Perfect Dark
How to get different codes & modes:
| Cheat/Mode: | Finish level: | Time: | Difficulty: |
| Invincibility | Area 51: Escape | 3:50 | Agent |
| Infinite Ammo | Pelagic LL Exploration | 7:07 | Special Agent |
| All Guns in Solo Mode | Skedar Ruins: Battle Shrine | 5:31 | Perfect Agent |
| Unlimited Laptop Gun Ammo | Air Force One Anti Terrorism | 3:55 | Perfect Agent |
| X-Ray Scanner | Area 51: Rescue | n/a | Any |
| Unlimited Ammo & no reloads | Air Base: Espionage | 3:11 | Special Agent |
| R-Tracker | Skedar Ruins: Battle Shrine | n/a | Any |
| Hurricane Fists | Datadyne Central: Extraction | 2:03 | Agent |
| Cloak/Invisible | G5 Building: Reconnaissance | 1:30 | Agent |
| DK Mode | Chicago: Stealth | n/a | Any |
| Be Elvis | Area 51: Rescue | 7:59 | Perfect Agent |
| Team Heads Only | Air Base: Espionage | n/a | Any |
| Jo Shield | Deep Sea: Nullify Threat | n/a | Any |
| Small People | Area 51: Infiltration | n/a | Any |
| Tiny Jo | G5 Building: Reconnaisance | n/a | Any |
| Slow Motion (Single Player) | Datadyne Research: Investigation | n/a | Any |
| Super Shield | Carrington Institute: Defense | 1:45 | Any |
| Classic Sight | Datadyne Central: Defection | n/a | Any |
| Perfect Darkness | Crash Site: Confrontation | n/a | Any |
| Enemy Rockets | Pelagic LL: Exploration | n/a | Any |
| Enemy Shields | Carrington Institute: Defnese | n/a | Any |
| Marquis of Queensbury Rules | Datadyne Central: Defection | 1:30 | Special Agent |
| Jo Single Player | |||
| Rocket Launcher | Datadyne Central: Extraction | n/a | Any |
| Superdragon | Area 51: Escape | n/a | Any |
| Sniper Rifle | Carrington Villa: hostage One | n/a | Any |
| Laptop Gun | Air Force One: Anti Terrorism | n/a | Any |
| Phoenix | Attack Ship: Covert Assault | n/a | Any |
| Psycosis Gun | Chicago: Stealth | 2:00 | Perfect Agent |
| Trent's Magnum | Crash Site: Confrontation | 2:50 | Agent |
| Farsight | Deep Sea: nullify Threat | 7:27 | Perfect Agent |
| Classic Weapons | Get all Golds on Firing Range | n/a | n/a |
| Buddies | |||
| Hit and Run | Carrington Villa: Hostage | 2:30 | Special Agent |
| Alien | Attack Ship: Covert Assault | 5:17 | Special Agent |
| Hot Shot | Area 51: Infiltration | 5:00 | Special Agent |
| Velvet Dark | Datadyne Research: Investigation | 6:30 | n/a |
Unlocking Special Assignments:
Mr. Blonde’s Revenge is unlocked by completing all solo missions in Agent difficulty or higher.
Maian SOS is unlocked by completing all solo missions in Special Agent difficulty or higher.
WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.
Duel is unlocked by finding all weapons in the solo missions and gaining at least a Bronze rating on each weapon at the Carrington Institute Firing Range.
Unlock Perfect Darkness (new difficulty setting) by beating all solo missions in Perfect Agent.
Log on at the Carrington Institute Website:
To log on at the Carrington Institute website, use the following user name and
password:
Username: solaris
Password: pal32ver21z
Enter these at the 'agents only' section of the Carrington Institute's site and you'll be granted access to a new area complete with information on "CI Scientists Missing", DataDyne files recovered, biological sampling system and intelligence reports.
To get a naked Joahna:
1. Go to area 51
2. Get out a laptop gun
3. Using the laptop gun shoot someone in the head 4 times
4. Exit the level
5. Go to the opening screen
6. Play any level and Joahna will be naked
Shortcut in Mission One:
This trick helps you in no way during the solo missions, but it's still pretty
cool. First you have to unlock the grenade launcher and actavate it. Then, in
mission one, after you get off the roof and kill the 1st guy, go through the
doors. Then kill the 2nd guy. Turn the corner and blast a grenade at the pipe.
Then go down the pipe. You will be in a small room. Blast away at the walla nd
go through! You will be in Cassandra's office! Objective one is in the bag! P.S.
