Weavers-
Loom of the Dreaming- Remove any item in your possession for the dreaming,
returning it to the threads of the Dream. This can not be used on Dreamstones. Possession is defined as having the item on
your person whenever you are in game. You declare the beginning of the spell by
calling “I call upon the loom.” When the spell is over you call “I return you
to the loom.” This spell cost four mana
per use, upon beginning the spell. One an item is returned to the Dream
it is permanently removed from the game.
Level 1: This ability takes
one week
Level 2: This ability takes 24
hours.
Level 3: This ability takes
an hour.
Level 4: This ability takes 5
Minutes
Level 5: This ability takes 5
seconds
Succubi- Glamour- this ability allows the
succubus to change the appearance of the chosen character, making them uglier
or more attractive, or at higher levels, gain fantastical features. This
spell’s incantation is spoken in the form of a rhyming poem written by the fae. An example of this would be “A curse thou tongue be
pricked by thorns, upon thy brow shall sprout
two horns.” This transformation is now represented by makeup or props if
possible, else it is represented by a tag worn by the
target. The spell is broken when the afflicted character washes her face. The
extent of the transformation is determined by the Succubi’s
level of glamour:
Level 1- 1 point of mana
- this ability can cause a mild change such as a highlight in their hair or a
small wart on their face. These changes are usually barely noticeable
Level 2 l- 2 points of mana
- this can include more drastic changes, including hair color, skin color,
slight variations in body size, or tattoos. The changes never appear unnatural,
but are drastic enough for other players to notice.
Level 3- 3 mana points - can
create unnatural and fantastical, though useless changes. For example, horns that are exceptionally brittle, an extra finger, unnatural
size, wings, levitation or blue skin.
Level 4 – 4 mana - Awe
Strike- the succubi can cause the victim to be so struck with its
beauty or so terrified by its ugliness the victim cannot move. The succubi must make eye-contact with the victim and say “By
my gaze I paralyze you.” The victim cannot take any actions so long as the
succubus retains eye-contact.
Level 5- 5 mana.
– Awe Strike - Same as level four ability but the
incant is “By my voice I paralyze you for five seconds”
Nightmares
- Hunger. These abilities can be used by hitting someone with a
spell packet and declaring “I feed off your ________” and the appropriate emotion.
This spell cost 1 mana per use. If you hit someone
with a packet and they are not showing the specified emotion (i.e feigning fear to lead into an ambush.) they may declare
“no effect”. The mana is still used but you gain no
health.
Level 1 - gain one point of
essence by feeding of the fear of others
Level 2 - gain two points of
essence by feeding of the fear of others
Level 3- Gain 1 point of essence for
feeding off the hatred of others
Level 4- Gain 2 points of essence for
feeding off the hatred of others
Level 5- Gain 1 point of essence every
time you cause pain to others or witness the pain of others. (each time, not each point of damage)
Elementals-
The Disciplines- the abilities get more spectacular per level. In the mana cost for using these abilities in combat is determined
by the desired amount of damage to be done. Depending on your level their is a maximum amount of mana
you can spend. You declare this spell by saying the amount of damage and the
type of elemental damage, ex. “5 Flame”, or “3 Ice”, and hitting the target
with a spell packet.
Level 1- 1 point of elemental damage
Level 2- 2 points of elemental damage
Level 3- 4 points of elemental damage
Level 4- 8 points of elemental damage
Level 5- 12 points of elemental damage
Elementals
can choose from the following elements. If not thrown as damage, the elements
can have the following effects (at the cost of one mana
per use):
Fire- the ability to create heat,
and fire. At level one you may be able to warm up cold food. At level
two you can create small flames with minor effects, such as lighting a
cigarette. At level three, you can heat metal so it can’t be held. Level 4 can
create fire bolts. At level five, you can create an inferno, causing a room to
heat up to about 110 degrees.
Sky -the power of air wind andlightning.
At level one you can move the flame of a candle, orknock
over smallobjects. At level two you can summon a
chilling breeze, or power a light bulb.At level three
you can short out the power in a room, or blind someone with asharp gust. At level four you knock someone clear off
there feet. At level fiveyou can summon up entire
thunderclouds at will.
Stone- the discipline of earth and stone.
Level one youmay be able to breathe out dust. At
level two you can create small rocks thesize of your
hand, or perhaps a flower. At level three you can make the veryearth
shiver. At level four you can create small boulders, or summon vines to doyour bidding. At level five you can make trees bend, or
create fissures in theearth.
Ice- the power of frost and ice. At level
one youcould chill a martini. At level two you may forst over a window so it can’t belooked
through. At level three you can summon the moisture in the air to createchuks of pure ice as big as a human skull. At level
four you can cause a man’sto go into hypothermia. At
level five you can cause a summer’s day to become abitter
winter’s night.
Dark
Fae- Stealth
Levels 1-4 – Hide Presence- this ability
is represented by covering your in-game armband with the opposite arm - no
character will notice you while this spell is in effect. The spell is broken
when the arm is removed, another character comes within ten feet of you, or if
you speak. No in game actions may be taken while hiding.
Level 1- 1 mana-cannot be
used in direct sunlight. Spell is broken when you move
Level 2- 2 mana- spell is
broken if you take more then 10 steps
Level 3- 3 mana- spell is
broken if you take more then 20 steps, and you may now whisper.
Level 4- 4 mana- unlimited movement, and you may still whisper.
