Nogor is an example of things I learned from Kibosh. Instead of modeling the spikes I created separate planes and made opacity maps. That made him alot easier to animate and control, I also modeled a better neck that is alot longer then Kibosh's.

 

NOGOR

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3D ART
3D ANIMATION
2D ART
2D ANIMATION

Nogor a from the front shows he has a very simple design. I made his legs seperate from the body and gave them their own texture map.

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A very good angle to show him off. I think Nogor is a great example of how far I've come as far as modeling and texturing. Especially being aware of where bones will go and rigging.
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