotten a string of normal block dice it would have been rather different. Anyway, we lost players everywhere and set up 6 players for 2nd half or so but we managed to score. In his drive we had a nice chance to score using wizz and our cards but 1,1 on dodge moving down and failing gfi's and dodges for 2 consecutive turns let him surround and remove our team. We could have had a chance to tie but our fireball missed his Ghoul even with a reroll. Silly game all in all, and most silly was that Plague was SI'd turn 1... Well, we didn't play well this one, but we charged against heavy odds failing way to much to play a fair fight. Anyway, looks like 4K isn't making it to playoffs this year... WE Weakness was also SI'd and was fired since he don't do much good anyway. Need to get some extra players from the B team to replace soon and we need a new Ogre. GG Teydyn. Game Date: 12 Dec 02 |
| Win | Orcburgh Steelers (KillerZee) | Orc | 3-2 | 10-3 | 185000 | 80000 | 501 - 403. Bloody Insane...
In my 3 last game I've won 6 PI's of which 3 (on 5 of the PI's I've rolled a 6) was in this game. 6 on the first, 6 on the 2nd and 2 on the last... Total of 5 cas, 4 KO's and 4 Stuns on the 3 PI's... not much poor KZ could do. Add to that Death, Rotten and Anarchy having a field day causing cas and KO's everywhere while KZ failed tons of KO rolls... War could score a Hat trick and get the mvp for it so he could get 14 spp and end on 100 spp aswell. Strife spent all game trying to blitz his AV8 guys but failed to cas. 2 guys 1 spp from skill now, Magical Playbook wouldn't be wrong... Very silly game... FF stays, lousy cards, Raindancer (why don't u get that against Pat) and Side Bet vs his Healing Scroll, ET, Bad Press and Bribe the Announcer... KZ was simply so raped that it wasn't even funny to watch... just sad. We apo'd death for him on the last PI but he still walks away with 4 SI'd, only good thing being that none of them was a perm. Saying it was a GG would be hipocracy so, hope your next game will be better KZ. Game Date: 21 Feb 03 |
| Tie | Mutant Invasion (MightyQuinn) | Dark Elf | 2-2 | 2-3 | 215000 | 90000 | 494 - 595. A good but yet very strange game. Should be lucky to have gotten the tie here and it even looked like we could win at times. No foul, rr perms, wizz truce, I used no RSF or PO. We recieved, made 2 early cas with Strife and War making them get their skills and made a few KO's. Hatred passed alot before Plague could score. He counterscored fairly easy, covered by a ton of DT we were never even near taking the ball. We got 2 turns to take the lead again but a 6 turn riot ended the half. In 2nd the weather changed to Sweltering Heat and the Elves recieved. He tried to score but a failed pass allowed us to get hold of the ball. He 1,1 on the leap trying to blitz but we failed the 3+ pass with reroll and it looked grim for us but he failed the pu and later the dodge to pass the ball so we could take the ball but Butterfingers messed up but some bad dice from MQ allowed us to run away. His MA9 Blitzer could have reached us wherever we could have run so we had to score (othervise I would at best just been pushed into the tz and it would have been the same outcome anyway. Hatred scored turn 6. This left MQ with 2 turns to equalize and now his armour picked up, from being worthless all game to being great. In his last 2 turns he killed Destruction, SI'd Conquer and Anarchy but we apo'd Anarchy. His Super blitzer was the only one in range that could score and as the heat removed 2/3 DT players we had little chance of stopping an AG5 leap player and he easily made the 6 2+ he needed to score. In the last turn we rerolled a death. Fairly ok cards, Magic Helmet (War got it), Woof Woof, Will and Brass Knuckles vs Butterfingers and Bankrupcy. We missused Woof Woof and it might have cost us the win but so did the Riot. But we should be lucky to get away with a tie. FF down sadly and gasping as I rolled thankfully both CW's rolled normals which is very acceptable. Down 4 players next game, will have to play with the B team and send up some replacements. GG MQ. New Skills: #2 Guard, #4 Stand Firm Game Date: 22 Feb 03 |
| Win | Mowie's Mice (Mowie) | Skaven | 1-0 | 4-1 | 151000 | 40000 | 498 - 416. Well, nice and friendly game. 2 Early failed pass let us score 1-0 with Plague and we tried to score again but in the Blizzard we failed the last gfi to score. 2nd half started with a 6 turn riot and we once again failed the 3+ gfi to score. Nice game for spp's, alot of passing for #12, some cas for #1 and #9, both closing in on skills. And best of all, Plague got a TD and the MVP for scoring the winning TD. The game was never near losing, we had Hawkfings Curse and Is It a TD and didn't use either. Still got money and no use for em, need to send up some players soon. GG Mowie and c, no slaughter? ;) Game Date: 28 Feb 03 |