Level 5- 5 mana- Invisibility-
you represent this by crossing your arms across your chest. You cannot be seen,
even when you are right next to the person. However you cannot take any in game
actions, when you fade in you must say “I fade in one, I fade in two, I fade in three”. At the end of this incant you are now
visible and can take in game actions.
Guarders-
Drink of blood
Strong Arm- each level adds one damage to melee
attacks, cannot exceed double the base damage of any melee weapon.
Iron Skin- each level prevents one point of physical
damage from normal melee weapons, to a minimum of one damage(not
including cold iron, ethereal, or magical damage)
Natural Resistance-
Note: Natural Resistance CANNOT be bought
until one has at least level 3 in Iron Skin.
Level 1- Magic damage reduced by one..
Level 2- Magic and ethereal damage reduced by one
Level 3- Magic and ethereal damage reduced by 2
Level 4- Magic and ethereal damage reduced by 3, cold
iron damage reduced by one
Level 5- Magic and Ethereal Damage reduced by 4, cold
iron damage no longer doubled
Guides-
Portal- This ability opens a portal to another area. The
location, time taken to create the portal, and number of people who can use the
portal, is determined by the three disciplines. To declare a doorway a
portal, you must attach a card that describes briefly the portals effect.
Example: “One way portal to the bathroom down the hall, capacity: 3 people”.
The portal cannot be used without your permission. Portal To
Fae is a special ability of the portal gained at
level 3 distance. When you open a portal to the Land of the Fae,
the room that the doorway opens to is now considered the land of the Fae. The room can
only be occupied by people who you invite into the portal. A portal will cost 5 mana.
Distance-
Level 1- portal can open a path to a location
50 feet away
Level 2- portal can travel 200 feet
Level 3- Portal can travel 400 feet,
or enter the land of the Fae for 5 Minutes.
Level 4- Portal can travel 800 Feet, Enter the land of the Fae
for 15 Minutes.
Level 5- Portal has no range limits
within the Dream Country,
Land of the Fae open for an Hour.
Speed-
Level 1- this spell takes 10 minutes
to cast
Level 2- this spell takes 5 minutes
to cast.
Level 3- This spell takes 2 Minutes
to cast
Level 4- This Spell takes 15 seconds
to cast
Level 5- this spell is instantaneous.
The caster only has to knock to attune the portal.
Capacity-
Level 1 - This portal can be used by
one person and can only be one way
Level 2 - A one way portal for two
people, or a two way for one person
Level 3- A one way portal for 4
people, or a two way for two people.
Level 4 - A one way portal for 10
people, or a two way for 5 people
Level 5 - No
limitations on capacity in either direction.
God
of War- Temper – This allows a god to improve an already created
weapon
(see
temper chart)
God
of Love- Truce- This ability cost 4 mana.
To use this ability you call a Cut and explain to both combatants the effects
of the truce spell. In the case of Sanctify you must also place a card on the
door of the room, declaring it sacred ground. When Action is called and game
resumes, no offensive actions can be taken until the duration of the spell
expires.
Level 1- Two people currently engaged in combat may
not take offensive action against each other for 15 seconds
Level 2 - Two people currently engaged in combat may
not take offensive action against each other for 1 minute
Level 3 - Sanctify- Enchant the room so that
offensive actions don’t do damage. may be used there
for five minutes
Level 4 - End combat- Neither combatant may
engage in combat with each other for 1 hour.
Level 5- Can Sanctify and End Combat (as
level 3 and 4) for up to 24 hours
God
of Wealth- Avarice – This ability allows you to convert one point of
Faith into quicksilver. Each level of this ability allows you to create one
more quicksilver. This ability costs 1 faith for each time used. Example: at
level one, spend 1 faith to get you get one quicksilver. At level 4, spend 1
faith to get four quicksilver.
God
of the Harvest- Bounty – This ability creates food. Each use of this
skill costs one faith.
Level 1: Create a meal that will heal up to one point
of Health damage.
Level 2: Create a meal that will heal two points of
Health damage, or create two level 1 meals.
Level 3: Create meals that will heal a total of 3
damage
Level 4: Instill hunger- Cause player to be
consumed by hunger, making them too weak to run. This ability is packet-delivered, the incant is “Through My Wrath, I Instill
Hunger”. If the target does not know what the spell does, a cut must be called
to explain it to them. This spell lasts until food is consumed, and costs 6 mana
Level 5: Instill hunger- Cause player to be
consumed by hunger, making them too weak to run or fight. This ability is
packet-delivered, the incant is “Through My Wrath, I
Instill Hunger”. If the target does not know what the spell does, a cut must be
called to explain it to them. This spell lasts until food is consumed, and
costs 6 mana.
Call
of the Hunt - (Usable only during Full moon or New Moon) The God chooses a
Hunting party and a chosen Musical Instrument. As long as the God plays the
Instrument, all members of his party gain the following benefits:
Level 1- All party members do +1 damage
Level 2- All party members do +1 damage and reduces damage taken by one (per weapon swing) to a minimum
of 1 damage
Level 3- All party members do +2 damage, and prevents 2 damage per weapon swing to minimum of 1
Level 4- All party members do +3 damage and prevents 3 damage per weapon swing to a minimum of 1
Level 5- All part members do +4
damage, and prevents 4 damage per weapon swing to a minimum of 1
Lost
Souls do not have any racial abilities, though they may choose two
primary skill trees.