Each race has different physical characteristics which measure their fortitude. Fae, Lost Souls, and Visions have Health, representing physical damage. In addition, Visions have Essence, which measures their connection to the Dreaming. Dead Gods only have Faith which represents the divine power they have.
When you swing a weapon, you call out the amount and type of damage that you are doing with it. So for example, if you are attacking with an iron long sword that does 2 damage, you would call out �two iron!� each time you swing.
If your swing connects with your opponent�s body on anywhere except for the hands, head, neck, and groin, the opponent subtracts the damage from their health numbers. All swings must be between 45 and 90 degrees and must be delivered with a safety approved boffer weapon.
It is considered courteous to call �hit� or �ouch� or �got it� after you are hit to let your opponent know that you registered the attack.
If your opponent knows how much damage you are swinging, you don�t have to continue to call the damage; so after three swings or so, it should be clear. If you change targets, the amount of damage you are swinging, or any property of your attack changes, you have to call you damage again.
Any swings of less than 45 degrees, or more than three strikes against the same body part do not count. This is called �machine gunning� or �drum rolling�.
You are not allowed to touch your opponent in any way shape or form except for through safety-approved boffer weapons and spell packets. Any type of body contact is called �charging�. An opponent is also charging if they are close enough to you so that you can reach out and touch their torso.
Again, all weapons must be safety-approved by a safety-marshal. A list of safety marshals can be found on our website, or at the end of the rulebook. Above all, do not hurt anyone. Remember, combat is supposed to injure the person in-game, not out-of-game.
When a Fae or Lost Soul is reduced to 0 or fewer health, he will say �I phase out� and pull off his armband. This represents that the creature disappeared from the Dreaming and is lost in the Void between plains. They will rematerialize on the Dreaming in 12 hours with one health.
Cold Iron weapons do double damage to Fae.
Fae start with 8 health. Fae get one health every 12 hours- at noon and midnight. (This may not exceed their maximum hit points)
Lost Souls start with 10 health. Lost Souls get one health at noon and two health at midnight. (This may not exceed their maximum hit points) Fae and Lost Souls start out with 5 mana.
Visions
When a Vision reaches 0 health, he becomes drained. A drained Vision can use no in-game skills, may not run, and may not speak above a whisper.
When a Vision reaches 0 essence, will say �I phase out� and pull off his armband. This represents that the creature disappeared from the Dreaming and is lost in the Void between plains. He will rematerialize on the Dreaming sometime after the next sunset with one essence point. In order to do essence damage to a Vision, you must have a weapon which will call �spiritual� or �essence�. Normal, silver, cold iron (etc) weapons will not affect the essence levels of a Vision.
Visions regain one point of health every sunrise and one point of essence every sunset. At sunset, they can choose to instead spend their essence point to regain one point of health.
Visions have a maximum of 5 health and 6 essence. Like the other races, Visions start out with 5 mana.
Dead Gods do not have health or essence, they instead have Faith. Both physical and spiritual damage will affect Faith. When a Husk of a God reaches 0 or fewer Faith, �I phase out� and pull off his armband. This represents that the creature disappeared from the Dreaming and is lost in the Slumber. In 12 hours he will rematerialize on his Altar with one point of Faith.
Faith is only recovered through prayer. A player worshiping at a Husk of a God�s altar for 10 minutes will give him one point of Faith. He may only gain 6 faith per person per day in this manner. While praying, worshipers may not use any in-game skills and may not leave the vicinity of the Altar.
Dead Gods start off with 7 Faith.
When doing physical (non-spiritual/essence) damage, you may choose to call Non-lethal, representing that you are hitting with the flat of your blade, or trying to attack in a way that will not kill your opponent.
If you are dropped to 0 health from a Non-Lethal swing, you are knocked out for 10 minutes. Note that any lethal damage done to you during this period will cause you to phase out.
While knocked out, your opponents may, of course, search you and take any in-game items.
Most battle-magic spells are cast through the use of spell packets. A spell packet is a small cloth pouch of birdseed bound in a rubber band.
In-game, if someone is holding a spell packet, their hand appears to be glowing with magical aura. You can ask someone to disarm their aura (i.e. put away their spell packets), though spell packets are an out-of-game item, so you cannot steal them.
When you throw a spell, you will call out an incantation which will explain to your opponent what the spell does. You must speak the entire incantation before throwing the spell. If the spell packet hits any part of your opponent, or anything he or she is holding, (their shirt, their chest, a sword they are holding, etc) the spell counts.
The incantation for a spell will describe what the spell does. For example a spell�s incant will be �Your arms are bound to your side!� All spell effects last ten minutes unless otherwise specified by the incantation.
There are other phrases which indicate a spell�s duration or delivery method:
By My Sight indicates that as long as you are within line-of-sight of the caster, the spell effects you. You may walk behind buildings or trees, but not other people. The caster may also turn his back on you � so long as you can draw a line between you and the caster without it being blocked by trees, buildings or other physical obstructions, you are within line of sight.
By My Wand indicates that as long as the caster is pointing to you, the spell affects you. The spell caster does not have to hit you with a packet, but he does have to point to you with a magic wand of some sort. He must also call to you to get your attention so you know you are being pointed at.
By My Gaze means that the spell is delivered by eye contact. For example, if you make eye contact with someone that then says �Sleep by my gaze�, you will fall immediately asleep.
By My Voice means that anyone who hears the incantation is affected by it. For example, if you hear someone say �4 flame by my voice�, you take 4 flame damage.
You cannot just choose to cast a spell by these methods, nor can you make up your own spells. Spells need to be bought as skills or learned in-game.
If someone is hurt out-of-game, loudly call �Cut!�. If you hear someone call �Cut!� you must immediately stop what you�re doing and go down to one knee. If you see other people on one knee, they is probably a cut in effect and you should also go down to one knee.
Cuts can be used to clarify rules or describe a special scene or effect, though this will not happen often.
When the game resumes from a cut, the person who called the cut will yell �Is everybody ready? 3-2-1, Action!�
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