To buy any racial ability:

Level 1 costs 2 XP

Level 2 costs 5 XP

Level 3 costs 12 XP

Level 4 costs 20 XP

Level 5 costs 25 XP

 
Racial Skill trees

 

Visions

Weavers- Loom of the Dreaming- Remove any item in your possession for the dreaming, returning it to the threads of the  Dream. This can not be used on Dreamstones. Possession is defined as having the item on your person whenever you are in game. You declare the beginning of the spell by calling “I call upon the loom.” When the spell is over you call “I return you to the loom.” This spell cost four mana per use, upon beginning the spell. One an item is returned to the Dream it is permanently removed from the game.

            Level 1: This ability takes one week

            Level 2: This ability takes 24 hours.

            Level 3: This ability takes an hour.

            Level 4: This ability takes 5 Minutes

            Level 5: This ability takes 5 seconds

 

Succubi- Glamour- this ability allows the succubus to change the appearance of the chosen character, making them uglier or more attractive, or at higher levels, gain fantastical features. This spell’s incantation is spoken in the form of a rhyming poem written by the fae. An example of  this would be “A curse thou tongue be pricked by thorns, upon thy brow shall sprout  two horns.” This transformation is now represented by makeup or props if possible, else it is represented by a tag worn by the target. The spell is broken when the afflicted character washes her face. The extent of the transformation is determined by the Succubi’s level of glamour:

Level 1-  1 point of mana - this ability can cause a mild change such as a highlight in their hair or a small wart on their face. These changes are usually barely noticeable

Level 2 l- 2 points of mana - this can include more drastic changes, including hair color, skin color, slight variations in body size, or tattoos. The changes never appear unnatural, but are drastic enough for other players to notice.

Level 3- 3 mana points - can create unnatural and fantastical, though useless changes. For example, horns that are exceptionally brittle, an extra finger, unnatural size, wings, levitation or blue skin.

(Level four and five can only be used on the caster)

Level 4 – 4 mana - Awe Strike-  the succubi can cause the victim to be so struck with its beauty or so terrified by its ugliness the victim cannot move. The succubi must make eye-contact with the victim and say “By my gaze I paralyze you.” The victim cannot take any actions so long as the succubus retains eye-contact.

Level 5- 5 mana. – Awe Strike - Same as level four ability but the incant is “By my voice I paralyze you for five seconds”

 

Nightmares - Hunger. These abilities can be used by hitting someone with a spell packet and declaring “I feed off your ________” and the appropriate emotion. This spell cost 1 mana per use. If you hit someone with a packet and they are not showing the specified emotion (i.e feigning fear to lead into an ambush.) they may declare “no effect”. The mana is still used but you gain no health.

            Level 1 - gain one point of essence by feeding of the fear of others

            Level 2 - gain two points of essence by feeding of the fear of others

   Level 3- Gain 1 point of essence for feeding off the hatred of others

   Level 4- Gain 2 points of essence for feeding off the hatred of others

   Level 5- Gain 1 point of essence every time you cause pain to others or witness the pain of others. (each time, not each point of damage)

 

Fae

 

Elementals- The Disciplines- the abilities get more spectacular per level. In the mana cost for using these abilities in combat is determined by the desired amount of damage to be done. Depending on your level their is a maximum amount of mana you can spend. You declare this spell by saying the amount of damage and the type of elemental damage, ex. “5 Flame”, or “3 Ice”, and hitting the target with a spell packet.

 

Level 1- 1 point of elemental damage

Level 2- 2 points of elemental damage

Level 3- 4 points of elemental damage

Level 4- 8 points of elemental damage

Level 5- 12 points of elemental damage

 

Elementals can choose from the following elements. If not thrown as damage, the elements can have the following effects (at the cost of one mana per use):

Fire- the ability to create heat, and fire. At level one you may be able to warm up cold food. At level two you can create small flames with minor effects, such as lighting a cigarette. At level three, you can heat metal so it can’t be held. Level 4 can create fire bolts. At level five, you can create an inferno, causing a room to heat up to about 110 degrees.

             Sky -the power of air wind andlightning. At level one you can move the flame of a candle, orknock over smallobjects. At level two you can summon a chilling breeze, or power a light bulb.At level three you can short out the power in a room, or blind someone with asharp gust. At level four you knock someone clear off there feet. At level fiveyou can summon up entire thunderclouds at will.

           

 Stone- the discipline of earth and stone. Level one youmay be able to breathe out dust. At level two you can create small rocks thesize of your hand, or perhaps a flower. At level three you can make the veryearth shiver. At level four you can create small boulders, or summon vines to doyour bidding. At level five you can make trees bend, or create fissures in theearth.

Ice- the power of frost and ice. At level one youcould chill a martini. At level two you may forst over a window so it can’t belooked through. At level three you can summon the moisture in the air to createchuks of pure ice as big as a human skull. At level four you can cause a man’sto go into hypothermia. At level five you can cause a summer’s day to become abitter winter’s night.


 

Dark Fae- Stealth

Levels 1-4 Hide Presence- this ability is represented by covering your in-game armband with the opposite arm - no character will notice you while this spell is in effect. The spell is broken when the arm is removed, another character comes within ten feet of you, or if you speak. No in game actions may be taken while hiding.

Level 1- 1 mana-cannot be used in direct sunlight. Spell is broken when you move

Level 2- 2 mana- spell is broken if you take more then 10 steps

Level 3- 3 mana- spell is broken if you take more then 20 steps, and you may now whisper.

