| Meeting 3, Curriculum Philosophies |
| There are really only four philosophies of curriculum development. All of the models that were discussed in the last class will fit nicely into one or more of those philosophies. None of them are uniquely "correct." None are "wrong" in and of themselves. All of us believe in all of them, to one degree or another. What makes us all unique as educators and curriculum developers is the degree to which we believe in each one. Because there is a class activity identifying which philosophy predominates within you, the link below is "greyed out" before the actual class meeting. It will return to active status immediately following the class meeting on Wednesday. That way, you will be able to copy it for your notes without being compromised for the class activity. |
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Industry Job Work Duty Task Enabling- Objective |
| The Competency Pyramid |
Task: A complete unit of work, generally performed by one worker in a limited period of time. Usually, it is something for which a client or employer is willing to pay. It is usually something that every worker would recognize as being a particular part of the job and that he/she knows when it is completed. In shop, a task may take any where between 3 and 30 hours to teach, and require considerable practice time to master. Duty: A group of closely related tasks. Generally, it would be listed as one of the items on a Job Description. Job: A way within an industry of making a living. Enabling Objective: The collection of knowledge and skills necessary to perform a task. |