This works really well to fool the other person in counter-operative mode.
Shoot outside shooting gallery:
First you must go to the basement and find the floating crate push B to grab it.
Take it in front of the shooting gallery door. Push B to let go of it and open
the door grab it again. Take it through the glass door where you shoot. Turn
around while holding onto it and let go of it while the door is open the door
shouldn't be able open now. Then go to the computer and push B and pick any gun.
You shold now be able to shoot anybody or anything outside the shooting gallery.
Using rockets and grenades you can make all of the lights go out. If you shoot
the guns in the displays they will disappear. You can shoot outside of the door
but if you go past it your gun disappears.
Where to Destroy flying cars:
In any of the levels in the DataDyne Building go to the floors where you can
look out and see cars flying. Shoot the glass and gaze out over the night sky.
Shoot any of the cars with the CMP150 and they will blow up PS: Great way to
kill people in the room next to you
BombSpy weapon:
1.1 datadyne central, go to Cassandras office and look out the windows. Shoot 3
police "cars" and a red "car" that does a spin in front of
the window for weapon: BombSpy.
Unlimited remote mines:
If you play counter-op with a level were you have remote mines you can have a
unlimited supply of then. Here`s how it goes: first you stand some where safe.
Then let the bad guy disarm your remote mine. Then when you pick it up you will
have one extra.
Cheese secret:
This is about the same as shooting out of the shooting galery. First you have to
have the Slayer. Then put the hover crate between the doors that let you enter
the firing range. Not the glass one but the wooden one. Then you stand between
the glass door and access the weapons, go to Slayer and fire a fly by wire
missile. Now you can go all the way outside. And if you look very well on the
roof you can spot a peace of cheese. Weird hun?
Knife trick:
This trick is pretty cool, it's just like the shoot out the gallery trick but
when you are at the firing range, stand in between the door and select the
combat knife. Put it on poison knife throw, and throw them at that nerd who
tells you "I've zeroed the sights, the rest is up to you ". Just keep
throwing them at him everywhere sooner or later he'll get dizzy... when you
throw the knives, his clothes will actually get bloody!!! When he looks like
swiss cheese... just walk out and look at him he will still have the knives in
him all the way through his body and head. It's really funny!
Hidden Items:
1.1 dataDyne: Defection (Perfect Agent):
Laptop Gun:The hacker will open a locked door by the elevators.
Dual Falcon: Dropped by the helmeted guard three floors down from the roof.
1.2 dataDyne Research Investigation:
Double CMP150: Make it to the weapons cache near downstairs maintenance bots
without being seen.
Proximity Mine: On perimeter of isotope room.
1.3 dataDyne Central Extraction:
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill the
first guard after taking the elevator up. Use the Key Card he drops to access
Cassandra's office. Make a hole in the right corner of the room to find the
Dragon.
2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.
3.1 Chicago Stealth:
BombSpy: Use barrels to explode dumpster near G5 building.
Double Falcon 2 (Scope): In Pond Punk bar.
3.2 G5 Building Reconnaissance:
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it
will be near the exit upstairs.
4.1 Area 51 Infiltration:
Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4.
4.2 Area 51 Rescue:
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the
right of first hall.
4.3 Area 51 Escape:
Remote Mines: Get Elvis to safety in under 36 seconds.
Double Falcon 2 (Scope): Behind you in the glass lab at start.
5.1 Air Base Espionage:
Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1
hangar.
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.
5.2 Air Force One Anti-Terrorism:
Double Cyclone: Punch the two Secret Service agents in the room straight ahead
after the start. Their Key Cards each open a closet containing a Cyclone.
5.3 Crash Site Confrontation:
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President.
6.1 Pelagic II Exploration:
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four
doors from the start. Kill him and he'll drop the Double Falcon.
6.2 Deep Sea Nullify Threat:
Proximity Mines: Just past the tunnel after the large cavern (near beginning),
kill the guard to the left. He'll cough up the mines.
7 Carrington Institute Defense:
Devastator: Save a single hostage in the information center.
8 Attack Ship Covert Assault:
Double Mauler: Kill the Skedar in the center of the bridge.
9 Skedar Ruins Battle Shrine:
Double Phoenix: Destroy two unmarked temple targets with the Devastator. The
Phoenix will appear on the ledge before the canyon.
10 Mr. Blonde's Revenge:
Double CMP150: Kill Cassandra's bodyguards near the lab elevator.
11 Maian SOS:
Double DY357 -LX: Kill guard in left containment room.
11 Maian SOS:
Psychosis Gun: On lab table at start.