Some handy-dandy laws... who was Murphy, anyway?

  

Murphy's Laws of Combat Operations

You are not superman
Keep it simple, stupid
Automatic weapons - aren't
Recoilless weapons - aren't
Suppressive fire - won't
Incoming fire has the right of way
If the enemy is in range, so are you
Don't look conspicuous, it draws fire
When in doubt, empty your magazine
The easy way is always mined
Never draw fire, it annoys those around you
If it's stupid and it works, it ain't stupid
Try to look unimportant, they may be low on ammo
Professionals are predictable, it's the amateurs that are dangerous
Teamwork is essential, it gives them somebody else to shoot at
Anything you do can get you shot, including doing nothing
No combat ready unit ever passed inspection
No inspection ready unit ever passed combat
Never share a foxhole with anyone braver than you
If your attack is going really well, it's an ambush
No battle plan survives contact with the enemy
Your weapon was made by the lowest bidder
The enemy diversion you are ignoring will turn out to be the main attack
When you have secured an area, don't forget to tell the enemy
Make it tough enough for the enemy to get in, and you won't be able to get out
If you're short on everything but the enemy, you're in a combat zone
The enemy invariably attacks on only two occasions: when you're ready, and when you're not

Murphy's Law of Thermodynamics:
Things get worse under pressure.

Murphy's Law of Research:
Enough research will tend to support your theory.

Murphy's Combat Laws:

1. Peace is our Profession, mass murder is just a hobby.
2. Killing for peace is like whoring for virginity.
3. Remember...your weapon was made by the lowest bidder

Murphy's Constant:
Matter will be damaged in direct proportion to its value.

Murphy's law:
If anything can go wrong, it will.

Corollary to Murphy's Law:
When things just can't possibly get any worse, they will.

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