“This all … sounds like a gigantic waste of
time. If I was competing with the United States, I would love to have the
students I was competing with spending their time on this kind of crap … [P]eople are fooling themselves that they’re being creative in
these spaces … [T]he standard of creativity in the world, to be competitive and
be a great designer, is very hard: you have to go to school; you have to
apprentice; you have to do hard things. It’s not about, your friends like
something you did. So I think this is setting a false expectation: you can
create your own island and people come to it in a video game … and I don’t see
any correlation between that and what it’s gonna take
to be a designer and have a skill set to succeed in the world. So I go back to
what I said before: we’re amusing ourselves to death; there are good uses of
this technology, and I don’t see this as a good use of the technology.
[T]he real problem is, by democratizing
speech and the ability to post, we’ve lost the gradation for quality. The
gradation of quality was always based on the fact that words had weight—it cost
money to move them around. So there was back pressure against … junk”
[U]ltimately,
not everyone can have a million readers, because all the readers have run out
of time. So it’s a false promise to people, that they can get the big audience.
Because in the end—once [you’ve] gotten to the years when you’ve got a job,
you’ve gotta raise your kids—you’re not gonna have time for this.”
-- Bill Joy,
cofounder of Sun Microsystems, on internet gaming and blogs