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Hadjar Academy is a small but prestigious, private academy located in Jakarta. The Computer and Media Sciences Complex is positioned in the southeast corner of the campus. A street runs along the eastern side of the complex and campus. A park funded by the university for use by the public lies to the south. Supposedly, It was agreed to be built and paid for to ease zoning restrictions for expansion. There are three obvious entrances into the academy's campus. One is the main entrance in the eastern side of the wall, another is a small gate in the wall to the northeast of the complex and there is another small gate in the wall to the southwest. There is also a small tunnel under the wall, that might be worth noting, which is situated in the park and leads into the campus. There are cars parked on the street which provide "bases" of operation for your agency if you are blue or red. If you are on the green team, then your "base" is in the northwest corner of the Computer and Media Sciences Complex. The computer centers are located towards the middle of the building and disk two(green flag) starts there. Disk one(white flag) is in an office to the north of a small staff room near the green base. When you arrive on the main map, don't be surprised if you cannot see your surroundings on radar. Most of the red team does not get radar, even fewer blue get radar and fewer still green. Commanders have the ability to see on radar, though, so if they want, let them help the team. Here are a few things to keep in mind while playing and some strategies based on the team you join:
- Commanders have the ability to see on radar. Stick close to your commanders if you decide to follow them. If other team's players are walking around by theirself without radar, it will be very easy to ambush them or surprise them if you stick together because they cannot see the visual field on other sides of rooms, in most cases, either. There are no bombs, though, and there are lots of long hallways, so be careful about chasing people. If you are fighting with someone, stay close to corners and doors to shield yourself.
- If you are a commander and are leading a group try to navigate around and away from any group that travels in a pack, unless you want a fight. Also, get your team to surround them and get in strategic locations, even if they have a commander leading their group, if that commander does not keep the party informed of danger it can be easier to catch them off guard.
- If you are SD-6(blue team) you have the advantage of getting possibly more commanders, and that can equate to possibly better leadership and more "mercenaries" on the blue team. Also that means you might have a bit more firepower if you travel in a group with all your commanders. The downside is, you need to have both disks returned to your car. Also, be careful. . . it would be very easy for the red team to smuggle the disks to the green team. With more commanders, though, deployment of agents should be easier and so should monitoring of the flags.
- If you are the C.I.A.(green team) you have the advantage of only needing to return one flag to your car and the other flag can be reclaimed by your team at any time, if you can reach it. The negative part is you get less commanders and with such a low amount, it's possible that you may not get any at all. If you do get commanders, there is a high chance they may not even want to help the team. But the map above might help you.
- If you are the guards/K-Directorate(red team) you have. . . no advantage really, well, except you have easy access to lots of weapons in your base. You also might get a commander. If you are on this team it might be best to travel in packs. You might be able to help one of the other teams by stealing flags or helping as an offense or defense agent, too, if you can get them not to shoot you in the crossfire or even on purpose!
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