Final Fantasy Tactics
Walk Through
1. Orbonne Monastery (Prologue)
Objective: Defeat all enemies!
Enemy Units: Lezales (Knight), Chemist x1, Archer x3
Difficulty Level: 1/5
Squads: N/A, Max. N/A

In this battle, you can only control Ramza.  The computer will control all other units, your allies will be marked as guest units.  Guest units are uncontrollable allies, that if die, will not get the usual 3 count.  This is because these units are needed to enhance the story.  Since you can only play as Ramza, use this battle to get used to the battle system and how to move around, attack.  If you die, don�t worry.  The guest units will finish up before you turn into a crystal.  Just watch the rest of the battle, especially the sword attacks from Agrias and Gafgarion.  If you need more help after this battle, I suggest you save the game the first chance you have, and then reset the game and use the tutorial option.  When the battle ends, you�ll see the princess being taken by a person in armor.  Ramza recognizes the person, and so begins the first chapter.

2. Magic City Gariland
Objective: Defeat all enemies!
Enemy Units: Squire x4, Chemist x1
Difficulty Level: 1/5
Squads: 1, Max. 5

This is the first �real� battle to me.  You have more control of your units. Most people do not relize that you can fight with 4 other characters, hence they go through the battle with only Ramza and Deltia getting killed in the process. To choose other character use the L1 and R1 buttons.  I suggest that Ramza go on the roof to kill the female squire.  Let Delita do what he does, keep the chemist on the ground to help heal.  The squire leader (the one who talks) has a broad sword, and does a lot more damage then the other members.  Take him down first, then the next squire near him.  By now, the female squire on the roof should be dead.  The one in the back alley should be last.  The chemist however is another story.  His abilities are Potion (+30 HP) and if the game has allowed it (each new game causes random stats) Phoenix Down (revive).  If you keep him alive too long, he be a problem.  If he�s killed, use his crystal for one of the chemists (move the chemist in the party onto the crystal) and let he/she gain an ability.  Pick one that he/she doesn�t know (all the chemist knows is potion.)  If you take a long time to defeat, don�t worry.  This is a strategy game more than a RPG.  You are supposed to take long!  If Ramza dies, you must beat all the enemies on the screen becomes the red cloud over his head disappears.  If it is does, it�s game over and I must say YOU NEED HELP!  If Delita dies, he will unable to help, but will not leave the map.  He is a guest character and won�t �die�.  There is a also good trick to do here.  After you killed all 4 squires, try and lure the chemist into middle of the roof on the only house on the �west� side.  If you can surround him, have some characters lower his HP enough to make him fall to the ground on his knees, near dead.  He will heal himself and gain 30 HP.  Do the same process again, and let him heal himself.  Any characters not fighting should pick up the treasure chests left in place of the bodies.  After awhile, the enemy chemist will gain levels from using the Potion, but the continued fighting will also allow you to gain levels and JP.  Each time you hit the chemist, you�ll gain EXP and JP.  I�ve got Ramza to level 6 as a level 4 squire, and the chemist to level 7 with chemist level 3.

3. Mandalia Plains
Objective: Defeat all enemies! or Save Algus!
Enemy Units: Squire x4, Thief x1, Red Panther x1
Difficulty Level: 1/5
Squads: 1, Max. 4

You�ll be presented with two choices at the beginning of the battle.  If you select option one, Algus can die and the battle won�t stop.  Since he�s a guest he won�t disappear like regular characters.  If option two is selected, you�ll have to keep Algus alive, no matter what.  If he dies on option two, the game is over, even if Ramza is alive.  There is nothing new here.  The thief might try to charm your female characters (if you put any in the group).  But if the thief doesn�t have that ability, he is the same as a squire.  The red panther is a monster, not a human unit.  This doesn�t give the panther anything special to talk about, he is just the same as the other units, just more powerful and has a counter attack (meaning, if you attack him, he might attack you back.  You can tell this if there is an ability below the unit you are attacking.)

This will become a random battle zone after completion.
Possible Enemies:
Chocobos, Goblins, Panthers, Morbols, Squires, Archers, Knights, Thieves, Wizards, and Oracles.
NOTE: In random battles, you won�t have the help of guest characters.  You�ll have do the battle with the units you have, but the squad is always single with a maximum of 5.

4. Sweegy Woods
Objective: Defeat all enemies!
Enemy Units: Goblin x2, Black Goblin x1, Bomb x2, Red Panther x1
Difficulty Level: 2/5
Squads: 1, Max. 4

This is your first non-human battle, but they aren�t too different than humans.  Monsters can�t gain JP, which means the abilities they have are all the abilities they can get.  You can use monster skill (squire skill) on a friendly monster to allow that monster to learn their special ability.  There are two widespread attacks that can be very damaging to the party.  The first is the bomb�s  Self Destruct.  It will kill the bomb, but will cause heavy damage to any units in the area of explosion.  To avoid this, you can avoid clumping units together, or you can kill the bomb before it can use the ability.  The bomb usually uses it only when its HP is low, so you can kill it before it has a chance.  Another ability is the Black Goblin�s Turn Punch.  It can affect units that are surrounding it.  It causes a good amount of damage too.  It only seems to use when it is surrounded by 2 or more units.

This will become a random battle zone after completion.
Possible Enemies:
Bombs, Archers, Skeletons, Knights, Goblins, Monks, Woodmen, and Wizards.

5. Slums in Dorter
Objective: Defeat all enemies!
Enemy Units: Knight x1, Archer x3, Wizard x2
Diffculty Level: 2/5
Squads: 1, Max. 4

This is a hard battle.  Three reasons.  There is an archer at the highest point on the map.  He has a long range and can hurt units badly.  The knight is a powerful enemy and can block some of the attacks with his shield.  The wizards are the main problem.  Their powerful attacks can hurt you, again if you are in clumps, the spell will hit everyone in the range, without any loss in damage (remember, this is a strategy game, not an RPG!).  Delita and Algus will go and attack the high archer, so don�t send any of your controllable units to go attack.  Instead, let Ramza attack the knight and get him killed.  Have a wizard (if you have one) cast spells on other wizards, or a squire attack the wizards at close range.  You should also have a chemist with the phoenix down ability, because the combo of spells and arrows is going to kill your units if not healed.  If you are lucky to survive long enough, the wizards will have their MP drained out.  Cancel any attacks you have placed on the wizards and instead attack other units.  The wizards usually only do around 8 points of physical damage.  Again, try to leave one enemy alive so you can get treasure chests and crystal from dead bodies.

