Written by Palika Goldstein and Margaret Haskins, with help from Marc Peters

                                and Mark Topic.


NPC Stats

 

Samantha Sebastian

 

Gen:7                   Sabbat Malkavian Antitribu

Attributes:

Strength-5              Charisma-6              Perception-4            Init:11

Dexterity-4             Manipulation-5          Intelligence-6

Stamina-4               Appearance-6            Wits-6

 

Abilities:

Acting-5                        Animal Ken-             Bureaucracy-5

Alertness-5             Drive-2                 Computer-2

Athletics-3             Etiquette-2             Finance-6

Brawl-2                 Firearms-4              Investigation-6

Dodge-2                 Melee-3                 Law-5

Empathy-2               Music-                  Linguistics-5

Intimidation-5          Repair-                 Medicine-1

Leadership-2            Security-               Occult-4

Streetwise-2            Stealth-6               Politics-4

Subterfuge-5            Survival-2              Science-1

 

Backgrounds:            Virtues:

Allies-5                        Callousness-4           Path of Power and the Inner Voice-6

Contacts-5              Instincts-3             Willpower-8 Iron Mind

Resources-6             Morale-5                Pool-20

                                                Burn-5

                                                Max-6

Disciplines:

Fortitude-3     Celerity-3      Potence-3       Auspex-4        Obfuscate-3

Dementia-5      Protean-3       Dominate-3      Presence-4      Obtenebration-4

 

Merits/Flaws:

Charming Voice  Taint of Corruption

3 Derangements

 

Samantha's Ghoul Bodyguards

 

Strength-5      Dexterity-4     Stamina-5       Fortitude-2

Perception-3    Intelligence-3  Wits-3          Potence-2

Charisma-2      Manipulation-2  Appearance-2    Protean-2

Willpower-6                                     Celerity-2

 

Sebastian, or Jack The Ripper

 

Gen:8 (-1 per ritual performed, roughly)        Sabbat Malkavian Antitribu

Generation at Climax of Act Six: 4

Stats Below reflect 13 rituals performed since 1881 to present in Storyline

Attributes:

Strength-6              Charisma-5              Perception-4            Init:10

Dexterity-5             Manipulation-6          Intelligence-5

Stamina-6               Appearance-5            Wits-5

Abilities:

Acting-5                        Animal Ken-4            Bureaucracy-3

Alertness-5             Carriage-5              Computer-

Athletics-4             Etiquette-5             Finance-2

Brawl-4                 Firearms-               Investigation-4

Dodge-5                 Melee-6                 Law-1

Empathy-4               Music-3                 Linguistics-1

Intimidation-6          Repair-2                        Medicine-6

Leadership-             Security-2              Occult-6

Streetwise-4            Stealth-6               Politics-1

Subterfuge-3            Survival-4              Science-6

                                                Surgery-6

Backgrounds:            Virtues:

Allies-3                        Callousness-1           Path of Power in Evil Revilations-5

Contacts-2              Instincts-5             Willpower-10

Resources-5             Morale-3                Pool-20

                                                Burn-5

                                                Max-6

Disciplines:

Fortitude-6     Celerity-6      Potence-6       Auspex-6        Obfuscate-4

Dementia-6      Animalism-5     Protean-7       Dominate-6      Obtenebration-6

 

Merits/Flaws:

Charming Voice  Supernatural Silence    Ambidexterity

6 Derangements  Taint of Corruption     Play with PCs minds

 

Assamite Soloist Elder

 

Gen:5                   Assamite

Attributes:

Strength-8              Charisma-5              Perception-7            Init:16

Dexterity-8             Manipulation-6          Intelligence-5

Stamina-8[16]FOM        Appearance-5            Wits-8

Abilities:

Acting-5                        Animal Ken-4            Bureaucracy-4

Alertness-8             Drive-4                 Computer-

Athletics-6             Etiquette-8             Finance-6

Brawl-8                 Firearms-6              Investigation-8

Dodge-8                 Melee-8                 Law-

Empathy-                Music-                  Linguistics-8

Intimidation-6          Repair-                 Medicine-4

Leadership-4            Security-6              Occult-6

Streetwise-6            Stealth-8               Politics-4

Subterfuge-6            Survival-6              Science-

                                                Lores-5

Backgrounds:            Virtues:

Allies-8                        Conscience-5            Path of Cain

Contacts-8              Self Control-4          Willpower-10

Resources-6             Courage-5               Pool-40(50)* Thamaturgy Ritual

Status-8                                                Burn-8(10)*

                                                Max-8(9)*

Disciplines:

Fortitude-8     Celerity-6      Potence-10      Quietus-8       Obfuscate-6

Protean-6       Thamaturgy-6

Merits/Flaws:

Supernatural Silence    Taint of Corruption     Iron Will

Drank Blood of the Giants in 1100 AD            Elder Assamite of the Old Man

Age-5   Maturation-5

 

Assamite Ghoul Inquisitors

 

Strength-5      Dexterity-4     Stamina-5       Fortitude-2

Perception-4    Intelligence-3  Wits-3          Potence-2

Charisma-2      Manipulation-2  Appearance-5    Celerity-2

Willpower-6

Attacks:  HK227S 20 6 7+successes (must be at point blank) incidenery rounds full auto

 

Progeny of Samantha (6)

 

Gen:8                   Various Camarilla / Sabbat Antitribu

Attributes:

Strength-5              Charisma-3              Perception-4            Init:10

Dexterity-4             Manipulation-3          Intelligence-2

Stamina-5               Appearance-5            Wits-5

Abilities:

Acting-3                        Animal Ken-2            Bureaucracy-3

Alertness-5             Drive-5                 Computer-

Athletics-4             Etiquette-3             Finance-2

Brawl-4                 Firearms-               Investigation-5

Dodge-5                 Melee-3                 Law-

Empathy-4               Music-3                 Linguistics-2

Intimidation-2          Repair-                 Medicine-3

Leadership-             Security-2              Occult-2

Streetwise-             Stealth-4               Politics-

Subterfuge-             Survival-

Backgrounds:            Virtues:

Allies-1                        Callousness-3           Path of Power in Evil Revilations-5

Contacts-2              Instincts-3             Willpower-5

Resources-2             Morale-3                Pool-15

                                                Burn-3

                                                Max-5

Disciplines:

Fortitude-3     Celerity-3      Potence-3       Auspex-3        Obfuscate-3

Dementia-2      Animalism-1     Protean-3       Dominate-3      Obtenebration-3

Merits/Flaws:

Supernatural Silence    Ambidexterity

2 Derangements

 

Sheffield Inconnu Monitors (2)

 

Gen:6                   Ventrue

Attributes:

Strength-7              Charisma-4              Perception-7            Init:11

Dexterity-5             Manipulation-6          Intelligence-6

Stamina-6               Appearance-4            Wits-5

Abilities:

Acting-                 Animal Ken-3            Bureaucracy-

Alertness-6             Carriage-               Computer-

Athletics-              Etiquette-5             Finance-

Brawl-5                 Firearms-2              Investigation-7

Dodge-4                 Melee-4                 Law-3

Empathy-3               Music-3                 Linguistics-6

Intimidation-5          Repair-                 Medicine-5

Leadership-             Security-               Occult-6

Streetwise-6            Stealth-6               Politics-6

Subterfuge-3            Survival-6              Science-4

                                                All Lores-6

Backgrounds:            Virtues:

Allies-4                        Conscience-5            Humanity-9

Contacts-7              Self Control-4          Willpower-10

Resources-3             Courage-5               Pool-30

Status-5                                                Burn-6

                                                Max-6

Disciplines:

Animalism-3     Auspex-7        Celerity-4      Dominate-6      Fortitude-4

Obeah-4         Potence-7       Presence-6      Protean-6

 

Sabbat New York Pack

 

Gen:9                   Sabbat Malkavian Antitribu

Attributes:

Strength-4              Charisma-2              Perception-4            Init:10

Dexterity-5             Manipulation-3          Intelligence-5

Stamina-4               Appearance-2            Wits-5

Abilities:

Acting-5                        Animal Ken-4            Bureaucracy-3

Alertness-5             Drive-5                 Computer-

Athletics-4             Etiquette-5             Finance-2

Brawl-4                 Firearms-5              Investigation-4

Dodge-5                 Melee-3                 Law-4

Empathy-4               Music-3                 Linguistics-1

Intimidation-           Repair-2                        Medicine-

Leadership-             Security-2              Occult-4

Streetwise-4            Stealth-5               Politics-4

Subterfuge-3            Survival-4              Science-

Backgrounds:            Virtues:

Allies-3                        Callousness-1           Path of Power/Inner Voice-5

Contacts-2              Instincts-5             Willpower-8

Resources-2             Morale-5                Pool-14

                                                Burn-2

                                                Max-5

Disciplines:

Fortitude-2     Celerity-3      Potence-3       Auspex-2        Obfuscate-2

 

Sabbat Pack Ghouls

 

Strength-5      Dexterity-4     Stamina-5       Fortitude-1

Perception-3    Intelligence-3  Wits-3          Potence-1

Charisma-2      Manipulation-2  Appearance-5    Celerity-1

Willpower-6

 

Baali Occultist Wanderer (3)

 

Gen:10                  Baali

Attributes:

Strength-3              Charisma-5              Perception-4            Init:10

Dexterity-5             Manipulation-3          Intelligence-5

Stamina-5               Appearance-5            Wits-5

Abilities:

Acting-5                        Animal Ken-4            Bureaucracy-3

Alertness-5             Carriage-5              Computer-

Athletics-4             Etiquette-5             Finance-2

Brawl-4                 Firearms-               Investigation-4

Dodge-5                 Melee-                  Law-1

Empathy-4               Music-3                 Linguistics-1

Intimidation-           Repair-2                        Medicine-4

Leadership-             Security-2              Occult-5

Streetwise-4            Stealth-4               Politics-1

Subterfuge-3            Survival-4              Science-3

Backgrounds:            Virtues:

Allies-3                        Callousness-3           Path of Evil Revilations-7

Contacts-2              Instincts-5             Willpower-7

Resources-4             Morale-5                Pool-13

                                                Burn-2

                                                Max-5

Disciplines:

Dominate-4      Protean-3       Potence-4       Fortitude-2     Daimoination-5

Obfuscate-3     Baal-2

 

Rojin, the Wandering Mage

 

Mage                    No Cabal        Probably once was Akashic Brotherhood

Attributes:

Strength-4              Charisma-3              Perception-4            Init:8

Dexterity-5             Manipulation-3          Intelligence-5

Stamina-4               Appearance-5            Wits-5

Abilities:

Acting-2                        Animal Ken-4            Bureaucracy-3

Alertness-3             Drive-2                 Computer-

Athletics-4             Etiquette-1             Finance-1

Brawl-4                 Firearms-3              Investigation-4

Dodge-5                 Melee-3                 Law-

Empathy-2               Music-                  Linguistics-4

Intimidation-2          Repair-2                        Medicine-2

Leadership-             Security-2              Occult-4

Streetwise-4            Stealth-3               Politics-2

Subterfuge-3            Survival-2              Science-1

Awareness-4

Backgrounds:

Mentor-3                Arete-6

Contacts-4              Willpower-8 Iron Mind

Avatar-4                        Quintessence/Paradox-8/3

Destiny-4

Arcane-5

Spheres:

Correspondance-4        Life-3  Mind-4  Entropy-1       Forces-3

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