delta.n9ne's Doomsday CAW



Back to Main Page...


DOOMSDAY



PROFILE STUFF

Obviously, his name is Doomsday. Feel free to change any of the specs below if you need to fit it into your personal approach.

Call name: The Beast
Super Heavyweight
Dirty Tactics
Smackdown
Voice 5

And moving on...

HEAD MORPHING

Head (-36, -42, -36, -32)
Eyebrows (100, 100, 74, 100)
Eyes (80, -44, -42, -97, -21, -7, 19)
Nose (58, -74, -58, 3, 35, 53, 16, 29)
Cheek (29, 0, 0, 0)
Mouth (28, 0, 0, 8, 0, 22, 100)
Jaw (100, 59, 43, 17, 43, 23)
Ear (48, 87, -100, -100)
AGE 100

BODY TYPE -97

Head (2, 25, 42)
Neck (-97, 21, 73)
Chest (-30, 69, 48)
Shoulder (29, 100, -49)
Abdomen (27, 68, 40)
Waist (77, 77)
Arms (-17, 100, 100)
Hands (100, 100, 100)
Legs (100, 100, 100)
Feet (51, 48, 42)

* NOTE: Feel free to adjust your figures for body type based on how they match up against your other superstars/CAWs. I realize that the feet are huge, and plan on adjusting that on the save file out soon. Additionally, I make most superheroes have short or no necks, as it adds to the muscular portrayal.

Body Skin 8/9 (96, 0, 34)
Face Skin 8/8 (96, 0, 34)
Eyes 24/26 (97, 60, 38)
Eyebrows 3/48 (95, 0, 0, 0)
Eyelashes 22/22 (58, 0, 0)
Lip 1/35 (98, 0, 0, 0)
Teeth 3/3 (100, 0, 38)
Hair 84/91 (92, 0, 57, 0)
Bodyhair None/Default
Underwear 20/25 (42, 4, 27) * Doesn't really matter, covered by tights)

And so the fun begins...

Body Paint 22/58 (42, 4, 27) This is the spinal column spikes.
Body Design/Simple 153/162 (40, 0, 49, 91) This is a grey square that covers the bottom of the spine part. Place just above the tights, and try to get the last vertebre to be just a small triangle.

Tights 5/20 (62, 35, 19, 100, 73) Bottom layer, darker strip on bottom of shorts.
Tights 1/20 (67, 100, 30, 100, 85) Lighter part of shorts. Good job.

Legs Design/Simple 4/162 (41, 0, 67, 85) This is about the only thing kept from the other Doomsday CAW. It's the leg spikes...you'll want them to go slightly under the boots, but above the shorts. You'll also want to make sure that you do this to BOTH LEGS.

Face Design/Simple 4/162 (41, 0, 100, 85) This is for the nose. THERE ARE TWO OF THESE DESIGNS. The first one you will position with the bottom right at the tip of the nose. The next one will be upside down comparitively, and you'll push this up so that part of it slides below the brow line.
Face Design/Simple 12/162 (40, 0, 100, 70) TWO OF THESE PIECES. These are what will go over the eyes to give the appearance (sorta) of those bony protrusions that in the comic actually overlap the eyes...but here, we have to paint it on, so we'll deal with it. I flipped one upside down so that the eyes looked different...feel free to manipulate however you want.

Goatee 8/13 (95, 0, 100, 65) This starts the chinstrap of bone spikes.
Goatee 13/13 (95, 0, 100, 84) This ends the chinstrap of bone spikes.

* Feel free to change the goatees around...this was the best way that I found with the limited layers to give the appearance of the chinstrap thing. Looks pretty good though...

Shoes 32/48 (70, 45, 45) These aren't perfect...in reality, Doomsday's boots have no markings at all...they're just plain color. Feel free to find something better if you can. The cowboy boots are too short, but might work if you're brave.

Belt 21/29 (84, 0, 50, 100) Doomsday's belt was actually a cable, but the chain will suffice for now I suppose.

Body Design/Simple 3/162 (41, 0, 100, 63) Flip this upside down and place in the center of his chest.

ARM SPIKES

*If there is a better way to do this, please do so. Otherwise, here's how I did it. You'll want to experiment with lengths and widths of these patterns...but the basics are there to work with.

Arm Design/Simple 6/162 (41, 0, 70, 90) This is the lowest layer, but actually fits (on the arm) in between the other two. You'll probably spend some time editing a lot during this phase to fit the pieces together.
Arm Design/Simple 4/162 (41, 0, 69, 86) This is the top part of the spikes, and will start just below the actual elbow on the skin and a little bit to the side, so that it will flow from the one that goes down the forearm.
Arm Design/Simple 4/162 (41, 0, 73, 92) This one will go on the forearm. Make sure that you stretch it down so that it goes to the knuckles...wish we had more for the actual knuckle spikes, but it will work for now.
Be sure to move those pieces around so that they're lined up correctly. It's easiest to start with the lowest one and move up, but for the formula here, I went by actual layer placement.

DO THE ABOVE THREE PIECES ON THE OTHER ARM! ...and last but not least...

Arm Paint 126/149 (43, 0, 69, 100) Obviously these are the shoulder spikes. If you can find a better one, or free up layers, you can really make this better...but it works, just like everything else.



Back to Main...




Hosted by www.Geocities.ws

1