6. Sand Rat Cellar
Objective: Defeat all enemies!
Enemy Units: Knight x3, Monk x2, Archer x1
Difficulty Level: 2/5
Squads: 2, Max. 2, 2

When you begin, you�ll see that Delita is with your first squad, Algus with the second.  Your party is spilt up, but not so badly so if you work better as a team, you can send all your units together.  However, guest units may be separated from the group.  You�ll have to storm the building.  At least one unit will stay there.  Delita will go and attack the monk that is located at the �west� door.  Algus will attack the knight at the �north� door.  You should provide backup to these characters.  They will be attacked, and may be killed.  Watch out for the archer, he can shoot above the walls and attack your units.  If you used archers before this point, you�ll wonder how he did this.  It is possible because the archer is using a bow, not a crossbow.  After you breach a door, send attacking units inside the building to attack enemies there.  They should be able to help the other group enter the building as well.

This will become Zeklaus Desert, random battle zone after completion.
Possible Enemies:
Bombs, Dragons, Ninjas, Skeletons, Behemoths, Juravis�, Goblins, Bull Demons, and Red Chocobos.

7. Thieves Fort
Objective: Defeat Miluda!
Enemy Units: Miluda (Knight), Priest x2, Thief x3
Difficulty Level: 2/5
Squads: 1, Max. 4

Here is your first �defeat a certain person� mission.  The point is to kill whoever is said in the objective and glowing in the objective screen.  You only have to kill that person to win, but other units will usually be in the way.  Get past the thieves and priests.  Watch out for the thief on the ledge to the �west�.  Miluda may expose herself, being a knight she has the battle skill abilities.  She may break weapons or armor, so watch out.  The priests can heal and revive wounded enemies.  I suggest killing them first if in range.  Again, the thieves may have the charm ability, and may use it on your female members.  If they get charmed, attack with a weak attack to snap them out.

8. Lenalia Plateau
Objective: Defeat all enemies!
Enemy Units: Miluda (Knight), Knight x2, Wizard x2, Time Mage x1
Difficulty Level: 3/5
Squads: 1, Max. 5

Even though Miluda is here, just killing her won�t stop the battle.  The enemies are tightly packed, so if you have any wizards in your group, use this to your advantage.  The time mage and wizards will be the biggest problem.  The time mage can slow, or may make your characters unable to move.  She can also cast haste on her own teammates.  The wizards will use the fact that you are also tightly packed to their advantage, casting bolt and fire spells.  The female knights have powerful attacks and kill weak characters in one slash. Keep everyone healed and protected.  Miluda will really die and you�ll have some explaining to do in the next battle.

This will become a random battle zone after completion.
Possible Enemies:
Goblins, Morbols, Geomancers, Chocobos, Dragons, Time Mages, Panthers, Priests, Pisco Demons, and Knights.

9. Windmill Shed
Objective: Defeat Wiegraf!
Enemy Units: Wiegraf (White Knight), Monk x2, Yellow Chocobo x1, Knight x1
Difficulty Level: 3/5
Squads: 1, Max. 4

This is a hard battle if you don�t follow the objective.  Don�t engage any other enemies in battle, just Wiegraf.  His Holy Sword attack is a big damage maker, and will kill most characters in one or two attacks.  Use anything against him, Archer Charge attacks, Squire Throw Stones, Wizard Black Magic, and of course, physical attacks.  If you just attack him, you should be able to defeat him.  If you must attack other enemies, kill the monk and the chocobo on the ground.  The other monk and the knight shouldn�t be much of a problem if your quick.  When Wiegraf gets to critical health, he�ll teleport away and the battle will end.

This will become Fovoham Plains, a random battle zone after completion.
Possible Enemies:
Flotiballs, Goblins, Summoners, Pisco Demons, Morbols, Monks, Juravis�, Panthers, Oracles, and Bull Demons.

10. Fort Zeakden
Objective: Defeat Algus!
Enemy Units: Algus (Knight), Knight x3, Wizards x2
Difficulty Level: 3/5
Squads: 2, Max. 2, 2

When the battle begins, you�ll see a thief holding Teta as a shield.  Zalbag will order Algus to do �it�, and he will kill Teta, and then wound the thief.  The thief will lock himself inside the fort.  If you expect Death Corps to come and fight you, it ain�t going to happen.  You�ll have fight the Hokuten Knights.  This is another hard battle if you don�t fight just Algus.  Have Ramza come and attack Algus, Delita will be killed because he charged at Algus.  The knights will make short work of him.  If you placed a wizard in the first squad, have him cast spells on Algus.  The second squad should slowly retreat and help the first squad, if needed.  You should be able to kill Algus quickly if Ramza attacks him.  Even though Algus is a knight, he has the Equip Crossbow ability and his crossbow (Night Killer) may cause darkness on a hit character.


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11. Dorter Trade City
Objective: Defeat all enemies!
Enemy Units: Thief x2, Archer x2, Wizard x2
Difficulty Level: 2/5
Squads: 1, Max. 4

After telling the story of Ramza and Delita, you find out that the person who took the princess is indeed, Delita.  You and the group head to Dorter Trade City only to be ambushed.  This battle is very easy, as Gafgarion's and Agrias�s sword attacks are no match for the enemy.  You should order your troops to attack enemies that aren�t being attack, or to finish off enemies who survived a sword attack.  Kill off the two wizards first, and the rest of the battle will be easy.

12. Araguay Woods
Objective: Defeat all enemies! or Save Chocobo!
Enemy Units: Black Goblin x1, Goblin x5
Diffculty Level: 1/5
Squads: 1, Max. 4

Here is another easy battle.  Again, the sword attacks will kill off the goblins. You should, however, kill the black goblin.  The black goblin will attack the chocobo, and killing the black goblin will allow the chocobo to live.  The chocobo won�t however will help in the battle too much, just going into the corner and healing himself or waiting for the battle to end.

