Digital Monsters RPG
                                
"Are you ready.....      ......to battle?"
UnCanceled
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The D-Power
   Merry Chrsitmas! This game is currently uncanceled. Esimated time untill the full version of the game: 1-3 years. In ther mean time there will be plenty of other games for you guys to play. I am working on a game called "Digital Monsters RPG Demo 1". In this game, you have all the controlls of the real game except for menus. You can walk around a level that looks somewhat like the game's official format, talk to characters such as WarGreymon, and view digiegg stats. There might be a "Digital Monsters RPG Demo 2" that allows you to catch one digimon and train it so you can use battle controlls. Besides the demos, I'm working on "DigiMaze". It's a game where you walk in a maze as the character from the Digital Monsters RPG Demo game. There's a ten minute time limit though. Look below for downloads as games are completed and news.
                                                          
Downloads:
                                    
Digital Monsters RPG Demo 1 (delayed)
                                                 DigiMaze (coming soon)

                                  
Digital Monsters RPG DEMO 1 Walkthrough
Controlls- [up arrow= charatcer walk up, scroll through options][down arrow= character walk down, scroll through options][left arrow= character walk left][right arrow= character walk right][1,2,3,4,5,6,7,8,9 buttons= scroll through the 1st,2nd,3rd,4th,5th,6th,7th,8th,9th dialog box in messages][walk up to object= talk to object or view information (if avialable) ][ ENTER button= view main menu, exacute a command]
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In Game Play- You start off entering your desired name for when you play the demo. After that, you may check out buildings, characters, and items such as DigiEggs. In some parts of the demo, it says things like "You cannot cross this water without the help of a Seadramon", but don't worry because that Seadramon finding event comes later in the real game. You are not supposed to have all the features. For instance, you cannot acess the items feature or digimon feature. These thing may come in later Demos and in the real game.
                                          
  Game Development News

12/28/01
I was able to find out what went wrong with the program. However, no sooner do I solve the problem, another one arose. For some reason, the game glitched up. Commands were followed, but it had trouble with cooridnates and some pictures went throught others. I was using a file I had recently tried to download that was a copy of my own file to test it, but it didn't upload right. The copy file I downloaded was what I used to make the game. By overwrighting the unsucessful copy, I must've made the game more sensative to glitching up. I decided to take the game apart. I deleted everything except for the coordinate items and the glitched items. When I ran the game, everything worked alright. I might've used to much memory on the level. After all, it was 2000 by 2000 pixels. I might have to break it down into levels. It looks like pokemon Gameboy game. Even the pokemon games had levels. It's just that you switched levels when you walked in or through levels. I guess that's what I'll have to do. The show must go on. 

12/23/01
Today I was almost certain I'd get the RPG Demo up. The file I was using gliched up and none of the commands I gave it worked. This program is very sensative and one little error messes up everything. I'm gonna have to find out which of the 100 things in the game caused this. Wish me luck!
Note: Game format is no longer as shown below
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