| Loss | Kashmir (Vila) | High Elf | 1-3 | 4-6 | 218000 | 80000 | 573 - 598. Nice game against Kashmir despite the loss, was a bit raped. Very lousy cards althou Spite kept his good blitzer out entire 2nd half. We recieved and didn't do much, but managed to take out 3 players early but after that it went downhill as we failed to knock over players and Vila started making cas on every foul and every block pretty much and the doom was sealed when Death blitzed and pro'd into double skulls. He had failed his first 8db this game to bring someone down, failed 3/4 pro and the pro he made he got double skulls... Instead of removing 2 players that turn we lost 2 and eventually Strife had to run away and score without removing anyone else. In his last turn he makes 2 KO's and a BH on 3 mb blocks and 1 foul... He recieves in 2nd,we have 7 players vs 10 but we play well and can take out players a bit faster than he removes mine but to no avail, when he scores I got 4 players left after I fail 2/3 KO's and regen. He play McMurties which gives him a free TD as it takes out all 4 players on the field. I get 3 turns to try and equalize but here is where the bs starts really. Vila get blitz!, knocks down my elf without using a reroll and stuns him so we have to apo. Not to mention that Vila also was saved by pro. In the next turn we fail gfi to lend support but to not much avail as we fail another gfi trying to cover the ball (he has Kelhoffers which of course puts the ball in the bottom right corner so we had no chance of reaching it). Well, quite good game, I had a bit to bad dice compared to Vila's incredible armour to compete, althou the ending was sad, I could atleast have got to try and equalize but no, I wasn't to be given any chance at all. Oh well, good things was 2 cas for Famine, TD for Plague so 2 players closing in on skills. Now we just need a recovery. I'll take u in the rematch Vila. GG Game Date: 10 Mar 03 |
| Loss | Evil Enscheeders (Bastard) | Chaos Dwarves | 0-1 | 4-7 | 205000 | 50000 | 585 - 537.
Gah, my first report pinged out and to tired to write a new... GG Bastard Game Date: 10 Mar 03 |
| Tie | Kashmir (Vila) | High Elf | 1-1 | 7-6 | 174000 | 60000 | 593 - 610. Well, a game of 2 halves, but some luck made me tie the game as Vila had better cards. We got Cup-a-Joe and BTR #4 vs Labbats and Knuckledusters. We recieved but early double skulls made us lose our foul and then a 1,1 on pu and the worst possible scatter left us in a very bad position but he failed his 3+ pu, used Labbats only to fail his 3+ with reroll again and we could take the throw in and it was never any problems from there. We removed a few players but didn't manage to hit quite well enough to get him below 11 players and Plague scored in the 8th turn. In his last turn he kills our LOS beast and apo fails of course. Regen is good, made all 3 regen rolls this game so we start with 11 players but eventually he takes the lead in players but we can cas fairly well aswell but our damn inability to Pro kills us as we fail to bring down them when we had the chance to turn the player advantage and after a BH on a DT he can simply throw out enough players so I have 3 players left when he scored. In my last turn we passed with Hatred for a skill. Well, one good half each, neither of us made enough damage so that we could be able to steal the ball. Got lucky as the failed pu wasted his Labbats. Anyway, quite annoyed that Famine only reached 150 but it was quite luckily as he would have rolled +AG othervise which now Hatred got and proved that he isn't just a sentimental player I got around since he was from the original 11 but a valuable asset to 4K. FF down of course, as usual starting to get annoying but guess we can live with it. Looks more and more that it will be KGR making it to playoffs instead of these unless they can start winning some games soon. GG Vila, rematch another season. New Skills: #3 Frenzy, #12 +AG Game Date: 24 Mar 03 |
| Win | Killing In The Name (Parroco) | Chaos | 3-1 | 5-4 | 171000 | 30000 | 583 - 421. Finally a team that wasn't afraid to play us. We rolled a 6 for cards, got Speed of Light, Greased Shoes and Crazy Ref vs Magic Helmet, Spy, The Chuck and Heroic Effort. Our ogre niggled out but we got to recieve but not much went right there, 1 KO, Death failed to pen armour and the foul also failed to pen. We also fumbled the catch so it bounced around in the team before War could catch it. Anyway, we managed to send out his good DP and a lousy beast but after that we didn't do much right. Death failed to penetrate every armour and failed to pro aswell and was eventually fouled BH. All our fouls came up exactly on his armour, guess it was my fault for using to little assists but was hardpressed to defend. He got the upper hand after he used Spy to eject Rotten but eventually using Wrath we ran in circles and in our 8th turn we managed to score. We got blitz! in his last turn but didn't do much, thankfully he didn't manage to send out anyone. They recieved in 2nd and greed cost them as we used Greased shoes on their elf and they tried to pro a failed bh so they could foul and failed even using the real reroll so we could run towards the ball. We DT'd away the blitz and thus the elf fumbled his 3+ pass and we could score. Sadly, our Block, DP, Regen, Pro beast was killed and failed regen. But we have a exact copy in the B team anyway. Anyway, Gomorrah turned the fumbled pass into a TD and our fouls still sucked, just managed KO's that came back. He recieved again and ran down fast and we pressed him rather hard but his elf managed a dodging move and could score in his 5th turn. We recieved with 8 players, caged the ball and moved upwards and eventually used Speed of Light on Wrath to get enough move to run away from any possible threat and we could score in turn 8. Normal skill for #9, but thats fine. FF up thankfully. GG Parroco. New Skills: #9 Stand Firm. Game Date: 26 Mar 03 |
| Win | Evil Enscheeders (Bastard) | Chaos Dwarves | 2-1 | 6-8 | 201000 | 40000 | 595-558.