This will become a random battle zone after completion.
Possible Enemies:
Goblins, Skeletons, Morbols, Panthers, Ghouls, Woodmen, Archers, and Ninjas.

13. Zirekile Falls
Objective: Save Princess Oveila!
Enemy Units: Gafgarion (Dark Knight) x1, Knight x5
Diffculty Level: 2-3/5
Squads: 1, Max. 4

Here is another cheap trick you can use to make the battle a �2� battle.  De-equip Gafgarion of all of his weapons, armor, and abilities before this battle.  He will be at around 80 HP, and can�t use his sword attacks.  If you don�t do this, his sword attacks will now hurt you and he will gain life.  The princess will cast MBarrier on herself at the beginning of the battle, and Agrias will protect her.  Don�t expect too much help from her.  After you kill Gafgarion and gain control of the bridge, the rest of the battle should be easy.  To make up for the lack of help from Agrias, Delita will use his sword spells on the knights on the other side of the falls.  His weapons and armor may be broken by the knights, so don�t let him attack the knights by himself.  You can also use the bottom of the falls to get to the other side, but it is slower and the depth is high.  If you go in a depth 2 square, you will be unable to act.

This will become a random battle zone after completion.
Possible Enemies:
Chocobos, Pisco Demons, Skeletons, Flotiballs, Cuars, Morbols, Bull Demons, Knights, Wizards, and Time Mages.

14. Zaland Fort City
Objective: Defeat all enemies! or Save Mustadio!
Enemy Units: Knight x2, Archer x2, Wizard x2
Diffculty Level: 3/5
Squads: 1, Max. 4

You can choose �I don�t want to get involved� to raise the party�s brave level by 5.  Since this is a fort city, there is a huge wall defending the city.  The narrow entrance will be the entryway for most units.  Those with high jumping ability may be able to scale the wall however.  Kill the wizards first as they will take advantage of the narrow entryway when your units enter the city.  Mustadio may take critical damage or die, so make sure you have a priest with cure and shell/protect spells.  His sniping skills such as Leg Aim (Don�t Move) and Arm Aim (Don�t Act) can help you enter the city.  If he is weak he�ll stay out of the battle, but if he is healthy, his gun attacks are very helpful.

15. Bariaus Hill
Objective: Defeat all enemies!
Enemy Units: Knight x2, Summoner x2, Archer x2
Difficulty Level: 3/5
Squads: 1, Max. 4

This is your first staged battle with probably the most annoying magicians, the summoners.  These mages have spells with a WIDE range which can ensnare most of your units in the firing range.  The spells also do high damage.  If Mustadio decides to use Arm Aim on a summoner, be thankful.  The same goes for Agrias� Stasis Sword attack, which may cause Stop on a unit.  Have some of your units attack the knights and the archers on the main hill.  Be careful not to clump up your units to avoid having many units hit by a summoner�s spell.  After you kill the summoners, the knights and archers should fall easily.  Have someone with phoenix down in the group as the archers and knights can finish off units hit by a summoner�s spell.

This will become a random battle zone after completion.
Possible Enemies:
Chocobos, Bull Demons, Bombs, Archers, Summoners, Thieves, Monks, Wizards, and Time Mages.

16. Zigolis Swamp
Objective: Defeat all enemies!
Enemy Units: Skeleton x2, Bone Snatch x1, Ghoul x2, Flotiball x1 or Morbol x1
Diffculty Level: 2/5
Squads: 1, Max. 5

If you haven�t fought ghouls before, here they are.  Because everything is undead (except the Flotiball/Morbol) you can cast cure spells as harmful spells.  I find this useful when a character who is fighting a skeleton or ghoul needs healing.  Cast cure on the unit making sure that the firing range affects any undead enemies.  Your character will gain HP, the undead enemy will lose HP.  Mustadio may use his Seal Evil snipe ability which may petrify undead enemies.  If one is petrified, they can�t take damage, but you don�t need to kill that enemy to finish the objective at hand.  A word about the marshes.  You can pass through them, just don�t stop in one.  If you do, the unit stopped will gain the poison status which will take down their HP.  Enemy units in the marsh won�t gain the poison however.  One final word, if you don�t finish the battle before the red cloud above an undead enemy disappears, the enemy may come back to life (hey, they�re undead!).  Be quick in killing everyone.

This will become a random battle zone after completion.
Possible Enemies:
Panthers, Skeletons, Bull Demons, Ghouls, Morbols, Cocatoris, Archers, Summoners, Time Mages, and Wizards.

17. Slums in Goug
Objective: Defeat all enemies!
Enemy Units: Thief x2, Archer x2, Summoner x2
Diffculty Level: 2-3/5
Squads: 1, Max. 5

Before the battle (the battle will start when you try to leave Goug), change a few members to Chemist class and equip them with Romanda Guns (bought from the Goug shop).  Now click on the swamp and the battle will start.  Use the Romanda Guns to your advantage.  Let the chemist attack anyone in range, but as with the archer, they can�t attack enemies with 2 slots of them.  Take down the summoners as they can cast Moogle which heals units over a long range.  If Mustadio dies, don�t worry about reviving him.  The chemists you put in the party will have the gun attacks.  Watch out for the archers on the �east� side.  They may suprise you if you don�t notice them.  If you didn�t get guns, advance slowly, taking down the thieves who will most likely hinder you from attacking the summoners.  After thieves, go for the summoners and then the archers.  Mustadio will join the party, but will have forgotten his snipe attacks (which really sucks).

18. Bariaus Valley
Objective: Save Agrias!
Enemy Units: Knights x2, Archer x2, Wizards x2
Diffculty Level: 3/5
Squads: 2, Max. 3, 2

Mustadio is now controllable and may help in the battle, but he�s weak and may fall to the enemies if placed in the front line.  Warning to the second squad, they will have to face a wizard and an archer.  The archer�s bows may cast poison if it hits.  Have someone with antidote in the second squad.  After the second squad beats the wizard and archer, they should come and help the first squad.  Agrias may stop units with her Stasis Sword, so if that happens, take full advantage of it and attack the stopped unit.  But of course, take down the wizard.  If you leave him alive, his spells will cause heavy damage in the group.  If needed, you should have had Mustadio learn Leg Aim, which will stop enemies.  This will most help against the knights who have only 1 square attacks.

