The Sens-it
Cell Model of Language Teaching is an attempt to synthesize the latest
scientific findings from a variety of disciplines into a single unitary
model. It is
viewed as both a theoretical approach and a basis for practical application.
The
Sens-it Cell Model is based upon a certain set of assumptions about the
nature of
language, the nature of human behavior and the nature of the teaching learning
process
which are not necessarily widely recognized and therefore require further
clarification. In this model, the nature of language is perceived to be
something
which takes place only in the brain, human behavior such as speaking, is
seen as>
controlled through feedback and teaching and learning are considered to
be the>
practice and theory of growing language information in the brain which
provides the
basis for feedback control. The practical implications of the model are
that listening
comprehension should be taught carefully and completely from the very beginning.
Speaking practice should be delayed until comprehension is well underway.
(Winitz,
1981)
The name and conceptual framework
of the Sensit Cell model was derived from the
SEN: SIT concept first formulated by I.A. Richards, and the principle of
SELection
which comes from cognitive psychology's hypothesis testing theory of learning.
The
SEN:SIT: SEL formulation was changed to Sens-it Cell both for euphonic
purposes, and
to serve as a reminder that the theory of feedback control underlies the
model as
well.
The SEN:SIT concept was formulated
by I. A. Richards (Richards, 1968) and has been
applied to his Language Through Picture Series. The SEN:SIT concept is
based on the
belief that meaning in language communications is derived from the culturally
coded
association between a SENtence and a SITuation. The SENtence is considered
to be any
publicity observable aspect of the language signal system which has semantic
or
syntactic implications. This is the side studied almost exclusively by
linguists, and
it has often been identified as the language itself. The Sens-it Cell Model
assumes
the SENtence part of language as only a part. A SENtence can be passed
between people,
but it has no meaning. It does not become language according to this model
until it
transfers information by releasing some meaningfulness in the receiver.
We are
continually surrounded by radio signals, but we are both unaware of them
and ignore
them, until they are transformed into something meaningful to us by a tunedin
radio
receiver. Our brains are the turnedin radio receivers for language SENtences,
and
these SENtences are transformed into meaningful SITuations for us in the
brain. Thus
the Sens-it Cell Model assumes that language can only take place in the
brain.
The SITuation part of the model
is the general category of meaningfulness. In the
public sense we often look at the SITuation through the actions of people
and/or
through pictures. While these are more direct representations of meaning,
the SEN:SIT
concept refers primarily to the internal brain functioning between these
two aspects
of language: signal and meaning. The SITuation tends to be meaningfulness
held in
memory from direct sensory experiences and built up through abstraction
processes and
SEN :SIT input from others. The SITuation is associated with and attached
to a
SENtence unit through the learning process. For example, the word "dog"
tends to be
associated with our direct sensorial experience with the animal we refer
to as a dog.
Language learning involves the process of making these SEN:SIT associations.
Language
learning is thus seen as a process of associating a signal with a meaning,
a SENtence
with a SITuation. Language teaching consists of inventing, arranging, presenting
and
testing with immediate feedback, the various SEN:SIT's of the language
in question.
SELection is the active process
by which the SENtence and the SITuation are
associated. The SELection principle comes from hypothesis testing theory
(Krechevsky,
1932) which is associated with cognitive psychology (Bandura, 1977; Piaget,
1926) and
supported by recent research in system science (Buckley, 1968; Miller,
J., 1978). Man
is seen as an interactive organism which uses previously existing knowledge
about the
environment to make further guesses about it. Man then acts upon those
guesses
(hypotheses) to test them out. The action or behavior triggers feedback
information
which confirms or denies the hypothesis (guess). Learning is seen as a
process of
building up a more and more accurate, and more and more elaborate cognitive
map in the
head by checking it with reality.
In terms of language learning,
this cognitive process seems to work as follows:
First the learner hears various sounds and tries to associate them with
a meaning. He
will hear a SENtence and "guess" which SITuation it refers to. If the SENtence
such as
"Pick up the ball" is made in the presence of several objects such as "a
toy car" "a
baseball bat" and "a ball" the language learner must "guess both the action,
and the
object" from past experience. The learner makes a "guess" and picks up
"the baseball
bat". Feedback from the mother as she says "No, the ball, not the bat"
corrects this
wrong guess. The mother may even point to the ball to help the learner
guess. This
listening to an audio SENtence and SELecting from several alternative SITuations
is
the way, most of us learned our native language. It is also a powerful
way to learn a
second language. Harold Palmer has referred to this language teaching technique
as
"the imperative drill". (Palmer, 1925) James J. Asher calls it "the Total
Physical
Response" approach. (Asher, 1965) The more general model is: Given a sound
SENtence,
and several alternative SITuations, the learner SELects one, and receives
immediate
feedback regarding the appropriateness of his SELection.
