The Races of Fäedór
This page contains information pertaining racial adjustments that differ from the D&D norm.

Humans:  Humans are the most populous race in Fäedór having arrived from north shortly after Mesmerallun's leaving.  They do not face any class restrictions as a whole, but certain cultures prohibit certain classes as the chart below illustrates.  There may be occasional exceptions made if certain circumstances in the story line allow for a character of a certain class in a particular culture.  Of course adventurer's of a culture can pick up a prohibited class in the course of adventuring in another culture.

Culture Prohibited Classes
Aasla Barbarian, Druid, Monk, Ranger, Sorcerer, Wizard
Tendril Barbarian, Monk, Paladin, Sorcerer
Firiel Depends on Gender, Barbarian, Monk, Paladin
Free City of Xysos None
Hinterlands Barbarian, Sorcerer, Wizard
Torkonia Barbarian, Druid, Monk, Paladin, Sorcerer
Northlands Monk, Paladin, Wizard

Dwarves:  The Dwarves of Fäedór do not receive the +4 AC bonus vs. giants, as giants have not yet come to Fäedór.  Instead they receive the toughness feat at 1st level because of natural Dwarven fortitude at a young age.  Otherwise Dwarves receive usually modifiers and abilities.  There are no prohibited classes for Dwarves, but druids, monks, paladins, sorcerers, and wizards are all very rare.

Elves:  Racial Ability Adjustments are below.  Note the "sylvan elves" are more similar to the classic high elves than to sylvan elves.
    Sylvan Elves:  Preferred Class:  Ranger, rest as per Standard Elf
    Syndarin Elves:  +2 Int, Dex, -2 Str, Con, rest as Standard Elf
    Dark Elves(Mesmeratim):  +2 Dex, -2 Con,  immune to sleep and charms, Darkvision 120', Spell Resistance 8+level (this is weaker than drow), Light Blindness, +2 to Listen, Spot, and Search checks, +2 to Will saves, +4 to hide while in shadows, blind-fighting feat.

Elven Culture Bar Ftr Pldn Rngr Mnk Clrc Drd Rog Brd Scr Wzd
Syndarin Elves XX XX XX XX XX XX XX XX
Sylvan Elves XX XX XX XX XX XX XX XX

    Sylvan Elves are the classic high elves and the original elves inhabiting Fäedór.  It was they who first received the secrets of sorcery from the Myladrim.  They founded the great city of Sylvas with sorcery and dwelt there and over the rest of the continent for centuries.  When elves learned they could study magic as a discipline, it caused a divergence in the race.  The Syndarin elves skin became more pale as they studied away try to perfect wizardry, while the Sylvans continued as before.  Most of the elves that left with Mesmerallun were also Sylvan.
    Syndarin Elves used their disciplined wizardry to found their great city of Syndar and also tought their discipline to the other races through the resources of the Great Kingdom.  Syndarin elves tend to be more reserved in action than Sylvan elves.  Many Syndarin Elves have begun to journey to Tol Taurea "forested isle" to further master wizardry and to escape the shadow of Mesmerallun.
    Mesmeratim have been tainted by Mesmerallun and almost seem to be nothing more than the shadows of the elves they once were.  They first appeared with the rising of Ostogon and have spread through the Sylvan Wood as the a dark mist followed in their wake. 

Gnomes (halflings):  The Gnomes of Fäedór are a combination of standard gnomes and halflings.  Adjustments:  +2 Dex, -2 Str.  Small Size: +1 to attack rolls, and AC, +4 to hide checks, lifting/carrying at 3/4 normal and use small weapons.  Base Speed of 20 feet.  Low Light Vision of twice normal human.  +2 bonus for following skills: listen (keen hearing), alchemy (keen sense of smell), & move silently.  They also receive a +1 bonus to all saving throws as they are reasonably lucky.  Gnomes can also us speak with animals as a spell-like ability once per day with burrowing mammals (badgers, foxes, rabbits, chipmunks, etc.)  Favored Class:  Illusionist, Prohibited Classes:  Paladin.  There are small factions that train gnomes for the other unorthodox classes such as Barbarian, Bard, Monk, but these are rare.  Sorcerers also tend to be rare.
    Gnomes are a stout folk that share both human and elven qualities and have some entirely to their own.  The race appeared almost immediately after the disappearance of the Mesmeratim.  Some elves actually believed that Mesmerallun had shrunk their brethren into gnomes, but such was not the case.  Others speculate that the Gnomes are much older, but had managed to remain hidden from the rest of the world until that point.  Gnomes already knew how to work illusions, but learned other magic from the elves and dwelt among them.  The largest current population outside of Elleromensia is Pallisarmae in the Sylvan Wood.  There are also gnomes in Gadania and Xysos that have remained there since the fall of the Great Kingdom.
    They are readily accepted among the elves, but regarded with suspicion by humans who tell fairy tales about them.  There has been very little recent contact with dwarves due to geography.

Goblinoids:  The Goblinoids of Fäedór include goblins, hobgoblins, bugbears, and orcs.  Goblins are by far the most populous of the goblinoids and can be found scattered all over Fäedór.  Hobgoblins and Bugbears are usually found among the larger goblin bands and occasionally form their own bands.  Orcs are most commonly found in the Fenn and are the most unpredictable of the four.

Updated 02/09/2002

 

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