Written by Palika Goldstein and Margaret Haskins, with help from Marc
Peters
and Mark Topic.
NPC Stats
Samantha
Sebastian
Gen:7
Sabbat Malkavian Antitribu
Attributes:
Strength-5
Charisma-6
Perception-4
Init:11
Dexterity-4
Manipulation-5
Intelligence-6
Stamina-4
Appearance-6
Wits-6
Abilities:
Acting-5
Animal Ken-
Bureaucracy-5
Alertness-5
Drive-2
Computer-2
Athletics-3
Etiquette-2
Finance-6
Brawl-2
Firearms-4
Investigation-6
Dodge-2
Melee-3
Law-5
Empathy-2
Music-
Linguistics-5
Intimidation-5
Repair-
Medicine-1
Leadership-2
Security-
Occult-4
Streetwise-2
Stealth-6
Politics-4
Subterfuge-5
Survival-2
Science-1
Backgrounds:
Virtues:
Allies-5
Callousness-4
Path of Power and the Inner Voice-6
Contacts-5
Instincts-3
Willpower-8 Iron Mind
Resources-6
Morale-5
Pool-20
Burn-5
Max-6
Disciplines:
Fortitude-3
Celerity-3 Potence-3
Auspex-4
Obfuscate-3
Dementia-5
Protean-3 Dominate-3
Presence-4 Obtenebration-4
Merits/Flaws:
Charming
Voice Taint of Corruption
3
Derangements
Samantha's
Ghoul Bodyguards
Strength-5
Dexterity-4 Stamina-5
Fortitude-2
Perception-3
Intelligence-3 Wits-3
Potence-2
Charisma-2
Manipulation-2 Appearance-2
Protean-2
Willpower-6
Celerity-2
Sebastian,
or Jack The Ripper
Gen:8
(-1 per ritual performed, roughly)
Sabbat Malkavian Antitribu
Generation
at Climax of Act Six: 4
Stats
Below reflect 13 rituals performed since 1881 to present in Storyline
Attributes:
Strength-6
Charisma-5
Perception-4
Init:10
Dexterity-5
Manipulation-6
Intelligence-5
Stamina-6
Appearance-5
Wits-5
Abilities:
Acting-5
Animal Ken-4
Bureaucracy-3
Alertness-5
Carriage-5
Computer-
Athletics-4
Etiquette-5
Finance-2
Brawl-4
Firearms-
Investigation-4
Dodge-5
Melee-6
Law-1
Empathy-4
Music-3
Linguistics-1
Intimidation-6
Repair-2
Medicine-6
Leadership-
Security-2
Occult-6
Streetwise-4
Stealth-6
Politics-1
Subterfuge-3
Survival-4
Science-6
Surgery-6
Backgrounds:
Virtues:
Allies-3
Callousness-1
Path of Power in Evil Revilations-5
Contacts-2
Instincts-5
Willpower-10
Resources-5
Morale-3
Pool-20
Burn-5
Max-6
Disciplines:
Fortitude-6
Celerity-6 Potence-6
Auspex-6
Obfuscate-4
Dementia-6
Animalism-5 Protean-7
Dominate-6 Obtenebration-6
Merits/Flaws:
Charming
Voice Supernatural Silence
Ambidexterity
6
Derangements Taint of Corruption
Play with PCs minds
Assamite
Soloist Elder
Gen:5
Assamite
Attributes:
Strength-8
Charisma-5
Perception-7
Init:16
Dexterity-8
Manipulation-6
Intelligence-5
Stamina-8[16]FOM
Appearance-5 Wits-8
Abilities:
Acting-5
Animal Ken-4
Bureaucracy-4
Alertness-8
Drive-4
Computer-
Athletics-6
Etiquette-8
Finance-6
Brawl-8
Firearms-6
Investigation-8
Dodge-8
Melee-8
Law-
Empathy-
Music-
Linguistics-8
Intimidation-6
Repair-
Medicine-4
Leadership-4
Security-6
Occult-6
Streetwise-6
Stealth-8
Politics-4
Subterfuge-6
Survival-6
Science-
Lores-5
Backgrounds:
Virtues:
Allies-8
Conscience-5 Path
of Cain
Contacts-8
Self Control-4
Willpower-10
Resources-6
Courage-5
Pool-40(50)* Thamaturgy Ritual
Status-8
Burn-8(10)*
Max-8(9)*
Disciplines:
Fortitude-8
Celerity-6 Potence-10
Quietus-8
Obfuscate-6
Protean-6
Thamaturgy-6
Merits/Flaws:
Supernatural
Silence Taint of
Corruption Iron
Will
Drank
Blood of the Giants in 1100 AD
Elder Assamite of the Old Man
Age-5
Maturation-5
Assamite
Ghoul Inquisitors
Strength-5
Dexterity-4 Stamina-5
Fortitude-2
Perception-4
Intelligence-3 Wits-3
Potence-2
Charisma-2
Manipulation-2 Appearance-5
Celerity-2
Willpower-6
Attacks:
HK227S 20 6 7+successes (must be at point blank) incidenery rounds full
auto
Progeny
of Samantha (6)
Gen:8
Various Camarilla / Sabbat Antitribu
Attributes:
Strength-5
Charisma-3
Perception-4
Init:10
Dexterity-4
Manipulation-3
Intelligence-2
Stamina-5
Appearance-5
Wits-5
Abilities:
Acting-3
Animal Ken-2
Bureaucracy-3
Alertness-5
Drive-5
Computer-