This will become a random battle zone after completion.
Possible Enemies:
Bombs, Summoners, Archers, Chocobos, Wizards, Time Mages, Bull Demons, and Thieves.

19. Golgorand Execution Site
Objective: Defeat All Enemies!
Enemy Units: Gafgarion (Dark Knight), Knight x3, Archer x2, Time Mage x2
Diffculty Level: 4/5
Squads: 2, Max. 3, 2

Well, even if you took the Blood Sword from Gafgarion at the Falls, he has a new one, and it will hurt!  Use Mustadio�s Arm Aim and Agrias� Stasis Sword to Stop Gafgarion from using his sword.  The time mages will cast slow and stop on your units so watch out for them.  The archers and knights shouldn�t be much of the problem, but the knight attacks are powerful and they also have the broken Battle Skills.  If you need more help, have a knight in your group break Gafgarion�s Blood Sword.  Once it�s broken, he should fall easily and will teleport away like Wiegraf in Chapter 1.  This battle will take you quite some time to finish, so plan your moves carefully.

NOTE: Before going to the next battle, prepare.  The next two battles come right after each other, you only have a chance to save and work with the troops.  You can�t get to the world map until you finish battle 21 or restart from a save before battle 20.

20. At the Gate of Lionel Castle
Objective: Defeat all enemies!
Enemy Units: Gafgarion (Dark Knight), Knight x3, Archer x2, Summoner x1
Diffculty Level: 5/5
Squads: 2, Max. 1, 4

This is the hardest battle in Chapter 2.  Ramza has to fight Gafgarion alone, and the other group is ambushed by knights, archers, and a summoner who will cause trouble.  Ramza should be a knight and at least have the weapon break skill available.  If Ramza is able to break Gafgarion�s sword, that part of the battle will be much easier.  If you need help, you can go to the switch on the wall where Ramza is to open the gate.  The second squad can come and help defeat Gafgarion.  If you don�t kill Gafgarion last, you get his crystal immediately killing him, but sadly, you only get HP/MP, but it is helpful before coming to the second battle.  The summoner will cast a spell which will affect all the units in the second squad.  Have Mustadio, and Agrias team up to kill him before the spell fires off.  If it does, the second battle becomes much harder because the second group can be easily killed by the knights and archers.  Have the group stay in their position, only moving to get in to attacking range.  Again, Ramza can open the gate to help the second squad, but I don�t recommend it because if Gafgarion is still alive, he can now attack the second squad.

21. Inside Lionel Castle
Objective: Defeat Queklain!
Enemy Units: Queklain
Diffculty Level: 4/5
Squads: 1, Max. 5

This is a hard battle if you are not overly-powerful.  You�ll have to face a zodiac monster, Queklain.  I found him really easy.  My chemist used a gun on Queklain, then my level 8 Wizard followed with a flare doing 450 damage on him.  If you need help I can give some hints.  Since Queklain is a zodiac monster, one thing that most zodiac monsters use is status anomaly spells.  His spell, Nightmare, can cause units to go to sleep, or have a death sentence over their heads.  Space characters as much as possible to prevent having many units affected by his magic.  Queklain also is weak against Holy attacks, so use that to your advantage.

22. Goland Coal City
Objective: Save Olan!
Enemy Units: Mediator x1, Thief x3, Chemist x2
Difficulty Level: 2/5
Squads: 1, Max. 5

Olan will, most of the time, be on the top of the house.  He is classed as an Astrologist and he will mostly use Galaxy Stop.  Galaxy Stop may cause all enemies to be affected by anomalies such as Don�t Move, Don�t Act, or Stop.  However, I think that the Mediator is immune to Galaxy Stop, as I have never seen him affected by it.  If you have a thief in your group (or someone with the steal skill) use that character to steal Mythril Guns from the Chemists.  These guns can be bought at Goug Machine City after this fight, but it is much less traveling and random battle chances.  I didn�t say it was easy though.  Even if the thief is good, the chance of it working is usually around 30%-40%.  Don�t let that stop you, you will usually get the gun after two tries and you will disarm the chemist making him less deadly.  Watch out for the thieves.  This time they are female and may charm Ramza (which will VERY bad) or Mustadio.  The thieves have around a 80% chance for charming.  After you killed the thieves, go and help Olan by killing the Mediator.  The enemy mediator will constantly attack or cause Darkness on characters.

23. Back gate of Lesalia Castle
Objective: Defeat Zalmo!
Enemy Units: Zalmo (Holy Priest), Knight x3, Monk x2
Difficulty Level: 3/5
Squads: 2, Max. 2, 2

Alma is here in this battle and she will cast MBarrier on Ramza.  This will help Ramza defeat the Knights and Monks.  Zalmo has a two-range attack so don�t underestimate him.  Zalmo may also spend time protecting and healing his warriors.  If you get a clear shot at Zalmo, attack him.  Since you should have powerful characters (around 26-30 by now), the attacks should be strong enough.  Zalmo only has around 240 HP.  Don�t worry about Alma dying, after casting MBarrier, she won�t be in the battle directly.  She may get hit if she�s hit by monks or knights who get close enough, but even if she dies, she�s a guest and the objective doesn�t state you have to protect her.  You only have to get Zalmo to critical status, then he will teleport away ending the battle.  Another tip, after this battle, de-equip Alma of her Barette and Healing Staff.

24. Underground Book Storage Second Floor
Objective: Defeat all enemies!
Enemy Units: Lancer x3, Chemist x1, Time Mage x2
Diffculty Level: 3/5
Squads: 1, Max. 5

If you haven�t dealt with Lancers yet, they have 2 square attacks so don�t think you're safe just one space away from them.  Their attacks are also very damaging and then have very good jumping heights.  You�ll have to go down the stairs unless someone has high jumping ability (so they can go down without taking damage) or has the Lancer�s Ignore Height ability.  The middle section will be guarded by the lancers and the chemist.  The chemist has a few spells at his disposal, but they are weak and don�t help the enemy (Cure) or harm you (Fire) very much.  The bottom section contains the time mages.  The time mages will cast haste, slow, don�t act, and possibly, float.  Watch out for the Lancer�s Jump abilities as they can cause a lot of damage.  If you are lucky, the character can get out of the jump landing point before getting hit.  Take out the chemist first, he will heal and revive characters which will just make the battle harder.  There is another good enemy lock in this map.  Kill all the enemies and weaken a time mage.  Have a knight use speed break on the time mage, reducing the speed to 01.  Have Mustadio use Leg and Arm Aim to disable the time mage.  Other characters should be using accumulate (Squire Ability) to gain EXP and JP.  You can do this on most maps, but I found it out here so I mentioned it here.

