| Spell Slinger A duelist is the master of using a weapon to its fullest finesse. A rogue can catch people off guard, attacking when they least expect. The Spell Slinger rolls these together with magic, using speed, accuracy and skill to manipulate spells into Sure Striking weapons. Requirements: Skills: Spellcraft 6 ranks Feats: Weapon Focus(ray or energy missile), Point Blank Shot, Precise Shot Spellcasting: Ability to cast 3rd level spells Skills: 2+int Concentration, Knowledge(any), Scry, Ride, Craft, Profession Hit Die: d6 |
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| Level BAB Fort Ref Will Special Spells/Day 1 +0 +0 +3 +0 Quick Action 1/day, Weapon Focus, Spell Sneak Attack +1d6 +1 Existing Class 2 +1 +0 +3 +0 Uncanny Accuracy, Spell Reach 3 +1 +1 +3 +1 Shot From The Hip 1/day +1 Existing Class 4 +2 +1 +3 +1 Superior Weapon Focus, Spell Sneak Attack +2d6 5 +2 +1 +4 +1 Quick Action 2/day +1 Existing Class 6 +3 +1 +4 +1 True Strike 1/day 7 +3 +2 +5 +2 Dead Eye, Spell Sneak Attack +3d6 +1 Existing Class 8 +4 +2 +6 +2 Shot From The Hip 2/day 9 +4 +3 +6 +3 Quick Action 3/day +1 Existing Class 10 +5 +3 +7 +3 True Strike 2/day, Spell Sneak Attack +4d6 |
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| Weapon Focus: The Slinger gains the Weapon Focus feat in either Ray or Energy Missile, whichever he doesn�t already have. Quick Action(ex): At the listed number of times per day, the Slinger may choose to act as though he had rolled a 20 on his initiative roll. This must be announced before any actions have been taken, but may be used after the initiative order has been decided. He may not use this ability if he is surprised. Spell Sneak Attack(ex): Acting just like the rogues sneak attack, save that it only applies when used with a damaging spell that requires a Ranged Touch Attack, and only within 30 ft. Uncanny Accuracy(ex): The Slinger may add his Slinger level to damage when using a damaging spell that requires a Ranged Touch Attack, but only when it is within 30 ft. The extra damage is of the same type as the spell, for example a Ray Of Frost cast by a 5th level Wizard, 5th level Slinger would deal d3+5, all of which would be Cold damage. Spell Reach(su): Any spell that the Slinger knows which normally requires a melee touch attack, can now be used at a range of 30 ft. The spell becomes a Ray spell, and requires a ranged touch attack. So a Slinger could use Shocking Grasp at 30 ft range, but would need a ranged touch attack in order to hit. Shot From The Hip(ex): At the listed number of times per day, the Slinger may cast any damaging spell that requires a ranged touch attack as a free action, but the attack roll is at �5 to hit. Superior Weapon Focus: The Slinger gains an additional +1 to hit with both Ray and Energy Missile attacks. This stacks with any other Weapon Focus. True Strike(sp): At the listed number of times per day, the Slinger may cast True Strike. This requires a move equivalent action to activate. Dead Eye(ex): When attacking with any damaging spell that requires a ranged touch attack, the Slinger may add his Intelligence or Charisma(Wizard and Sorcerer respectively) to hit, instead of Dexterity. |
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