One of the key ingredients to
the SELection process, is the feedback information
which is generated. This must be very rapid, almost immediate (within 5
sec.) if it is
to be of any benefit. When mothers talk and play with their children, they
usually use
short phrases and make the meaning quite clear, and then are very attentive
to whether
they are understood or not. Thus in home training, listening comprehension
training,
generally involves immediate feedback from the parent. In most classes
with large
numbers of people, this has not occurred, and as a result, listening comprehension
has
not been extensively developed. The Sens-it Cell Model examines this situation
more
precisely, and as a result, a number of practical applications for teaching
listening
comprehension have been developed.
The speaking process is viewed
as the opposite of the listening process. When
speaking, we first begin with the meaning, or the SITuation and SELect
from several
alternative SENtences the one we guess to be appropriate. Then we say it
and judge the
reaction. If the child wants a glass of milk, but says, "Give me water"
he will
quickly realize, when given water, that he used the wrong SENtence, guess
again, and
speak again the new SENtence. In cognitive learning theory, it is not the
practice of
speaking which is important or influential so much as the feedback of correct
response. When a baby is learning to speak, the correction by the mother,
tends to be
rather immediate, because they are in general paying close attention to
each other.
Correction of the older student's speech by teachers often appears both
punishing and
ineffective, because the feedback information is delayed. Feedback information
must be
immediate to be effective. The Sens-it Cell Model points out how correct
listening
skills, provide the best feedback mechanism for speech, through a self-monitoring
speech system. Native speakers learn their grammar as a ' sounds right"
phenomenon.
(Burling, 1982) It now appears possible to develop this same internalized
grammar
phenomenon in second language teaching through application of the Sensit
Cell Model.
To summarize briefly, the Sensit
Cell Model as presently derived, indicates that
students should be taught to comprehend a language aurally before they
attempt to
speak it. That comprehension involves the integration of a foreign sound
SENtence and
a meaningful SITuation. In order to achieve this comprehension most effectively,
it is
hypothesized that a student should be continually involved in active SELective
processes which involve immediate feedback. Oral response or speaking should
be
delayed until this comprehension is comfortably fluent. Because this position
was
derived from a wide range of scientific disciplines beyond the normal reading
level of
linguistic and language professionals, it requires some additional theoretical
explanation.
Theory has been a badly abused
word. It has been misused so much that it is often
today considered to be the antonym for practice. In referring back to the
original
Greek meaning, we find that the word theory comes from theoros, "spectator",
from
theasthai, "to observe, to watch, to look at", and from thea, "a viewing".
The word
theater is derived from the same origin. In this paper, theory is being
used in this
original sense, simply as a pointing or focusing device. Recent work in
cybernetics
has helped bring these two concepts together through the unifying concept
of feedback.
It is believed that theory, which simply means "where to look" guides practice,
in the
same way a thermostat guides the temperature in a house, through feedback.
The original synthesis of theory
and practice, of perception and behavior, came
from a group of scientists working on special weapons such as the homing
torpedo
during World War II. They used their knowledge of how the human body behaves
in order
to develop weapons which could "think". That is, a homing torpedo can operate
something like a thinking being and "track" a moving ship, even if that
ship tries to
get away from the torpedo. This is done through a process called feedback,
and it led
to the basic principles of cybernetics. (Wiener, 1948) An audiologist named
Grant
Fairbanks read about cybernetics and applied the principles to human speech.
(Fairbanks, 1954) His work was not understood by the linguistic field and
was ignored
by the language community. It is however, one foundation upon which the
Sens-it Cell
Model is built, so it seems necessary to go into a rather extensive explanation
of the
feedback control concept.
The usual example of feedback control given is the thermostat. If the temperature
goes
down below a certain point, the thermostat "tells" the heating device to
start, and
when the temperature goes above a certain point, the thermostat signals
the heating
device to stop. A servomechanism, is a more complicated device which is
used as a
feedback control mechanism. This is what is used as a "cruise control"
or speed
regulating device in an automobile. While these devices are now common
in engineering,
it has only been recently recognized that this is the fundamental control
mechanism of
human behavior. (Powers, 1973) The human nervous system can only cause
muscles to
tense. Because any specific action requires the complex coordination of
many muscles
tensing and relaxing, a control mechanism has been sought. Feedback control
appears to
be the answer. (Adams, 1971)
The cybernetic scientists developed a new taxonomy of behavior, (Rosenblueth
et al.,
1943) which first distinguished between active and passive behaviors. They
defined
passive behavior as that behavior which is caused by energy from outside
the system.