Athletics-4
Etiquette-3
Finance-2
Brawl-4
Firearms-
Investigation-5
Dodge-5
Melee-3
Law-
Empathy-4
Music-3
Linguistics-2
Intimidation-2
Repair-
Medicine-3
Leadership-
Security-2
Occult-2
Streetwise-
Stealth-4
Politics-
Subterfuge-
Survival-
Backgrounds:
Virtues:
Allies-1
Callousness-3
Path of Power in Evil Revilations-5
Contacts-2
Instincts-3
Willpower-5
Resources-2
Morale-3
Pool-15
Burn-3
Max-5
Disciplines:
Fortitude-3
Celerity-3 Potence-3
Auspex-3
Obfuscate-3
Dementia-2
Animalism-1 Protean-3
Dominate-3 Obtenebration-3
Merits/Flaws:
Supernatural
Silence Ambidexterity
2
Derangements
Sheffield
Inconnu Monitors (2)
Gen:6
Ventrue
Attributes:
Strength-7
Charisma-4
Perception-7
Init:11
Dexterity-5
Manipulation-6
Intelligence-6
Stamina-6
Appearance-4
Wits-5
Abilities:
Acting-
Animal Ken-3
Bureaucracy-
Alertness-6
Carriage-
Computer-
Athletics-
Etiquette-5
Finance-
Brawl-5
Firearms-2
Investigation-7
Dodge-4
Melee-4
Law-3
Empathy-3
Music-3
Linguistics-6
Intimidation-5
Repair-
Medicine-5
Leadership-
Security-
Occult-6
Streetwise-6
Stealth-6
Politics-6
Subterfuge-3
Survival-6
Science-4
All Lores-6
Backgrounds:
Virtues:
Allies-4
Conscience-5
Humanity-9
Contacts-7
Self Control-4
Willpower-10
Resources-3
Courage-5
Pool-30
Status-5
Burn-6
Max-6
Disciplines:
Animalism-3
Auspex-7 Celerity-4
Dominate-6 Fortitude-4
Obeah-4
Potence-7 Presence-6
Protean-6
Sabbat
New York Pack
Gen:9
Sabbat Malkavian Antitribu
Attributes:
Strength-4
Charisma-2
Perception-4
Init:10
Dexterity-5
Manipulation-3
Intelligence-5
Stamina-4
Appearance-2
Wits-5
Abilities:
Acting-5
Animal Ken-4
Bureaucracy-3
Alertness-5
Drive-5
Computer-
Athletics-4
Etiquette-5
Finance-2
Brawl-4
Firearms-5
Investigation-4
Dodge-5
Melee-3
Law-4
Empathy-4
Music-3
Linguistics-1
Intimidation-
Repair-2
Medicine-
Leadership-
Security-2
Occult-4
Streetwise-4
Stealth-5
Politics-4
Subterfuge-3
Survival-4
Science-
Backgrounds:
Virtues:
Allies-3
Callousness-1
Path of Power/Inner Voice-5
Contacts-2
Instincts-5
Willpower-8
Resources-2
Morale-5
Pool-14
Burn-2
Max-5
Disciplines:
Fortitude-2
Celerity-3 Potence-3
Auspex-2
Obfuscate-2
Sabbat
Pack Ghouls
Strength-5
Dexterity-4 Stamina-5
Fortitude-1
Perception-3
Intelligence-3 Wits-3
Potence-1
Charisma-2
Manipulation-2 Appearance-5
Celerity-1
Willpower-6
Baali
Occultist Wanderer (3)
Gen:10
Baali
Attributes:
Strength-3
Charisma-5
Perception-4
Init:10
Dexterity-5
Manipulation-3
Intelligence-5
Stamina-5
Appearance-5
Wits-5
Abilities:
Acting-5
Animal
Ken-4 Bureaucracy-3
Alertness-5
Carriage-5
Computer-
Athletics-4
Etiquette-5
Finance-2
Brawl-4
Firearms-
Investigation-4
Dodge-5
Melee-
Law-1
Empathy-4
Music-3
Linguistics-1
Intimidation-
Repair-2
Medicine-4
Leadership-
Security-2
Occult-5
Streetwise-4
Stealth-4 Politics-1
Subterfuge-3
Survival-4
Science-3
Backgrounds:
Virtues:
Allies-3
Callousness-3
Path of Evil Revilations-7
Contacts-2
Instincts-5
Willpower-7
Resources-4
Morale-5
Pool-13
Burn-2
Max-5
Disciplines:
Dominate-4
Protean-3 Potence-4
Fortitude-2 Daimoination-5
Obfuscate-3
Baal-2
Rojin,
the Wandering Mage
Mage
No Cabal
Probably once was Akashic Brotherhood
Attributes:
Strength-4
Charisma-3
Perception-4
Init:8
Dexterity-5
Manipulation-3
Intelligence-5
Stamina-4
Appearance-5
Wits-5
Abilities:
Acting-2
Animal Ken-4
Bureaucracy-3
Alertness-3
Drive-2
Computer-
Athletics-4
Etiquette-1
Finance-1
Brawl-4
Firearms-3
Investigation-4
Dodge-5
Melee-3
Law-
Empathy-2
Music-
Linguistics-4
Intimidation-2
Repair-2
Medicine-2
Leadership-
Security-2
Occult-4
Streetwise-4
Stealth-3
Politics-2
Subterfuge-3
Survival-2
Science-1
Awareness-4
Backgrounds:
Mentor-3
Arete-6
Contacts-4
Willpower-8
Iron Mind
Avatar-4
Quintessence/Paradox-8/3
Destiny-4
Arcane-5
Spheres:
Correspondance-4
Life-3 Mind-4 Entropy-1
Forces-3