Level 4- 4 mana- unlimited movement, and you may still whisper.

Level 5- 5 mana- Invisibility- you represent this by crossing your arms across your chest. You cannot be seen, even when you are right next to the person. However you cannot take any in game actions, when you fade in you must say “I fade in one, I fade in two, I fade in three”. At the end of this incant you are now visible and can take in game actions.

 

Guarders- Drink of blood

Strong Arm- each level adds one damage to melee attacks, cannot exceed double the base damage of any melee weapon.

Iron Skin- each level prevents one point of physical damage from normal melee weapons, to a minimum of one damage(not including cold iron, ethereal, or magical damage)

            Natural Resistance-

            Note: Natural Resistance CANNOT be bought until one has at least level 3 in Iron Skin.

Level 1- Magic damage reduced by one..

Level 2- Magic and ethereal damage reduced by one

Level 3- Magic and ethereal damage reduced by 2

Level 4- Magic and ethereal damage reduced by 3, cold iron damage reduced by one

Level 5- Magic and Ethereal Damage reduced by 4, cold iron damage no longer doubled

 

Guides- Portal- This ability opens a portal to another area. The location, time taken to create the portal, and number of people who can use the portal, is determined by the three disciplines. To declare a doorway a portal, you must attach a card that describes briefly the portals effect. Example: “One way portal to the bathroom down the hall, capacity: 3 people”. The portal cannot be used without your permission. Portal To Fae is a special ability of the portal gained at level 3 distance. When you open a portal to the Land of the Fae, the room that the doorway opens to is now considered the land of the Fae.  The room can only be occupied by people who you invite into the portal. A portal will cost 5 mana.

            Distance-

Level 1-  portal can open a path to a location 50 feet away

Level 2- portal can travel 200 feet

Level 3- Portal can travel 400 feet, or enter the land of the Fae for 5 Minutes.

Level 4- Portal can travel 800 Feet, Enter the land of the Fae for 15 Minutes.

Level 5- Portal has no range limits within the Dream Country,

Land of the Fae open for an Hour.

 Speed-

Level 1- this spell takes 10 minutes to cast

Level 2- this spell takes 5 minutes to cast.

Level 3- This spell takes 2 Minutes to cast

Level 4- This Spell takes 15 seconds to cast

Level 5- this spell is instantaneous. The caster only has to knock to attune the portal.

Capacity-

Level 1 - This portal can be used by one person and can only be one way

Level 2 - A one way portal for two people, or a two way for one person

Level 3- A one way portal for 4 people, or a two way for two people.

Level 4 - A one way portal for 10 people, or a two way for 5 people

Level 5 - No limitations on capacity in either direction.

 

Dead Gods

 

God of War- Temper – This allows a god to improve an already created weapon

 (see temper chart)

 

God of Love- Truce- This ability cost 4 mana. To use this ability you call a Cut and explain to both combatants the effects of the truce spell. In the case of Sanctify you must also place a card on the door of the room, declaring it sacred ground. When Action is called and game resumes, no offensive actions can be taken until the duration of the spell expires.

Level 1- Two people currently engaged in combat may not take offensive action against each other for 15 seconds

Level 2 - Two people currently engaged in combat may not take offensive action against each other for 1 minute

Level 3 - Sanctify- Enchant the room so that offensive actions don’t do damage. may be used there for five minutes

Level 4 - End combat- Neither combatant may engage in combat with each other for 1 hour.

Level 5- Can Sanctify and End Combat (as level 3 and 4) for up to 24 hours

 

God of Wealth- Avarice – This ability allows you to convert one point of Faith into quicksilver. Each level of this ability allows you to create one more quicksilver. This ability costs 1 faith for each time used. Example: at level one, spend 1 faith to get you get one quicksilver. At level 4, spend 1 faith to get four quicksilver.

 

God of the Harvest- Bounty – This ability creates food. Each use of this skill costs one faith.

Level 1: Create a meal that will heal up to one point of Health damage.

Level 2: Create a meal that will heal two points of Health damage, or create two level 1 meals.

Level 3: Create meals that will heal a total of 3 damage

Level 4: Instill hunger- Cause player to be consumed by hunger, making them too weak to run. This ability is packet-delivered, the incant is “Through My Wrath, I Instill Hunger”. If the target does not know what the spell does, a cut must be called to explain it to them. This spell lasts until food is consumed, and costs 6 mana

Level 5: Instill hunger- Cause player to be consumed by hunger, making them too weak to run or fight. This ability is packet-delivered, the incant is “Through My Wrath, I Instill Hunger”. If the target does not know what the spell does, a cut must be called to explain it to them. This spell lasts until food is consumed, and costs 6 mana.

 Call of the Hunt - (Usable only during Full moon or New Moon) The God chooses a Hunting party and a chosen Musical Instrument. As long as the God plays the Instrument, all members of his party gain the following benefits:

            Level 1- All party members do +1 damage

Level 2- All party members do +1 damage and reduces damage taken by one (per weapon swing) to a minimum of 1 damage

Level 3- All party members do +2 damage, and prevents 2 damage per weapon swing to minimum of 1

Level 4- All party members do +3 damage and prevents 3 damage per weapon swing to a minimum of 1

Level 5- All part members do +4 damage, and prevents 4 damage per weapon swing to a minimum of 1

 

Lost Souls

 Lost Souls do not have any racial abilities, though they may choose two primary skill trees.

 

 

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