Bridge: It's Not Just For The Elderly

Introducing Holliday98, the greatest thing to happen to contract bridge since stale pretzels. This bidding system relies on one main assumption: you're here to play. Advantages to Holliday98:

  • No hand gets passed out (for better or worse).
  • Chance to play strong hands doubled.
  • Lots of defensive possibilities.
  • Sound preemptive bidding (including the ultimate preempt: 1NT).
Disadvantages to Holliday98:
  • You may get stuck playing a weak hand.
  • You may get stuck playing a weak hand doubled.
But, hey, if you're going to let that intimidate you, then what the hell are you doing playing bridge? Sounds like checkers is more your sport.

Opening Bids
PASS 13+ HCP, any distribution
1C 8-12 HCP, 4-5 card minor, maybe both minors
1D 0-7 HCP, any distribution
1H 8-12 HCP, 4-5 hearts, maybe both majors
1S 8-12 HCP, 4-5 spades
1NT 10-12 HCP, 4333 4432 5332, 5422 with long minors
2X 7-10 HCP, 6+ in the bid suit, preemptive
3X 8-10 HCP, 7+ in the bid suit, preemptive

Note: opening bids are only valid in first seat or second seat if opponents pass. When overcalling, see section on overcalls.

Responding to PASS
HCP With Interference W/O Interference
0-6 Bid NT at lowest level 1D
7-10 (balanced) Pass 1NT
7-10 (unbalanced) Bid longest/strongest suit at lowest level Bid 4+ card major, 1C otherwise.
11+ Double Bid 2 in longest suit.

Responding to 1D
With Interference W/O Interference
Pass If balanced, bid 1NT and force partner to pick suit. Otherwise bid longest and strongest at lowest level and pray opponents don't pass.

Note: It doesn't seem to me too likely that you will get stuck in a lousy contract. If parter opens 1D and you have a weak hand, your opponents must be holding all the high cards and should jump in the bidding themselves.

Responding to 1NT
2C Weak Stayman. Promises 4+ M and 8-12 points. 1D denies 4 card major.
2D Strong Stayman. Promises 4+ M and 13+ points. 1NT denies 4 card major.
2H / 2S To play
2NT / 3C / 3D / 3H Transfers. Either preemptive in next higher suit or void in that suit.
3NT To play
4C Gerber
4H / 4S / 5C / 5D To play
4NT Invitational


Overcalling 1NT Open
Pass Denies 5-4 shape.
Double Shows both majors (at least 5-4).
2C At least 5-4 shape with 5 Hearts plus one minor suit.
2D At least 5-4 shape with 5 Spades plus one minor suit.

Responses -- Responder bids

  1. 2 of known major with 3 card support or better
  2. Cheapest step response to denies three cards in the known major.
  3. Two notrump is the only forcing response, asking bidder to show second suit. This requires a minimum of 10 points.
  4. Raise of the overcall shows a good 6 card suit, denies the major suit support, and invites game.
  5. Jump in any suit is natural and invites game.
  6. A game bid is sign off.
Where the overcall is doubled, partner may
  1. pass to show 4 cards in the known major (redouble to show both) or
  2. make normal response.


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