Chapter 2

News

Weather: Cold and Wet

 Mage / Garou War:  Garou found dead in Peak District Magi blamed actually Woodruff did it.

 Woodruff Power Struggle: Blood deals, Starts trying to take over

   

Time of events for the Night

Time Event
09:30 PM. Kapp meets with Mage, Ghouls and Terry ( Tremere ) then leaves.  Ghouls stop the players from following.
10:00 PM Kapp meets other Mage at Meadowhall and disappears into the Umbra, he is side stepping to the Warehouse
10:45 PM.

Rimer perches on the roof of a neighboring warehouse, waiting for a

chance to break into the warehouse again.

11:00 PM

Steele arrives early for a meeting which Kapp called to discuss what

to do about the Tremere trying to receive blood. Kapp tells Jacob about the

Tremere, and tells Steele about the theft of the vial of Woodruffs blood. Steele heads over to Woodruffs Mansion

11:30 PM.

Royce arrives and begins to argue with Kapp about selling blood to

the Tremere. Rimer decides that tonight is a bad night to break in and so

leaves. Royce stakes Kapp in a fury and leaves him.

12:00 AM.

Terry appears and finds Kapp staked to the floor. He douses Kapp in

lighter fluid and sets him on fire. As he leaves, he drops his amulet and then heads home to take a quick shower.

12:15 AM Krista finds the body, panics and runs. 
12:20 AM.

Hawkins sees Krista running away and goes to investigate. In the dark

he reaches out and touches the ashes before he figures out what they are.

Hawkins then heads to tell the Prince of the murder.

1:00 AM. The Prince sends for the Players to investigate


Scene 1 – Wake Up 

Upon waking up the players will find that they have had spells or rituals cast on them.  ie. Any character who has earth melded will when risen will notice that a small circle of white pebbles surrounds where they were sleeping last night.

Krista has done this, under orders from Woodruff


Scene 2 – Searching for Clues

   

Let the players use any contacts that they have to locate any information on Kapp, the Prince will not be available to help

Locating Kapp - Drinks in a bar called the Wapentake, a Brujah pub in the city Centre.  Hawkins knows this but will only give this out in exchange for a favour.


Scene 3 At the WAP

   

The wap is located in the city centre, inside there is approx 24 people.  Kapp meets with Mage, Ghouls and Terry ( Tremere ) then leaves.  4 Ghouls stop the players from following.

Ghouls Stats

Character Information

Attributes

Strength

2

Charisma

2

Mental

2

Dextertiy

3

Manipulation

3

Intelligence

3

Stamina

2

Appearance

3

Wits

3

Abilities

Alertness

3

Melee

2

 

 

Brawl

3

 

 

 

 

Dodge

2

 

 

 

 

Advantages

Disciplines

Virtues

 

 

Potence

1 (2)

Willpower

6

 

 

Celerity

0 (1)

Self Control

 

 

 

Fortitude

1 (2)

Courage

 

 

 

Protean

1 (2)

 

 

 

 

 


Scene  4 – Meeting with Prince 2 

Phone call from the Prince at around 12:50 am at the Train Station as there is something he needs to discuss urgently.

The Prince asks to meet you on the furthest platform near the old bridge.

"We have a problem, tonight a Kindred has been killed, staked!, where were you earlier this evening ?"

"Hawkins has reported this matter to me, about 30 mins ago and  I want you to investigate and report back to me with your findings"

 


Scene 5 – Warehouse Murders

 It's strange that a warehouse in such good condition would be abandoned and unused. Everything about it looks sturdy. The windows aren't even broken out. Another odd thing about it: the fence that surrounds the area had a brand new lock on the gate.

One success on a Perception/Security roll will discover the motion sensors near the loading doors of the building. The only other way in is through one of the three small windows about 15 feet up on the wall.

Once inside, the warehouse is completely empty. Only a single story office complex is in the north east corner (opposite the loading door entrance). The floors are swept. There is no dust buildup anywhere. There are occasional oil stains.

The office complex is about 45' by 60'. There are no windows and only a single door. Another Perception/Security roll will indicate more motion detectors and a concealed camera looking directly out of the door.

Inside there are two rooms: a reception area, and the main office.

 

In office is found cards arranged on the table

            jAK the King is ripped and covered with blood ( this is for Kapp )

jAK                 KQA

            KAJ

North of Sheffield is run by Brujah / South is Ventrue / East Torreador and the west is hunting grounds but it is also where the Tremere are staying.

Scene 6 –Chasing the Perps

Royce - He is with 5 gangers in the Oasis at Meadowhall, once nthe players are spotted , he will run off and head out into the car park.  If allowed to get into the car park he will side step with Michael

Krista - No where to be found

Jacob - goes mental?

Scene 7 –  


 

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