For example, a billiard ball will remain at rest until an outside force
causes it to
move, and then it will follow a certain trajectory. The energy came from
outside the
ball, and it follows the laws of motion set out by Newton. Active behaviors
on the
other hand, are defined by Wiener and others as those in which the system
in motion is
the source of the energy, as with a homing torpedo which has its own energy
supply.
These objects according to these cybernetic scientists exhibit active behavior.
Almost
all animal behavior including human behavior is therefore considered active.
An
exception would be if a cat for example, is thrown by a human, we can not
say that the
behavioral trajectory of the cat is active behavior. In this case it is
passive, and
will follow the laws of physics. Physics, in fact, can be considered the
study of
passive behavior.
It should be noted at this point, that almost all human behavior is active
behavior.
While listening has often been referred to as "passive" behavior, it can
be seen from
this taxonomy that this is an inappropriate term. While an observer looking
only at
the surface of a listener may not see action, it is now clear from studies
using
instruments which read brain activity, that listening, like all human activities,
is a
very active process.
Active behavior, which all humans exhibit, was then divided into two sub
categories:
random, and purposeful. A drunk walking around and bumping into a lamp
post is often
described as exhibiting random behavior. This is because there is no way
to predict
its sequence. Purposeful behavior is predictable behavior. It generally
is considered
to involve a goal and movement to that goal. What appears to be random
behavior and
unpredictable to someone who does not know the goal, may upon definition
of the goal,
turn out to be predictable, and hence purposeful. To be able to make the
shift from
random to purposeful often simply requires the ability to shift one's point
of view,
to observe the complementary side of the behavior. For example, observing
someone
driving up a mountain road, and looking only at the steering wheel motion,
one might
conclude that this is random behavior. But if one observed the distance
between the
edge of the tire and the edge of the road, one would be able to notice
a great
consistency, and hence imply purpose and predictability to this behavior.
The cybernetic scientists go on to subdivide purposeful behavior into two
more
categories, openlooped or programmed behavior and closed loop, or feedback
behavior.
Active purposeful programmed behavior is that behavior in which both all
of the energy
and all of the information are internal to the system. Clockworks were
the first major
mechanical device to exhibit this type of behavior. Mechanical toys which
are designed
to exhibit a certain set of behaviors, such as toy dogs which walk and
bark are in
this category. They are run by electric batteries and are controlled by
internal
mechanical devices.
Humans also seem to exhibit programmed behavior. Sometimes, our basic habits
seem to
be of this nature, when we simply repeat an action without thinking about
it and
without regard for the effect on the outside world. We often memorize poems
in this
way, each word triggering the next word in a chain-like reaction. Much
of the
"Audiolingual" methodology seemed to involve this type of behavior. Students
could
repeat sentence patterns, often not knowing what they meant, or why they
were being
said, but just producing the sounds one after the other in a programmed
manner. What
has been referred to as rote memory, may well be simply this form of active,
purposeful, programmed behavior.
Closed-loop feedback controlled behavior on the other hand, now seems to
be by far,
the most common form of human behavior control, and probably applies to
language
behavior as well. When a cat chases a mouse, he does not just set a program
in motion,
because the mouse will try to get away, that is, the mouse will try evasive
tactics.
In other words, the cat's environment will change, and he must therefore
change his
behavior in response to this change. Closed-loop feedback control takes
in information
from its environment and uses that to help control its next action. With
the cat and the mouse, the action and the feedback are so quick we often
don't
recognize its presence. The process also involves predictions about the
future
movements of the mouse, and feedback on whether that which was predicted
(guessed) is
actually happening. There is in effect a hierarchy of feedback loops which
tend to
control very complex behavior patterns.
This hierarchical model of feedback loops was first suggested to the field
of
psychology by a neurologist, Pribram and a Psychologist, Miller. (Miller,
et. al.,
1960) They called the model, a TOTE model, TOTE stands for Test, Operate,
Test, Exist.
It refers to the use of the Test as a feedback sensor. For example, if
one is
hammering a nail, one first checks to see if it is still sticking out,
or flush. If
the "test" indicates it is still sticking out, then one Operates, or hammers
the nail,
then one Tests again to see if it is still out. One repeats the Operation,
until the
Test shows that the nail is flush and then one Exists to the next activity.
The
Operation phase however, is quickly found to contain within it, another
TOTE. That is,
when one decides to hammer, one must first TEST whether the hammer is up
or down. If
down, the OPERATE must be to raise or lift the head of the hammer. If the
TEST shows
the hammer head up, then the hammer head is OPERATED to move it down against
the nail.
The operation of striking the hammer down however also calls for another
internal
TOTE, for example, one must TEST for which muscles are relaxed and which
are tense or
contracted, etc. This analysis can also be extended in the other direction.
