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Mobs

 

 

 

Zombies are the most common hostile mobs (and also most common of all the mobs) that spawn in dark or dimly lit areas, and will attack the player by slowly moving toward them and inflicting damage by making contact. Like Skeletons and Zombie Pigmen, Zombies catch fire in sunlight. Zombies can be heard making moaning and growling noises when near.

In addition to generic Zombies, which closely resemble an "undead" version of the Player, several rarer Zombie forms may spawn.

  • Zombies have green skin, empty eye sockets, and identical clothing to the player and other humans. They are 2 blocks tall, 1 block wide, and 0.24 blocks thick.
  • Zombie Villagers have the same bodies as original Zombies, but their heads appear as undead Villager heads.
  • Armored or Armed Zombies resemble either ordinary or Villager types, but wear armor and/or wield weapons or tools.
  • Baby Zombies or Baby Zombie Villagers have the same health as normal zombies, but they are much faster and are not harmed by sunlight. Despite their size, they cannot fit through 1x1 spaces.
  • Attack strength

    Scales with zombie's health

    HP Easy Normal Hard
    16–20 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg)
    11–15 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg)
    6–10 3 (Heart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
    1–5 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Drops

 Rotten Flesh (0–2) on death.

Rare drops

 Carrot
 Iron Ingot
 Potato
Equipped items (may be enchanted):
 Iron Shovel
 Iron Sword
 Random Armor

Experience

5

Creepers

Creepers are hostile mobs that make use of a suicide-style attack: It approaches players and then explodes, causing damage to players as well as surrounding blocks and entities. Creepers spawn in the overworld at night, and in locations with a light level of 7 or less, just like most other hostile mobs. However, unlike Zombies and Skeletons, Creepers will not catch fire in direct sunlight, and those spawned in darkness will continue wandering and attacking throughout the day regardless of light level until they are killed or despawn.

Creepers are especially dangerous mobs due to their almost completely silent approach, save for light footsteps and an occasional rustling noise that is compared to the player walking on leaves. A Creeper will warn the player moments before it explodes with an infamous burning fuse noise. Their explosion is devastating at short range, to both entities and structures.

Creepers run from cats and ocelots,[1] and will even ignore the player to run away when a feline is too close. As cats can be acquired and controlled by the player, this provides an important avenue of defense from Creeper attacks.

Creepers have gained notoriety and infamy among Minecraft players for their infuriating habit of sneaking up on the Player to inflict devastating damage following an all-too-short warning sound. They have arguably become the most recognizable image from Minecraft, as well as the game's unofficial mascot.

 



Health points

20 (Heart.svg × 10)

Attack strength
Bow
Easy: 2 (Heart.svg)
Normal: 3 (Heart.svgHalf Heart.svg) - 4 (Heart.svgHeart.svg)
Hard: 4 (Heart.svgHeart.svg) - 6 (Heart.svgHeart.svgHeart.svg)
Sword
Easy: 2 (Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)
Spawn

Overworld: Light level of 7 or less, anywhere but slabs (half blocks) or transparent blocks. Nether: Nether Fortresses.

First appearance

Classic 0.24 SURVIVAL TEST (August 14, 2009)

Network ID

51

Savegame ID

Skeleton

Drops

 Arrow (0-2) on death.
 Bone (0-2) on death.

Rare drops

Equipped items (may be enchanted):
 Bow
 Random Armor

Experience

5

Skeletons are hostile mobs armed with bows, that shoot arrows at The Player and any other mob that attacks it. Skeletons spawn in dimly lit areas, and like Zombies will burn in sunlight.

Like other mobs that burn in sunlight, burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is within shade or water. They will attempt to find shade or water to keep from burning.

Spider.pngLight level of 7 or less, 3x3x2 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.).

First appearance

Classic 0.26 SURVIVAL TEST (October 23, 2009)

Network ID

52

Savegame ID

Spider

Drops

 String (0-2) on death.
 Spider Eye (0-1) when killed by the player.

Experience

5

Sounds Idle
Death

The spider is an arachnid-like mob that is neutral in sufficient light levels and hostile towards the player at night and in dark, shadowy areas. They are able to see the player through solid blocks. A spider measures 2 x 2 x 1 blocks, with brownish-gray skin and red eyes that glow eerily in the dark. Because of their dimensions, spiders cannot enter 1-block wide spaces that zombies, skeletons, and creepers can, but it can crawl into 1-block high gaps (as long as they are 2 or more blocks wide). Spiders' distinctive hissing noises can alert a player to their presence - creepers make a similar, much shorter noise when damaged. Spiders are easier to hit with arrows due to their size, but can quickly catch up to the player with their leaping (they can cover 2 - 3 blocks in a bound) and wall-climbing abilities. Spiders will often jump around when attacking, making them a moving target and harder to hit. When hunting, spiders move at a pace slightly slower than the player's walking speed. Unlike zombies and skeletons, spiders will not catch fire in daylight.

There is a 1% chance that a spider will spawn with a skeleton on its back, forming the dreaded Spider Jockey. The skeleton's ability to fire arrows combined with the speed, leaping, and wall-climbing of the spider makes this a very dangerous opponent.