Strange that we managed to win this one. Both our DT's went flying right away, Sorry was bribed away (the player he apo'd would sit) and Knuckledusters was used when he knocked over Death in his Blitz! turn. We recieved but as mentioned we got blitz!ed (very common when playing Bastard for some reason) but a double skull kept him from fouling. After that not much happened really. We ran in circles, manage to knock some KO's at best but thats it. In 17 turns we made 2 cas, it was Death BH'ing his super dwarf and Rotten getting SI'd. We managed to score with Wrath rather easily after he rolled a 1,1 on a gfi. In his last turn he managed 1 SI and 1 BH but the SI regened. The dwarves reiceved and sent players flying a bit everywhere. Death had sucked all game, failing to pen and failing to knock over which was quite annoying. After we tried to greed pro a double skull and failed things went downhill fast with Death and Wrath getting shoved into the crowd (SI'd Wrath which was apo'd and BH'd Death) and some fouls got him up to 1-6 in cas. Anyway, we managed BH a dwarf and tried to dodge and blitz with Strife but the last blitz failed for 2 turns in a row and he could score. In our next reicieve we got blitz!ed again... 1 stun and 1 BH it cost us but we regrouped, took out both his Bulls and when he rolled a p/s p/s when blitzing we turned it was we BH'd the BOB on the block and fouled the dwarf BH and after that there was barely enough to defend. After he rolled 1,1 on gfi it looked kinda boring but we started the last turn with double skulls so it got a bit exciting but the secret way saved us from dodges and would only had to roll 1 gfi to score the winning TD. Very silly game, especially first half when very little worked for both teams. In 2nd we started making cas again, both teams hit rather hard. Anarchy got his skill finally and rolled his 3rd double, strangely enough. Took dodge so he will have some selfdefence atleast and if not he can always dodge away when HG'ing someone. FF stays, kept some money but don't have any clue what to do with it. GG Bastard. New Skills: #11 Dodge Game Date: 31 Mar 03 |
| Win | Mowie's Mice (Mowie) | Skaven | 4-2 | 6-2 | 171000 | 70000 | 602 - 412. Recovery after we got 2 MNG against Bastard. They got 2 cards extra but rolled 1 for cards. We got Mind Blow and Gimme That! but never used either. They recieved and we started off with a perfect defence and after the rats fumbled for 2 consecutive turns we could score with Wrath. After that we managed to contain them enough to force them to make a breakaway which Famine took down and we could send out a few players and score with Wrath yet another time for a skill this time. In 2nd half we recieved, passed twice with Death before he scored for a skill. After that we just exchanged TD's. Not very exciting game really, nonfoul, no 1 turning and rr perms. The rats fumbled alot early and we could take a easy 2-0 lead and after that it wasn't much more to it. Death and Wrath both got skills, sadly normals but atleast no silly +AG for Death. FF up, just waiting for reinforcements from the B team and we are fairly ready for playoffs. Nice spp gathering game and we got another player close to a skill and most surprising of all, Plague making 2 cas, one even using claw... its a first for everything. GG Mowie. New Skills: #1 Stand Firm, #7 Tackle Game Date: 31 Mar 03 We ended up in 8th place in premier, with a record of 8-4-2, not very good but dice hadn't been with us in all games. But we managed to make it to premier tournament where the entire field went happy as we drew the infamous Malice in our first game (everyone was expecting Malice to win, but severely beaten up). Skill rolled was considering my record of rolling +MA and such, and we our team was looking steady with the reinforcements from the B-team.> | Result | Opponent | Race | Score | Cas | Gate | Winnings | Notes & Highlights |
| Win | Malice (Cujo) | Dark Elf | 1-0 | 1-5 | 295000 | 0 | Amazing game, never tought I'd win this one. Got 2 handicap cards and for the