25. Underground Book Storage Third Floor
Objective: Defeat Izlude!
Difficulty Level: 3/5
Enemy Units: Izlude (Knight Blade), Knight x2, Archer x2, Summoner x1
Squads: 1, Max. 5

Izlude also has the Lancer�s Jump ability and will use it throughout the battle.  He also has the Maintenance ability equipped so you can�t break or steal his items no matter what.  The battle map is like a maze, but your characters should have enough jump power to bypass the walls.  They can also use the steps if needed.  I suggest you concentrate on Izlude.  He isn�t very tough and has a low move range.  If you need to take the other people out I suggest the summoner the first and then archers.  That way the group will not have to deal with long range attacks.  That will make it easier to attack the knights and Izlude.  Also, don�t get trapped in the stairway.  It is hard to do, but if you do get trapped, the knights will rush in and attack anyone in there and you can�t pass them easily.

26. Underground Book Storage First Floor
Objective: Defeat Wiegraf!
Enemy Units: Wiegraf (White Knight), Knight x2, Archer x2, Wizard x1
Difficulty Level: 4/5
Squads: 1, Max. 5

This battle will take place in two rooms.  You�ll be in one, Wiegraf will be in the other.  Don�t clump your units to avoid getting many units affected by the wizard�s spells and so Wiegraf�s Stasis Sword attack won�t hit and stop your characters.  If you can get Agrias or Mustadio to paralyze the other enemies, the battle will become easier as you can forget about them for now and concentrate on the other enemies which will do powerful attacks.  You can have someone block the door which will hinder access to the other room.  The status anomalies happen a lot more when he attacks with a Holy Sword attack.  As with Zalmo, you�ll just need to get him to critical status to win the battle.

NOTE: Simon gives you the Germonik Scriptures after this battle.  I suggest you read it, even though it won�t make too much of a point at the moment.

27. Grog Hill
Objective: Defeat All Enemies!
Enemy Units: Squire x2, Chemist x2, Archer x1, Thief x1
Difficulty Level: 3/5
Squads: 1, Max. 5

You start at the bottom of a hill, you can use the sidewalk as a border and a walkway.  It is also useful to coordinate your characters.  The thief will try to steal items from your units, so kill her first.  The chemists will also be equipped with Mythril guns, so kill them after the thief.  The chemists can also revive their allies and provide X-Potions to them.  The squires and archer should fall easily to Agrias� Holy Sword attacks and Mustadio�s Sniping skills.  The guns and arrows will hurt and possibly kill most of your characters before you can get high enough to attack the enemy.

This will become a random battle zone after completion.
Possible Enemies:
Flotiballs, Bombs, Samurais, Chocobos, Woodmen, Knights, Panthers, Juravis, and Bull Demons.

28. Yardow Fort City
Objective: Save Rafa!
Enemy Units! Malak (Hell Knight), Ninja x3, Summoner x2
Difficulty Level: 3/5
Squads: 1, Max. 5

Another battle map with a narrow entrance.  The summoner�s spells have a big attack range as you should know by now.  This will come into effect a lot in this battle.  Malak and Rafa use spells that can randomly effect anyone in range.  The first hit will be small, but will grow if the unit is hit repeatedly.  The ninjas also pose a threat as their attacks will cause a lot of damage.  Take advantage of multiple hit abilities (Agrias� Lightning Stab, Monk�s Earth Stab) to eliminate many characters at once.  Rafa will usually be outside the fort, so she will have adequate protection.

29. Yuguo Woods
Objective: Defeat all enemies!
Enemy Units: Time Mage x2, Wizard x2, Gust x1, Revenant x1, Ghoul x1
Difficulty Level: 3/5
Squads: 1, Max. 5

This is one of the most annoying battles.  The time mages have the basic annoying spells such as Slow, Don�t Move, Don�t Act, and Stop.  The three classes of ghost can move nearly anywhere on the map, and use Sleep Touch a lot.  The �human� units have low HP so you should be able to defeat them easily.  Also know that the revenant also has Drain Touch to use and can suck the HP out of a character.  The ghosts also can be revived after the death count is over.

This will become a random battle zone after completion.
Possible Enemies:
Goblins, Woodmen, Archers, Ghouls, Skeletons, Time Mages, Panthers, and Samurais
NOTE: The next battles are of a three-part battle series with only saving and reconfiguring your troops available between fights.

30. Gate of Riovanes Castle
Objective: Defeat all enemies!
Enemy Units: Malak (Hell Knight), Knight x3, Archer x3
Difficulty Level: 3/5
Squads: 2, Max. 2, 3

The knights and Malak shouldn�t be much of a problem.  Dispose of them quickly and watch out for the archers.  They are all located on the top of the castle and will use the height to attack your units from afar.  Since you have to defeat all enemy characters, taking down the archers is a hard, long task.  The knights and Malak will block the way to the archers.  When you reduce Malak to critical HP, he�ll teleport away followed by Rafa, his sister.  One knight has feather boots which allows him to walk on the water without penalty.

