MFFL Rules

 

2003 MFFL rules

I. The Setup -- The league will consist of 16 teams this year (with one

dream). Each team will play a 10-game regular season, followed by a three-game
postseason. All teams will play three games in the postseason, which will
determine both draft status for 2004 as well as the champion.
There will be two divisions of eight teams each. The top four teams in each
division will make the championship playoffs. The bottom four will make the
draft pick playoffs, which means they’re competing for the No. 1 pick in
2004.
The 2004 draft order will be as follows:
No 1 pick- 9th place
No 2 pick- 15th place
No 3 pick- 13th place
No 5 - 11th place
No 5 - 16th place
No 6 - 14th place
No 7 - 12th place
No 8 - 10th place
N0 9 - 5th place
No 10 - 7th place
No 11 - 8th place
No 12 - 6th place
No 13 - 3rd place
No 14 - 4th place
No 15 - 2nd place
No 16 - 1st place

The two divisions will be divided as follows:
Michigan Division:

Archaeoptyrex, Yellow Sub, UPU, UPBF, Ed Martin, Big
State, Tony Danza CC, Crispy Linetta.

Non-Michigan Division:

Happy Valley, Vernon’s, Yeshiva, Skippastate,
Jesusass, AESUCI, Valley, Bovine.


II. The Roster
Each team will have a roster consisting of 15 players. That roster will carry
over from year to year, with teams filling holes from players who left
through the draft and free agency. There will be a free agency/add drop
period following the draft (TBA).
The roster must consist of 3 qbs, 4 rbs, 4 wrs, 2 Defenses and 2 kickers.
Players are eligible to be drafted only if they are from the ACC, Big East,
Big 10, SEC, Big 12, Pac 10, Conf USA, Mountain West or Notre Dame.

III. The Scoring
The scoring system will be as follows:
6 points for rushing Tds,
6 points for receiving tds,
4 points for passing tds,
3 points for field goals
2 points for 2 point conversions,
1 point for Pats,
6 points for defensive touchdowns, kickoff return tds and punt return tds
DOUBLE POINTS FOR ANY SCORE LISTED AS OVER 50 YARDS
Bonus combined rushing receiving points on a scale of 2 pts for 50 yards, 4
points for 100 yard, 5 points for 125, 6 for 150, 7 for 175 and so forth.
Bonus points for passing yards on a scale of 2 pts for 100 yds, 4 for 200, 5
for 250, 6 for 300, 7 for 350 and so forth.
1 point for ints
1 point for fumble recoveries
1 point for sacks
10 points for a defensive shutout, 5 pts for a defense that holds a team to
under 7 points and 3 pts for a defense that holds a team under 10 points.
Defensive touchdowns cannot occur from any special teams situation or conversion
situation.

IV. Rule changes
The rules change period will be before the draft (June 20 start date) ever
year. This year it is scheduled to begin May 20 and end June 10. For a rule
to be changed it requires 60 percent approval from the league. If a rule
needs to be changed or clarified at any other point during the year, the
commissioner reserves the right to make an immediate ruling or call for an
emergency vote as he deems necessary.

V. Entry Fee
The annual entry fee is 20 dollars, and will never be accepted by Pay Pal. Feel free to send checks to 245 Chadwick Lane, Helena, Alabama 35080 any time. All checks must be in before the college football season begins. Some tracking down of money, especially with Raphy, is assumed.


VI. Trades
Free trading is allowed within the league. However, when a team trades, they must maintain the standard roster total and position totals. You also have the right to trade your draft picks 1 year in advance. The new year begins as soon as the championship ends, therefore after the 2003 championship game, you will have the right to trade your 2005 (the next year) draft picks.


VII. The starting lineup
The starting lineup consists of 7 players/items. It must have 1 qb, 2 rb, 2 wr, 1 K and 1 D. Starting lineups must be in each week by 12 noon Saturday eastern time. This deadline does not stretch by 1 minute, whether your name is God or Kern! Lineups should be sent by email to the entire league. If you submit your lineup early in the week (a great idea always), you have the right to make changes to that lineup up until the 12 noon deadline.
Some games will be played on days other than Saturday. If you plan to start someone from a game like that, you must submit that part of your lineup prior to kickoff. Our week begins Monday and ends Sunday.

If one of your players does not play due to injury, tsunami, mobsters cutting the power in Vegas, Harrick study buddy program whatever... it is tough shit unless you changed your lineup before the deadline.