first time this tourney I didn't roll a 1 or my opponent a 6. Good cards, Secret Way, Double Cross, Referee!! and Palmed Coin vs Labbats Flying Fist and Robbed. Sadly Dream niggled out but so did Malbolgia, one of his players we feared the most. We used the Coin to get to recieve and set up for a massive first round, fielding PO/RSF against his AV10 freak, and claw/rsf pro against the 2 remaining AV8 guys but to no avail, we got blitz!'d (happens all the time to this team) and Plague was SI'd and we lost all hitting advantage. A very nice set up left us almost no one to blitz but when we did, we failed to bring him down, rr'd and guess what? Double skulls of course and Rotten was KO'd clean aswell. After that it went downhill. He passed the ball back to his lines, we failed 5+ intercept, and his ST4, MB, SF, DT blitzer took the ball. We lost a few players KO'd, mainly thanks to bad fouls from Cujo but our own dice was abysmal. We failed to knock over anyone, in the first half we couldn't foul a single time. Not to mention our stupid mouse screwing us over by moving a player wrong. Anyway, we lost Famine BH and had 5 KO's in the 8th turn when he tried to pass down the ball and score but 1,1 on catch by his beastman and we
were still in the game. He recieved in 2nd half, a quick snap let him move in more hitters around our LOS and but after stunning on beast he double skulled with his blitzer and we used Referee!!! as the ball was withing reach. We tried to blitz and was hit by Labbats which we of course DX's but once again we failed to bring down the player but we managed to gaze the elf and went for the ball only to be hit by his wizz. We countered with Labbats taking down his CW and took the ball into our cage. Death didn't manage much, only pro a KO into a stun and we fouled him KO aswell but the damn elf made his TS roll. In the next turn he BH'd Anarchy and fouled Death KO so it was looking grim. We tried once again to blitz down his Mino but failed of course (didn't make many blocks this game) and we caged the ball. Our last DP on field was blitzed and stunned while Soul Reaper was KO'd. We made a run for it, going down on side covered as much as possible and Cujo ignored the chance of making a blitz against the ballkeeper and went for the elf instead, an elf he SI'd of course. It proved to be a mistake not going for Wrath as we used Secret Way to appear 4 squares away, and run down to the corner out of reach for everyone but a ST3 witch who's blitz we DT'd away and then we scored in our 6th turn leaving Cujo 2 turns to score. A rock hit Death, stunning him on kickoff, Cujo SI'd a
beast before sending down 4 recivers but his thrower rolled 1,1 on pu and it prolly saved us. We sent up a screen of players, he had to blitz down and his ST5 AG5 thrower picked up the ball and we could have wizzed but we waited, fearing the AG5. His other thrower dodged for the ball and was going to pass when we wizzed, and guess what, we rolled a 5... Without pass no one could
score and the game was over. Conclusion: Crazy game, never thought I'd win in a million years but 2 snake eyes and 1 double skulls was enough for us to take it home. Cujo had weak fouls aswell getting both his DP's ejected but our dice was alot worse, failing nearly all blocks and rolled 1,1 on FA and etc. We didn't manage to foul first half and we knocked over 7 players all game (1 with wizz, 1 with Labbats included), that says about all. Good cards combined with some crucial bad luck for Cujo ensured that we managed to walk out this one as winners. Sadly, we lost FF thanks to not making 2 cas... We got 3 MNGs which will make next round harsh playing Bastard CD's. As always Cujo, good game, but we still need to have a fair game. |
| Win | Evil Enscheeders (Bastard) | Chaos Dwarf | 1-0 | 9-3 | 274000 | 30000 |
Silly game. Thought I'd have no chance of winning. Went and got some cola while it while carding was done. When I got back I looked at the card: Lurve Potion and Grudge Match... He had Cup-A-Joe and BTR #4... He got to recieve, he used BTR #4 and I didn't even notice. We got Perfect Defence on the kickoff and we moved and moved trying to get it right but couldn't find a way to get it so that he wouldn't knock down all 3 on LOS. Then suddenly it hit me how stupid I was. I set up the entire team at LOS making sure I'd get 2db all the way. A good kick put the ball in reach. Their turn started, we used Lurve to send out their best Bull, we hit their entire LOS, making only a stun with Death but it was enough, we caused 2 KO's and 1 BH with Grudge and put DT on the ball. He failed to knock down anyone in his turn, but we skulled our DT with Wrath and he was promptly fouled BH. In the next turn we simply sent players everywhere, killed his ST4 dwarf one and DP the same turn, he