Con Artist

Requirements 
Skills: Bluff: 8 ranks, Diplomacy 8 ranks, Disguise 8 ranks, Forgery 8 ranks, Perform(any) 3 ranks
Feats: Persuasive, Deceitful 

Skills: 8+int
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex)

Hit Die: d6

Level	Base Attack	Fort	Ref	Will	Special	Sneak Attack	
1	+0	+0	+2	+2	Skill Focus	+1d6	
2	+1	+0	+3	+3	Charm Person		
3	+2	+1	+3	+3	Undetectable Alignment		
4	+3	+1	+3	+3	Suggestion	+2d6	
5	+3	+1	+4	+4	Skill Focus		
6	+4	+1	+4	+4	Ace Up The Sleeve		
7	+5	+2	+5	+5	Charm Monster	+3d6	
8	+6	+2	+6	+6	Glibness		
9	+6	+3	+6	+6	Skill Focus		
10	+7	+3	+7	+7	Master Of Deceit	+4d6	

Skill Focus: Whenever the Con Artist gains this ability, he gains the Skill Focus feat.  He must associate it with one of the following skills: Bluff, Sense Motive, Diplomacy, Disguise, Forgery.

Charm Person:  The Con Artist can produce an effect to the spell Charm Person 1/day/point of Charisma modifier.  His effective caster level is equal to his Con Artist level.  This effect is non-magical in nature, so no spell resistance applies.  However, the victim does recieve a Will save DC 11+the Charisma of the Con Artist.  The target must be able to understand the Con Artist.

Undetectable Alignment:  The Con Artist is so adept at telling lies, that anyone trying to discern his alignment recieves no information at all.

Suggestion: Once per day, the Con Artist may produce an effect identical to Suggestion.  His effective caster level is equal to his Con Artist level.  This effect is non-magical in nature, so no spell resistance applies.  The Will saving throw associated with this is equal to the Con Artist's total Bluff skill bonus(after all misc bonuses, not including the Glibness ability).  The target must be able to understand the Con Artist.

Ace Up The Sleeve:  The Con Artist always has a backup plan.  1/day the Con Artist may reroll any one failed skill check.  He may also add +10 to to the check.  The skill must be on the class skill list for the Con Artist.

Charm Monster:  Whenever the Con Artist uses his Charm Person ability, he may instead use Charm Monster.  The DC increases to 14+the Charisma modifier of the Con Artist.

Glibness(sp):  Once per day, the Con Artist may produce an effect identical to Glibness. This effect is non-magical in nature.  His caster level is equal to his Con Artist level.

Master Of Deceit:  The Con Artist may add his Charisma modifier to all of the following skills(if they are already Charsima based, yes, that means you add it again): Bluff, Sense Motive, Diplomacy, Disguise, Forgery.