Initial Proposal for Salary Cap League
- 2007 Season
Since the formation of the SFFL in 1996, we have made many
changes in order to enhance competition, create a fair playing field, and
to have fun. These changes have affected the scoring system, starting
rosters sizes and positions, keeper players and payouts, just to name a few.
All of these modifications have not, in my opinion, made our league
any more competitive, challenging or interesting outside of the draft. Therefore,
several league members have proposed a salary cap league. I have laid
out a few of the highlights. We will obviously need to work out the
details.
Benefits to Change Using
a salary cap will make it much more difficult for teams to load up on players
and dominate the league for years, creating a level playing field for everyone,
regardless of your keepers. A smaller roster will allow for more free-agent
signees, which will be needed for bye-weeks. You will have to actually
pay attention to your team and look closely at every position. It will
be much more challenging and show who really knows football!
Rosters and Salaries
1) Rosters will be a minimum of 16 and a maximum
of 18
2) All rosters must be at or below the league salary cap of $200
3) All player salaries will be set using Yahoo's Salary Cap League
and will be set prior to the draft. Unlike Yahoo's Cap League, these
salaries will not change during the course of the season. The salaries
will be rounded to the nearest .25 for ease in calculation. Any player
without a listed salary will be given a default salary of $5.
Examples
QB's : Salaries range from $25 for
Peyton Manning to $12 for Matt Leinart.
RB's: Salaries range from $37
for Tomlinson to $11.50 for Warrick Dunn.
WR's: Salaries range from $17
for Steve Smith to $11 for Andre Johnson.
TE's: Salaries range from $13.50
for M. Colston to $6 for Steven Alexander
K's: Salaries range from
$16.25 for Jeff Wilkins to $11 for Olindo Mare
DEF's: Salaries range from $28
for Chicago to $11 for Houston.
Based on an 18 man roster, you have $11.11 to spend per player, or $12.15
for a 16 man roster.
The Commissioner will prepare a list of all players and salaries prior to
the draft.
The Commissioner will provide a list of players and salaries at the draft
along with a draft sheet to list players and salaries for a running total.
The key to success will depend on finding a "bargain" player, drafting low
priced backups, and as always, a little luck.
WR's and K's appear to be a bargain compared to QB's and RB's. Will
make for an interesting draft.
Keepers Prior to the draft, all team managers
must declare their keepers based on the new season's salaries. Up to
five players may be kept at any position and may include first round draft
picks or players that scored in the top three at their position. However,
the salaries for these keepers may not exceed $85.
The remainder of your salary will be spent at the draft. Those who
keep fewer keepers or lower paid players will have more to spend at the draft.
Supplemental Draft, Trades and Transactions
There will be no supplemental draft. There is also no limit on the
number of trades or drop and adds to your roster. The only rules being,
your roster must not go under 16 or over 18 and you must stay at or under
the salary cap.
Once the draft is complete and the teams are posted on the Yahoo site, you
may drop and add at will. Once you make a transaction, you must post
a message on the Yahoo site stating your team salary, the salaries of the
player you drop and add, and your new salary amount. It is a way for
team managers to double check their math and a way for others to check for
fairness. One team manager (Shawn has volunteered) will monitor transactions.
Possible Problems
1) What is the penalty for going over the cap? Monetary? Take
Points?
2) Salary cap is set to low?
3) Some player salaries appear extremely high or low prior to the draft.
Do we change them? How?
Other Ideas
1) Injured Reserve - It has been suggested that the 18 man roster
limit include one or two spots available to place players on injured reserve
at either half salary or no salary in order to protect a player for next
season without taking the full hit of the salary. Example: McNabb
goes out for the year with 8 games left. Should you be able to keep
him without paying him for next season? Example: Michael Vick
is hurt and questionable. Should I be able to put him on IR for a predetermined
number of weeks (3 or 4) without paying his salary or at half-salary so I
can afford to pick up another QB or should I have to drop him to obtain a
starting lineup?
I think some sort of IR should be utilized to protect keeper players. The
way the cap is structured, a season ending injury to a key player basically
forces you to drop him and lose your rights.
2) Conferences & Playoffs - Another suggestion is to create
two divisons (Seward v. Lincoln) and seed a playoff based on win-loss records.
This playoff would not determine the league champion but would take
the payouts from overall win-loss records from the end of the season and
pay managers for playoff success. The top 8 teams would compete in
the playoff but scores would be based over a two week period. For instance,
Week #13 and 14 scores would be added together to determine round one winners.
Week #14 and 15 would be added for round two winners, and so on.
The bottom four teams would compete in the same manner with the winner taking
the first round pick the following season. There could also be payouts
for division winners.
This playoff idea would hopefully stimulate some excitement at the end of
the season and give those teams in mid-pack something to look forward to.