Blue Mage

Stealing other's abilities is their forte.

Requirements:
Skills: Knowledge(arcana) 3 ranks, Knowledge(planes) 3 ranks, Spellcraft 3 ranks, Any one skill: 8 ranks
Spellcasting: Ability to cast 1st level spells

Skills: 2+int
Concentration, Knowledge(any), Scry, Ride, Craft, Profession

Hit Die: d6

Level	Base Attack	Fort	Ref	Will	Special	
1	+0	+0	+0	+2	Steal Spells (5 levels)	
2	+1	+0	+0	+3	Borrow Spell-Like Ability	
3	+2	+1	+1	+3	Steal Spells (8 levels)	
4	+3	+1	+1	+4	Borrow Supernatural Ability	
5	+3	+1	+1	+4	Steal Spells(11 levels), Borrow Energy Resistance	
6	+4	+2	+2	+5	Steal Spell-Like Ability	
7	+5	+2	+2	+5	Steal Spells(14 levels), Borrow Damage Reduction	
8	+6	+2	+2	+6	Borrow Extraordinary Ability	
9	+6	+3	+3	+6	Steal Spells(17 levels)	
10	+7	+3	+3	+7	Steal Supernatural Ability	

Steal Spells(su): The Blue Mage has the ability to steal other's spells.  At will, as a standard action, the Blue Mage may make a ranged touch attack.  If he hits, he may steal up to 5 levels worth of spells from the target.  He need not take all 5 levels from one target, but he may only steal 5 levels per day.  If the spells are stolen from a caster who memorizes or prays for their spells, he may pick one off of their list.  If they are a spontaneous caster, he may choose off of their list of spells they may cast.  If the victim has multiple spellcasting classes, the Blue Mage may choose which list to steal from, but he may only steal from one at a time. Either way, the victim loses any spells or spell slots that the Blue Mage steals for the day.  After stealing the spells, he may cast any that he stole as though casting it normally.  If the spell he stole was divine, it is cast as divine, if it was arcane, it is cast as arcane.  The DC's for the spell is 10+spell level+Wisdom(if the spell is divine) or Intelligence(if the spell is arcane).  If he has not used all the spells he stole in one day, he may save a total of spell levels equal to 1/2 his Blue Mage level.  Any spells he saves count against his spells he may steal on the next day.  As he progresses in levels, he may steal more spells per day.

Borrow Spell-Like Ability(su):  At 2nd level, the Blue Mage may borrow Spell Like Abilities.  At will, as a standard action, the Blue Mage may make a ranged touch attack.  If he hits, he may steal any one spell-like ability of the victim.  While he may make as many attempts as he pleases, the Blue Mage may only steal one spell-like ability per day, thus a miss does not waste the usage.  The victim of his theft may not use that spell like ability for 24 hours. Once he steals the spell like ability, he may use it 1/day/point of Constitution he posesses, to a minimum of once per day.  At the end of 24 hours, he loses the usage of that spell like ability and may attempt to steal another.  Any DC's associated with the spell like ability is Constitution based.

Borrow Supernatural Ability(su):  As the Borrow Spell-Like Ability ability, except that it can be used with Supernatural Abilities, as opposed to Spell-Like Abilities.  Also, the number of times per day it can be used(if its not a passive ability) is equal to the number of times per day the victim could use it.  Again, the vicitim regains use of it 24 hours after it's stolen, and the Blue Mage loses its use after 24 hours.

Borrow Energy Resistance(su):  At will, as a standard action, the Blue Mage may make a ranged touch attack.  If he hits, he gains one of the Energy Resistances of the vicitim, whereas the victim loses the benefit of the chosen Energy Resistance.  While he may make as many attempts as he pleases, the Blue Mage may only steal one Energy Resistance per day, thus a miss does not waste the usage.  The victim of his theft may not use their Energy Resistance for 24 hours. 

Steal Spell-Like Ability(su):  At 6th level, the Blue Mage may keep any spell like ability that he stole indefinatly.  The victim of his theft regains the use of the power 24 hours later still, but the Blue Mage keeps his usage.  He may only have one such Spell-Like Ability stolen, but he may Borrow another in addition to the one he has stolen.  At any point, the Blue Mage may discard his current Spell-Like Ability in exchange for the one that he has Borrowed.  If he does this, he does not get to Borrow a new ability until the next day.  The number of times per day, and the DC's are unchanged.

Borrow Extraordinary Ability(su):  As the Borrow Spell-Like Ability ability, except that it can be used with Extraordinary Abilities, as opposed to Spell-Like Abilities.  Also, the number of times per day it can be used(if its not a passive ability) is equal to the number of times per day the victim could use it.  Again, the vicitim regains use of it 24 hours after it's stolen, and the Blue Mage loses its use after 24 hours.

Borrow Damage Reduction(su):  At will, as a standard action, the Blue Mage may make a ranged touch attack.  If he hits, he gains the Damage Reduction of the vicitim, whereas the victim loses the benefit of the Damage Reduction.  While he may make as many attempts as he pleases, the Blue Mage may only steal one Damage Reduction per day, thus a miss does not waste the usage.  The victim of his theft may not use their Damage Reduction for 24 hours. 

Steal Supernatural Ability(su):  As the Steal Spell-Like Ability ability, except that it can be used with Supernatural Abilities.