apo'd the dwarf. We failed to bring down his ballcarrier with like 12db so he could run away, but thankfully we managed to blitz him down and KO him. By turn 6 had we cleared the field, 5 KO's and 6 cas. He sadly killed on of our +AG Guard, SF beasts but we decided not to apo. We recieved in 2nd half, him having 6 players and it was not much he could do. We cleared the field again, apo'd a MNG on Famine and we didn't even bother to score as we feared a PI or Rock. Conclusion: Insane game. Great cards, perfect defence and it was game over for Bastard. We SI'd 3, killed one and BH'd 5... If we hadn't figured out the strategy using Lurve it would prolly hvae been a totally different game. Grudge makes the knights very nasty, usually fielding atleast 4 players that can get +2 on injury, only 1 of them a DP... Playing Semi-finals against us never seem like a good idea, atleast for my opponents. GG Bastard. |
| Win | Vikings From Lister (Patrizzo) | Norse | 1-0 | 9-3 | 428000 | 280000 |
Of course Elf couldn't hurt Pat at all, so we got to face a totally unhurt team, coached by the one coach we have never beaten in a tourney before. It being a rematch for the premier finals 2 years ago, we wanted revenge and we got it. Both teams rolled 1 for cards and sucky cards we got. Cup-A-Joe, BTR #4 and Side Bet vs Knutts Spell. They recieved and we thought we would be toast, but we used BTR #4 to field 12 players. But behold, what happened to us all year now was in our favour, we Blitz!'d out of kickoff removing his Block, Frenzy, JU, +ST, MB, Pro, Tackle, DT, SF blitzer by fouling him BH. Wrath and Gomorrah ran for the ball and Wrath was targeted but he failed to knock him over, and he failed the block against Slasher aswell so he had no one to foul. Dream KO'd the Guard, SF Troll and Wrath knocked over his +ST, Dodge, SF, Pro blitzer and with a reroll we fouled him BH aswell. Now it was 12 against 8 and Pat was hard pressed. He managed to foul Rotten KO and BH Anarchy while we KO'd a blitzer. After that he put his DO thrower in reach and Plague Blitzed. We had put Gomorrah in the intercept path and luckily, he pro'd into a 6 for intercept and the Safe Throw failed so we got the ball. Plague knocked over the thrower and Famine killed him on a pro'd foul. After that Pat didn't manage much, we cleansed the pitch, making 5 KO, 3 BH, 2 SI and 1 Death before trying to score in our 8th turn which the wizz stopped. We recieved once again in 2nd half, used Cup-A-Joe on Death. He got in 2 KO's, both his Trolls failing their rolls. We managed to KO his human blitzer turn 1 and while blitzing his good catcher he skulled his DT and we took down his thrower DP. The next turn he tried to blitz Strife but failed dauntless twice and rolled skull on 2db I choose even with reroll. It cost him as we took down his first DP with Death, and with a reroll we sent him KO, and Anarchy fouled the last DP BH. After that it wasn't much to say really, We had always 1 player to blitz with Death and 1 player to foul so between 2 arm rolls each turn with +4 +2 or better we cleared the pitch by turn 5 save a single catcher who we just kept stunning on our fouls. In the 8th turn Sodom scored 1-0 after making 2 completions. In his last turn he managed 2 cas on blocks before we wizzed his foul and it was game over. Conclusion: Well, Blitz! and him not knocking over anyone turn 1 was enough. We got the upper hand and once we get that its hard to stop us. We nearly had no bad dice while Pat was unlucky with failed Safe Throw (and me intercepting it) and alot of failed blocks. Our fouls wasn't great, but with rerolls we could cause enough damage and we didn't even get ejected once. Sadly, we rolled +Ma for skill for Sodom but we won the premier finals and finally we managed to beat Pat in a tourney so we are truly happy anyway. Pat took a 6 3 3 8 norse liner which rolled double for his free skill while we are still deciding, althou we are leaning towards a CW. But since Sodom rolled +MA we decided to take a beastman to replace him. The beastman, promptly named Apocalypse started with rerolling into a double for his first skill. Famine killed Pat's DO thrower claiming 1190k in bounties doing so. In an ironic way it was the pure embodiement of the revenge, as the thrower held the prize of the last premier tournament, in which the Vikings beat 4K. We truly took our revenge. Good Game Pat. New Skills: #13 +MA (as usual) |