31. Inside of Riovanes Castle
Objective: Defeat Wiegraf!, (Second Part) Defeat Velius!
Enemy Units: Wiegraf (White Knight), (Second Part) Velius (Warlock), Archaic Demon x3
Difficulty Level: 6/5
Squads: 1, Max. 1, (Second Part) 1, Max. 5

Proclaimed by many people as the hardest battle in all of FFT.  Well it is.  The first part has Ramza must fight Wiegraf all by himself, and the Holy Sword attacks from him will cause major damage to Ramza and also may be effected by the status anomalies caused by the Holy Sword attacks.  The best thing to do is to get rid of all your potions (leave the Hi and X potions) and equip Ramza with the Auto Potion chemist reaction ability.  This will allow Ramza to heal himself and be able to attack Wiegraf.  If you don�t have the Auto Potion ability, you must balance out your healing and offense, but you won�t be able to attack Wiegraf if you used a potion.  The best class for Ramza to be in this battle is a ninja.  Since a ninja can attack with two weapons, he�ll do a lot of damage to the 300 HP Wiegraf.  Buy some assassin knives from the nearby Yardow Fort City.  I�ve killed Wiegraf in two turns with the Ninja Ramza.  If you are able to take out Wiegraf, he changes into Velius, another Zodiac Monster.  He will be backed up by 3 Archaic Demons.  The Archaic Demons are very powerful with their spells and can cause a big amount of damage to a large area.  Velius can petrify your characters and likes to use Cyclops, a spell that does around 250 HP of damage, with a good range, but luckily, a long charge time.  The easiest way to win this part of the battle is to concentrate all your attacks on Velius.  He has around 900 to 1000 HP so have some big attackers in your squad.  If you can defeat this battle, consider chapter three done although there is one more battle.

NOTE: The battle does not officially end when Wiegraf changes into Velius. This means that any status changes you may have, good or bad, will still exist on you. You can use this to your advantage by using Yell and Accumulate on yourself before you kill Wiegraf. Basically, you avoid him, raising your speed and physical attack power to insane levels. The problem here is avoiding Wiegraf, so an auto-potion is very helpful here because he can hit you from time to time. When you do manage to raise your speed high enough, the battle with Velius will be considerably easier.

32. Roof of Riovanes Castle
Objective: Save Rafa!
Enemy Units: Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)
Difficulty Level: 3/5
Squads: 2, Max. 2, 2

Well, you might think that Elmdor (the marquis you saved in chapter one) would owe you.  But, if you�ve read the rumors in the bars lately, he�s dead, or supposed to be.  Anyway, the assassins have very powerful attacks and Elmdor uses Samurai skills.  The assassins use Switch Stick (Stop 100%) and Stop Bracelet (Dead 100%).  Elmdor can also counter-attack before you attack (Monk reaction ability, Hamedo).  The three enemies cannot be affected by status anomalies, so don�t waste a turn on that.  The easy way to finish this battle is to take one character to critical status and all three will warp away.

33. Doguola Pass
Objective: Defeat all enemies!
Enemy Units: Knight x1, Lancer x2, Wizard x2, Archer x1
Difficulty Level: 3/5
Squads: 1, Max. 5

The two wizards pose a big threat.  They have high level spells which can effect the whole group if packed tightly together.  Eliminate them and the rest of the battle should be easy.  But watch out for the Lancer�s Jump abilities.

This will become a random battle zone after completion.
Possible Enemies:
Archers, Chocobos, Knights, Juravis�, Panthers, Monks, Woodmen, Bull Demons, and Behemoths

34. Bervenia Free City
Objective: Defeat Meliadoul!
Enemy Units: Meliadoul (Divine Knight), Archer x2, Summoner x2, Ninja x1
Difficulty Level: 3-4/5
Squads: 2, Max. 3, 2

If you have your units equipped with the Lancer�s Ignore Height ability, the battle will be a little easier.  If you don�t, getting to where the enemy is will be a long hike, and the archers and summoners will make it as hard as possible.  Meliadoul uses Mighty Sword attacks, which can break a weapon and cause HP damage to the unit targeted.  If the unit does not have the item that should be destroyed by the sword attack, the attack causes no damage.  I would also place a thief in one of your squads.  Try and steal Meliadoul�s Defender Sword (stopping her from using Mighty Sword) and Chantage Perfume (Accessory).  Both are not sold in stores and are ultra-rare and powerful.

35. Finath River
Objective: Defeat all enemies!
Enemy Units: Black, Red, or Yellow Chocobo x5, Uribo or Black, Red, or Yellow Chocobo x1
Difficulty Level: 3/5
Squads: 2, Max. 3, 2

Attack of the chocobos!  As you should know by now, the yellow chocobo can heal.  However, the red and black chocobo have good offensive spells such as Choco Ball and Choco Meteor.  The most frustrating part of this battle, is that the yellow chocobo(s) will heal any enemies who you weren�t able to kill.  If you are lucky to have mostly yellow chocobos, the battle will be short.  Most of the time however, you�ll have to face a mixed bag.  And if you get to fight Uribo, be sure to poach his skin as it is very rare.

This will become a random battle zone after completion.
Possible Enemies:
Archers, Chocobos, Knights, Pisco Demons, Bull Demons, Red Panthers, Oracles, Morbols, Trents, and Red Dragons

36. Church outside the Town
Objective: Defeat Zalmo!
Enemy Units: Zalmo (Holy Priest), Knight x3, Oracle x2
Difficulty Level: 3-4/5
Squads: 1, Max. 5

Another battle which is easier with high jumping characters, or with the Lancer�s Ignore Height ability.  That way, you can get to Zalmo mush easier, because you can bypass the knights and oracles.  Otherwise, you�ll have to pass the knights, go around the back of the church, pass the oracles, then go to where Zalmo is.  Zalmo himself isn�t a problem.  He�ll spend a turn healing himself with Cure 3 if you damage him severely.  Then you can capitalize on his charge time, or attack any remaining knights or oracles.

37. Bed Desert
Objective: Defeat Balk!
Enemy Units: Balk (Engineer), Knight x2, Archer x2, Wizard x1
Difficulty Level: 3/5
Squads: 1, Max. 5

Because of a cheap attack by Balk, the whole group will be affected by poison at the beginning of the battle.  You can use Esuna, Stigma Magic (monk), or Antidote.  But your levels should be high enough that the poison doesn�t bother too much.  The knights are far away from the main battle, so don�t worry about them for now.  The archer could be a problem, as the same with the wizard.  However, the biggest problem is Balk.  Since he�s an engineer, he can snipe just like Mustadio.  Also, he has the rare Blast Gun, a gun that shoots Ice spells at a random strength.  The Blast Gun is a good steal, and it will also disable Balk�s attacks.