On Hard difficulty, spiders have a chance of spawning with a single status effect. This effect can be Swiftness, Strength, Regeneration, or Invisibility, and has an essentially infinite duration.

A variant of the spider known as Cave Spiders spawn in Abandoned Mine Shafts and are able to poison their targets.

Health points

20 (Heart.svg × 10)

Attack strength

Fireball:
Easy: 3 (Heart.svgHalf Heart.svg)
Normal: 5 (Heart.svgHeart.svgHalf Heart.svg)
Hard: 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Contact:
Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Spawn

Nether Fortresses, naturally or from spawners, light level of 11 or less

First appearance

Beta 1.9pre

Network ID

61

Savegame ID

Blaze

Drops

 Blaze Rod (0-1) when killed by the player
 Glowstone Dust (0-2) when killed by the player (Xbox Edition Only)

Experience

10

Blazes are mobs with a yellow skin and black eyes found in The Nether. They primarily spawn from Monster Spawners found mostly inside Nether Fortresses. Their bodies are made up of a head atop a central column of smoke, and three rotating sections. Each rotating section contains four floating yellow rods. Blazes can fly and shoot Fire Charges. They make a metallic breathing sound.

Health points

20 (Heart.svg × 10)

Attack strength

Easy: 5 (Withered Heart.svgWithered Heart.svgWithered Half Heart.svg)
Normal: 9 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Half Heart.svg)
Hard: 13 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Half Heart.svg)

Spawn

Nether Fortresses at light level 7 or less

First appearance

12w36a

Network ID

51

Savegame ID

Skeleton

Drops

 Coal (0-1) on death.
 Bone (0-2) on death.

Rare drops

 Wither Skeleton Skull
Equipped items:
 Stone Sword

Experience

5

 Wither Skeletonsare Nether equivalent of skeletons. Unlike skeletons, Wither Skeletons use stone swords and are over two blocks tall. When hit by a Wither Skeleton on any difficulty, the player is inflicted with the "Wither" effect for 10 seconds, darkening the health bar and further damaging the player. When killed, the mob may drop coal and bones, and very rarely drop their skull and the stone sword. They have a 1/40th chance of dropping either of these items. This chance will go up if you use a sword with a Looting enchantment. The skulls are the key items to creating the Wither boss.

Wither Skeletons, like all Nether mobs, are immune to fire and lava and are not damaged by daylight. Some Wither Skeletons can also pick up items, weapons, tools, and armor, similar to







Spider Jockey

Health points

Skeleton: 20 (Heart.svg × 10)
Spider: 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength
Skeleton
Easy: 2 (Heart.svg)
Normal: 3 (Heart.svgHalf Heart.svg)4 (Heart.svgHeart.svg)
Hard: 4 (Heart.svgHeart.svg)6 (Heart.svgHeart.svgHeart.svg)
Spider
Easy: 2 (Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)
Spawn

Light level of 7 or less, anywhere but slabs (half blocks) or glass.

First appearance

Alpha 1.0.17

Network ID

Skeleton: 51
Spider: 52

Savegame ID

Skeleton: Skeleton
Spider: Spider

Drops
Skeleton
 Bone (0–2) on death.
 Arrow (0–2) on death.
Rare drop:
 Bow
 Enchanted bow, even lower chance than unenchanted.
Spider
 String (0–2) on death.
 Spider Eye (0–1) when killed by the player or a tamed wolf.
Experience

5 upon Skeleton's death.
5 upon Spider's death.

A Spider Jockey is the rare appearance of a spider being ridden by a skeleton. A Spider Jockey possesses the ranged arrow attack of a skeleton plus the vision, agility, melee attack and wall-climbing ability of a spider, and the two creatures attack and take damage individually. The skeleton and spider are treated as separate entities in the game (i.e. if the spider is killed, the skeleton will continue to attack and move, and vice-versa).

A Spider Jockey can spawn above and below ground. However, generally, underground skeleton riders die of suffocation, due to the spider scaling walls, causing the skeleton to have its head raised into the ceiling and suffocate.


















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Ghast

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Ghast
Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Varies by proximity
Maximum explosion damage:
17 (Heart.svg × 8.5)

Spawn

The Nether, with at least 4*4*4 space, any light level, immediately above a spawnable block, That is not in a Nether Fortress.

First appearance

Alpha 1.2.0

Network ID

56

Savegame ID

Ghast

Drops

 Gunpowder (0-2) on death.
 Ghast Tear (0-1) on death.

Experience

5

Ghasts are very large, jellyfish- or ghost-like mobs that float through the air and shoot fireballs from their mouths. They are lava and water resistant. Their bodies are 4 blocks tall and 4 blocks wide with 9 tentacle-like limbs hanging from the bottom and eerie-looking eyes. Even though the Ghast are dangerous and aggressive, they appear to be crying and have patches under their eyes which are actually tear stains. They first appeared in the Halloween Update. Ghasts are able to spawn above any non-transparent block that is not in a nether fortress, in the Nether, as long as there is sufficient space (at least a 4*4*4 space, with the base centered above a solid block), and the difficulty is not Peaceful.