VII. Redshirting
Redshirting is our term for replacing a severely injured player with an undrafted player from the pool. Redshirting can only occur for injuries that can be documented by a reputable source (not message board postings) to have a recovery period of 6 weeks or more. If your player is out because he has a consistenly nagging hammy, problems with algebra, problems with John Law,
problems with gambling, the coach likes to play his less skilled white senior etc, it is tough shit. Think before you draft a player that is a known gun-toting low life, because roster spots taken up by someone who won’t ever play are very very painful.


VII. Roster moves deadline
The roster moves deadline will always be midnight Wednesday/Thursday of Week 5. As we get closer to the season, I’ll make it clear exactly which day that is. The roster moves deadline encompasses both trading and redshirting. After the deadline passes, your roster is static for the rest of the season.

VII. Miscellaneous
A. Ties - During the regular season, a tie score goes in the book as a tie. During the playoffs, a tie is broken by whichever team had the better regular season record, then by regular season point total.
B. Tiebreakers - In determining playoff positioning, the tiebreaker wil go as follows: 1) highest point total 2) Best Division record 3) head-to-head winner 4) comparative results against best other team in the division 5) coin toss.
C. Jesusass will have a decent regular season but will not be a factor for the championship.
D. As of right now, you can only draft until you complete your 15 man roster.  BUT you do own all 15 of your draft picks each year, and are free to trade them up until you complete your roster with the draft.

 

2003 Amendments

 

a) The Arun rule -- Any player who is injured for six weeks or more after the draft is over must be declared for redshirting within two weeks of his injury being announced.  Any player injured before or during the draft must be redshirted within two weeks of the end of the add/drop period.

b) Illegal draft pick trades -- Any time someone trades a draft pick that they don't technically have, they will lose that same draft pick in the following year's draft.  If they again do not pick that deep into the draft, they will lose the last pick they do have.  Subsequently, they will make their last pick at the end of the draft.

c) Defensive two-point conversions -- All defensive two point conversions --regardless of whether or not they occur &llt;ooon an interception or a blocked extra point, will be worth two points for the defense.  The reasoning being that there's no way to tell the difference in a box score.

 

2004 Amendment

 

The final/championship week of the season will now take place over two weeks. Each team will start the same amount of players as any other game, and each player can only start once. Teams will have to differentiate exactly from which game they plan to use their player. The rule is simply to accomodate the fact that many teams play Thanksgiving week and not the week before every year. Subsequently, preseason games played the week before we start can also be used towards the MFFL's week one. The same rules apply.

 

2005 Amendments

 

1) For clarification, any individual player who makes an interception or fumble recovery will get credited with points for that, aside from the credit a team defense receives.

2) The yearly entry fee will be raised to $25 per team.

3) Interceptions and fumble recoveries will now be worth two points each (instead of 1) for team defenses or individual players.

 

2006 Rules Amendments

Scoring change
Passing scoring scale = 2 pts for 100 yards; 3 points for 150; 4 points for 200; 5 points for 250 etc.
Rushing/receiving combined scoring scale = 2 points for 50 yards; 3 points for 75 yds; 4 pts for 100 yds; 5 pts for 125 yds etc.

Draft Order Change
Updated Draft Orer for 2006 Draft and Beyond
No. 1 pick - WWW in the Draft Pick Tournament
No. 2 pick - WWL in the Draft Pick Tournament
No. 3 pick - WLW
No. 4 pick - WLL
No. 5 pick -- Worst record in the regular season of remaining Draft Pick Tournament teams
No. 6 pick -- Second worst regular season record of remaining Draft Pick Tournament teams
No. 7 pick -- Third worst...
No. 8 pick -- Best record in the regular season of remaining Draft Pick Tournament teams
No. 9 pick -- LWW in Championship Tourney
No. 10 pick -- LWL in Championship Tourney
No. 11 pick -- LLW in Championship Tourney
No. 12 pick -- LLL in Championship Tourney
No. 13 pick -- WLW in Championship Tourney
No. 14 pick -- WLL in Championship Tourney
No. 15 pick -- League runnerup
No. 16 pick -- League champion

2007 Period A Rules Amendments

1) Rosters will be expanded from 15 total spots to 17 total spots.
2) Owners will now have the choice to use roster spots however they seem fit. There will no longer be a required number of players per position.
3) All redshirt rules are overturned. From 2007 forward, a team will have no ability to replace injured players with undrafted players.

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