This will become a random battle zone after completion.
Possible Enemies:
Bombs, Panthers, Flotiballs, Skeletons, Bull Demons, Behemoths, and Steel Hawks

38A. South Wall of Bethla Garrison
Objective: Defeat all enemies!
Enemy Units: Knight x3, Archer x2, Ninja x1, Thief x1
Difficulty Level: 3/5
Squads: 1, Max. 5

The thief, ninja, archers will all be placed on the side walls, giving them a good height advantage.  The knights are at the far opposite end from you, so don�t worry about fighting them for now.  Take out the ninja, thief, archers, and knights, in that order.  I find this the easier of the two choices because there are no spell-casters in this battle.

38B. North Wall of Bethla Garrison
Objective: Defeat all enemies!
Enemy Units: Archer x2, Monk x1, Summoner x1, Lancer x2
Difficulty Level: 3/5
Squads: 1, Max. 5

There is a big height difference in the this battle.  Again, if someone has the Ignore Height ability, the battle will be a little easier.  The summoner again has his powerful spells to his disposal, so eliminate him first.  After the summoner go for the monk, lancers, and archers, in that order.

39. In Front of Bethla Garrison's Sluice
Objective: Open water gate at Bethla Garrison
Enemy Units: Wizard x2, Archer x2, Knight x4
Difficulty Level: 3/5
Squads: 2, Max. 3, 2

This is the only battle that divulges from the basic three objectives (save, defeat all, defeat one).  So, you can kill everyone and gain lots of EXP and JP (Accumulate is my favorite EXP and JP gainer).  The two knights stationed at the switches cannot move out of that spot, so you only really have 6 enemies to face.  Your two squads can join up, but it is easier if you work separately.  Get rid of the wizards first, then the knights, and then the archers.  The only way to win the battle, is to kill the knights guarding the switches, wait till their body disappears, then only Ramza can flip the two switches to release the waters, ending the battle.

40. Germinas Peak
Objective: Defeat all enemies!
Enemy Units: Ninja x1, Archer x3, Thief x2
Difficulty Level: 3-4/5
Squads: 2, Max. 3, 2

The battle map is very steep, so most ranged attacks won�t work.  The archers will, however, take control of the high center peak, and fire bows from afar.  Keeping the group separated may or may not work, depending on the offensive and defensive capabilities of the units.  I like to combine the group in this battle so the battle will be easier.

This will become a random battle zone after completion.
Possible Enemies:
Panthers, Juravis, Bull Demons, Dragons, Plagues, Archers, Summoners, and Behemoths.

41. Poeskas Lake
Objective: Defeat all enemies!
Enemy Units: Revenant x2, Oracle x1, Archer x2, Summoner x1
Difficulty Level: 4/5
Squads: 1, Max. 5

More undead enemies.  Remember, undead enemies may come back to life after the death count so be prepared for anything.  The revenants should not be too much of a problem, the only problem should be the sleep touch.  The oracle and summoner present the most problem, their attacks are powerful.  After they are killed, you can steal the Ultimus Bows from the ghostly archers (rare bow), or just kill them off to finish the battle.

This will become a random battle zone after completion.
Possible Enemies:
Bombs, Ghouls, Skeletons, Behemoths, Cocatoris, Archers, Red Dragons, Wizards, Monks, and Minitaurus.
NOTE: The next three battles are of a three-part battle series.  Since you are going to be facing the undead Elmdor, get some items that work well against the undead.  If you have the money get five Angel Rings and five 108 Gems for all the characters who will fight.  It will cost you 175000 to do this, but at this point you should have well over 600,000.  As with previous battle series, you can save and re-configure the troops between the battles.

42. At the Gate of Limberry Castle
Objective: Defeat all enemies!
Enemy Units: Celia (Assassin), Lede (Assassin), Apanda x4
Difficulty Level: 5/5
Squads: 1, Max. 5

If you made Ramza a squire here (which I suggest), he can learn the Ultima spell. The quick way to win this battle is to take one assassin to critical status, so that both will teleport away, ending the battle, regardless of any apandas.  The apandas know all three levels of the Bio spell and can also petrify units.  Celia and Lede can use Switch Stick to Stop characters, or Stop Bracelet to kill characters.

43. Inside of Limberry Castle
Objective: Defeat Elmdor!
Enemy Units: Elmdor (Arc Knight), Celia (Assassin), Lede (Assassin)
Difficulty Level: 5/5
Squads: 1, Max. 5

Same battle as last, only harder due to the addition of Elmdor.  Elmdor has the full armament of Genji (except Genji Sword), and the Masamune Sword.  Taking out his sword may or may not help, since he may has the Martial Arts ability equipped which allows him to attack with bare hands powerfully.  Elmdor also likes to use Blood Suck on your characters (Blood Suck is canceled by the 108 Gems Armlet) which will turn the unit into a blood-sucking character.  A character that is effected will be uncontrollable and will attack the nearest unit friend or enemy to gain HP.  To heal the unit, use Holy Water.  If you kill the assassin, they turn into Ultima Demons, but are easier compared to the assassins, and Ramza can again try and learn Ultima, if the demons decide to cast it.  A good way to be able to steal Elmdor�s items (supplied by Wesley Yue) is to lower his brave points to 00 so he can�t use his Blade Grasp reaction, and he�ll become a chicken.  Then have a knight use speed break on him, until his speed goes down to 01.  This will disable him for about 40-50 turns (meaning, after his turn, if he�s at 01 speed, his next turn will come 40-50 turns later).  Wesley also suggests to take his shield first to raise the stealing percentage of success.

44. Underground Cemetery of Limberry Castle
Objective: Defeat Zalera!
Enemy Units: Zalera (Angel of Death), Knight x2, Bone Snatch x1, Living Bone x1, Skeleton x1
Difficulty Level: 3/5
Squads: 1, Max. 5

Elmdor will retreat, and change into another Zodiac monster, Zalera.  Zalera�s anomaly spell causes Sleep or Confusion.  The way to treat this is to attack that character to get him out of that state.  Meliadoul will come from behind to help you, and she will attack the skeletons.  The undead knights like to use break attacks, and most of the time the break attack works.  This is an easy Zodiac monster fight, because you have Orlandu on your side with his many sword skills.  You�ve faced the skeletons before many times, so have any characters not fighting the knights or Zalera help Meliadoul kill the skeletons.  As always, they may come back to life.

