Lancer Dragoon 2

A leaping master of spears, the Lancer Dragoon is an extremely mobile class despite its use of heavy armor.

Requirements:
Base Attack: +4
Feats: Weapon Focus(half spear, short spear, or long spear), Skill Focus(jump)
Skills: Jump: 8 ranks, Tumble: 8 ranks

Skills: 2+int
Balance (Dex), Climb (Str), Handle Animal (Cha), Jump (Str), Ride (Dex), Swim(Str), Tumble (Dex)

Hit Die: d10

Level	Base Attack	Fort	Ref	Will	Special	
1	+1	+0	+2	+0	Jump Attack Auto Threat, Jump in Armor	
2	+2	+0	+3	+0	Balance in Armor, Run in Armor	
3	+3	+1	+3	+1	Tumble in Armor, Dragoon's Leap	
4	+4	+1	+4	+1	Weapon Specialization	
5	+5	+1	+4	+1	Throw Attack	
6	+6	+2	+5	+2		
7	+7	+2	+5	+2	Greater Dragoon's Leap	
8	+8	+2	+6	+2	Throw Attack Auto Threat	
9	+9	+3	+6	+3	Jump Attack Auto Critical	
10	+10	+3	+7	+3	Throw Attack Auto Critical	

Jump Attack: The Lancer Dragoon may execute a special jump attack as a full round action.  This attack is a melee attack.  If this attack successfully strikes its target then the attack is considered an automatic threat, which may be confirmed in the normal manor.  The Lancer Dragoon may make a jump attack a number of times a day equal to their level in Lancer Dragoon.

Run/Jump/Balance/Tumble in Armor: The Lancer Dragoon suffers no armor check penalty for any of these skills, and is allowed to run four times their base speed even in heavy armor.

Dragoon's Leap: The Lancer Dragoon determines the DC for a vertical jump atttempt by mutiplying the desired jump distance by three instead of by four.

Weapon Specialization:  The Lancer Dragoon may take Weapon Specialization as a feat, but must take specialization in short spear, half spear of long spear.  

Throw Attack:  The Lancer Dragoon may throw a half spear, short spear, or long spear while making a jump attack.  The character makes this attack as a free action (though only one such throw may be made a round) and then makes the jump attack melee attack.  The throw attack may be made against a different target than the jump attack melee attack.  The character may throw a weapon one-size category great than their own as a free action, but all other size category rules apply (thus a human could throw a long spear as a free action, but a gnome could not throw a long spear at all).

Greater Dragoon's Leap:  The Lancer Dragoon determines the DC for a vertical jump atttempt by mutiplying the desired jump distance by two instead of four.

Throw Attack Auto Threat:  If the Lancer Dragoon’s throw attack successfully strikes its target, then the attack is considered an automatic threat, which may be confirmed in the normal manor.

Jump Attack Auto Critical:  The Lancer Dragoon’s jump attack is now considered an automatic critical hit.  The lancer Dragoon may still roll to confirm the critical hit to attempt to critically hit again, but the attack will be considered at least a normal critical regardless of the result.

Throw Attack Auto Critical:  The Lancer Dragoon’s jump attack throw attack is now considered an automatic critical hit.  The Lancer Dragoon may still roll to confirm the critical hit to attempt to critically hit again, but the attack will be considered at least a normal critical regardless of the result.