For
example, before deciding to hammer the nail at all, (OPERATE) one must
TEST whether it
is placed in the right place, whether a nail should be put in at all, and
even whether
the object should be built in the first place. Thus there are a series
of decisions
which need to be made, all of which require checks within the environment,
and
feedback information from the environment.
Most of these concepts were applied in Grant Fairbanks analysis of the
speech
mechanism of Man. He proposed a model of speech as a servomechanism, in
which the
speech was controlled through hierarchical feedback loops by hearing oneself
speak. In
other words, speech is an active, purposeful feedback controlled behavior.
The basic
TEST units are the various levels of listening comprehension anticipated
by the
speaker. The OPERATE units are the muscular contractions necessary for
speech to
occur. We speak in other words, in order to hear what we want to hear.
Whenever we do
not hear what we expect, we can correct ourselves. That is, when we have
developed our
language competency to a sufficient degree, that we know what we should
be hearing is
proper speech, then we can speak and correct our own speech through the
feedback loop
built into all of us. This was the basic model presented by Fairbanks,
and he tested
it, by a series of experiments in which he delayed the auditory feedback.
(Fairbanks,
1955) When the feedback was delayed between 190 to 260 millisec. (about
the length of
a syllable) the speaker's control of his own speech drastically and dramatically
reduced. The speaker began to stutter, repeat himself, increase his volume,
and in
general become incoherent.
While these experiments in delayed auditory feedback provide some evidence
for the
existence of listening feedback control of speech, they also point to a
feature of
hierarchical feedback control not often recognized as critical in language
teaching,
i.e. the rate of language processing at the different levels. The delay
of 190 to 260
milliseconds proved to be the most critical because it matched a particular
muscular
response, that is the syllable formation response time. But in any hierarchical
order,
it can be recognized that the responses at the lower levels must take place
much more
rapidly than those at a higher level. The lower levels operate at different
time
scales than the higher levels. It is highly likely that the phonetic analysis
feedback
loop takes place much more rapidly than the lexical-semantic analysis;
and word order
analysis takes place at a slower pace than morphological analysis, and
all of these
take place more rapidly than the conscious understanding of the sentence
as a whole.
It may even be speculated that the concept of consciousness is simply that
part of the
feedback hierarchy which takes place at a certain rate of processing. The
processing
which is faster is referred to as "sub-conscious". This has serious implications
for
the teaching of grammar in a conscious manner, since it appears that most
grammar
feedback control TOTEs take place at a faster (subconscious) rate. This
may also be
why people who learn languages consciously at their own rate of processing,
as in the
translation method, have so much difficulty in listening to the language
when it is
expressed at a normal rate of speed.
The language teaching process has always been effected by the basic assumptions
teachers have about certain critical aspects of that process, such as the
nature of
language itself, the nature of learning and the nature of teaching. Underlying
everything is a kind of basic assumption about the nature of Man. Usually
these
assumptions are implicit rather than explicit, and they are often unrecognized
as
influential. There is, and has been a number of shifting assumptions about
each of
these areas during the past half century which have significant effects
upon how
languages should be taught in the future. The Sensit Cell Model is an
attempt to
develop a theory of language instruction by making as many of these assumptions
as
explicit as possible.
Although some people have considered language primarily as a communications
tool
between people, and studied primarily that aspect which was publicly available,
the
Sens-it Cell Model was developed on the assumption that language take places
primarily
in the brain and that in interpersonal communications, only one aspect
of the language
is transferred. The terms SENtence and SITuation were used to identify
these two
aspects. A SENtence can be passed between people, but it does not become
a language
until it becomes attached to something meaningful in an individual, a SITuation.
The
SENtence is like a key which is passed from person, but each person retains
a
SITuational lock in their own head, which the key opens if properly matched.
Thus
languages are primarily viewed as this fusion between SENtences and SITuations
or
SEN:SITs. Languages operate by a SELection process between the various
SENtences and
the various SITuations. Thus language processing is seen as a SENtence,
SITuation
SELection process or SEN:SIT:SEL. This expression was changed to Sensit
Cell to
reflect the second basic assumption shift, that concerning the nature of
behavioral
control.
>
In early behavioral psychological theories, the behavior was considered
to be
important, and the practice of that behavior was considered to be very
important. The
expression, "learn by doing" was a reflection of this point of view. The
Sens-it Cell
Model however, is based upon the cognitive psychological principles which
have come
out of the field of cybernetics. This sees Man behaving, not as a consequence
of S-R
conditioning, but as a growing, self-organizing system which controls its
behavior
through a hierarchy of feedback loops. Language learning is thus seen as
the growing
of a language cognitive structure through the development of listening
comprehension.