45. Inside of Igros Castle
Objective: Defeat Dycedarg!
Enemy Units: Dycedarg (Lune Knight), Knight x5
Difficulty Level: 4/5
Squads: 1, Max. 5

In this battle, you�ll be assisted by Zalbag, another brother of Ramza.  Zalbag will destroy Dycedarg, but then Dycedarg, will turn into Adramelk.  Before that happens, try and get as many people as possible onto to the top part of the castle.  The knights shouldn�t be much of problem when facing Orlandu�s sword attacks.  If needed, you can have a thief steal a Defender sword from Dycedarg, but it�s not necessary.  Adramelk can cause status anomaly spells, and some of the summoner�s spells, namely Leviathan and Bahamut.  These spells cause big damage over a wide area.  If units are clumped together, most of them will die most likely.  Kill Adramelk fast to avoid having major losses.
NOTE: The next three battles are of a battle series.  Prepare before going to Murond.

46. St. Murond Temple
Objective: Defeat all enemies!
Enemy Units: Priest x1, Geomancer x2, Summoner x1, Mediator x2
Difficulty Level: 3/5
Squads: 2, Max. 3, 2

The most problematic unit on this map is the priest.  He is the healer of the group and can raise units.  He can also cure and raise multiple units with his Math skills.  With Math skills, he can also cure and raise your units if they are in the Math calculation.  After the priest, attack the summoner.  The second squad should have finished off the mediators by now.  Now, go for the geomancers as I see them as the least threat.

47. Hall of St. Murond Temple
Objective: Defeat Vormav!
Enemy Units: Vormav (Divine Knight), Rofel (Divine Knight), Kletian (Sorcerer)
Difficulty Level: 4/5
Squads: 1, Max. 5

Vormav and Rofel can use powerful sword attacks, and Kletian can cast powerful spells.  Have Orlandu and Meliadoul use Hellcry Punch on the Divine Knights, to disable their sword attacks.  The easy way to win this battle is to take down one enemy to death, so that all three will teleport away.  The one to take down is Kletian, as he has low HP and weak defense.

48. Chapel of St. Murond Temple
Objective: Defeat Zalbag!
Enemy Units: Zalbag (Arc Knight), Archaic Demon x2, Ultima Demon x1
Difficulty Level: 4/5
Squads: 1, Max. 5

The Ultima demon here may cast Ultima, so if Ramza hasn�t learned it yet, here is his last chance.  Zalbag can use Blood Suck on your characters, so have the 108 Gems you used for Elmdor equipped here.  I suggest just attacking Zalbag since he only has around 550 HP.  The spells of the Archaic Demons and Ultima Demon may harm your party if you drag the battle too long.  Try to finish this battle quickly.

49. Underground Book Storage Fourth Floor
Objective: Defeat all enemies!
Enemy Units: Knight x3, Monk x2, Archer x1
Difficulty Level: 1/5
Squads: 1, Max. 5

Yawn.  Old enemies, nothing new, Orlandu�s sword attacks.  You guess the rest.

50. Underground Book Storage Fifth Floor
Objective: Defeat Rofel!
Enemy Units: Rofel (Divine Knight), Wizard x2, Summoner x2, Time Mage x1
Difficulty Level: 3/5
Squads: 1, Max. 5

Rofel is backed up by a full magic army, so unless you have some very low faith members (Worker 8), this is a hard battle.  If you can break or steal Rofel�s Save the Queen sword, he can�t use his Mighty Sword attacks, and will be nearly powerless.  He will also lose the protection provided by it.  For a quick end, just attack Rofel.  As always, watch out for the attacks from the magicians.

51. Murond Death City
Objective: Defeat Kletian!
Enemy Units: Kletian (Sorcerer), Samurai x2, Ninja x2, Time Mage x2
Difficulty Level: 3/5
Squads: 2, Max. 3, 2

This is another easy battle.  Since Kletian is in front of his troops, you can get a head start at causing damage.  He only has around 400 HP, so this should be an easy battle.  Just watch out for his other troops if you fail to kill him quickly.

52. Lost Sacred Precincts
Objective: Defeat Balk!
Enemy Units: Balk (Engineer), Chemist x1, Hyudra x1, Hydra x1, Tiamat x1, Dark Behemoth x1
Difficulty Level: 5/5
Squads: 2, Max. 3, 2

Okay, now this is a battle.  Balk and the chemist have very powerful guns, and I would say steal them, but the monsters in this battle are VERY powerful.  If Balk hides behind the monsters, the battle is going to be hard since you have to kill the monsters to get a shot at Balk.  However, if Balk gets in front of the monsters, take advantage, and charge at him with full force.  Just kill Balk, because if you try to kill the monsters, you�ll be surrounded and Balk and the Chemist will attack from afar with damaging attacks.

53. Graveyard of Airships
Objective: Defeat Hashmalum!
Enemy Units: Hashmalum (Regulator)
Difficulty Level: 5/5
Squads: 1, Max. 5

Hashmalum can fire powerful spells with a wide range at your party.  Space out your characters as much as possible, and have a healer in your party.  He also have status anomaly spells which will mess up the your group.  He has high HP (around the 1000 to 2000 area) so this is going to be a long battle.  Use powerful attacks like Agrias� or Orlandu�s Sword attacks, powerful magic spells and so on.  Don�t waste any phoenix downs trying to revive Alma, she won�t help and usually Hashmalum will kill her anyway.

54. Graveyard of Airships
Objective: Defeat Altima!
Enemy Units: Altima, Ultima Demon x4
Difficulty Level: 5/5
Squads: 1, Max. 5

When this battle begins, the middle pillar will blown away so you can move easier.  The Ultima Demons should be able to fall to Orlandu�s sword attacks.  You can try and revive Alma, but again she will probably be killed again.  You can go and beat the Ultima Demons, or concentrate on Altima.  She has powerful spells and attacks, so attack from afar, most likely with Mustadio and Orlandu.  If you manage to defeat her, you�ll begin another battle.  Any Ultima Demons remaining will go away.  This part is a little easier since the demons are gone, so concentrate on Altima and heal when necessary.  You should have a group capable of beating her.  After you defeat Altima the second time, you have finished the game.
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