Description         &S&c&a&t&t&e&r&e&d [2-4 Player]
Description         -------------------------------
Description         
Description         The annals of history will only remember the cunning of the victor, the defeated shall have their atoms scattered to the corners of the universe, lost and forgotten. A very large map with resource pockets scattered about.  Good for players who enjoy longer games.
Description         
Description         This map and its background are from the original Relic Map "Scattered", ported directly from Homeworld. Thanks to /Downslope\ for his insistence.
Description         
Description         SETTINGS: Injections off, Crates off.
Description         HW:C Port: Dylov (dylov@ntlworld.com)
Description         VERSION: 1.1 (28th October 2000)


Font            Arial_b12.hff
Color           255, 200, 0
DropShadow      Yes

; DEFAULT SETTINGS:
;type.flag                      BIT1     ; destroy mothership
;type.flagNeeded                BIT1     ; FLAG: destroy mothership

;type.flag                      BIT2     ; capture capital ship
;type.flagNeeded                BIT2     ; FLAG: capture capital ship

type.flag                      BIT3     ; research
type.flagNeeded                BIT3     ; FLAG: research

;BIT4 = bounties - Obselete!

;type.flag                      BIT5     ; enable harvesting
;type.flagNeeded                BIT5     ; FLAG: enable harvesting

;type.flag                      BIT6     ; resouce injections
;type.flagNeeded                BIT6     ; FLAG: resource injections

;type.flag                      BIT7     ; resouce lump sum
type.flagNeeded                BIT7     ; FLAG: resource lump sum

;BIT8 = password protected - only let the user change this

;type.flag                      BIT9     ; unit caps
;type.flagNeeded                BIT9     ; FLAG: unit caps

;type.flag                      BIT10    ; fuel burn
;type.flagNeeded                BIT10    ; FLAG: fuel burn

;type.flag                      BIT11    ; allied victory
;type.flagNeeded                BIT11    ; FLAG: allied victory

;type.flag                      BIT12    ; crates
type.flagNeeded                BIT12    ; FLAG: crates

;type.flag                      BIT13    ; carrier only
;type.flagNeeded                BIT13    ; FLAG: carrier only

;type.flag                      BIT14    ; hyperspace
;type.flagNeeded                BIT14    ; FLAG: hyperspace

type.numComputers              0
type.startingFleet             1
type.bountySize                3        ; turn off bounties (3 = off)
type.startingResources         2
;type.resourceInjectionInterval 10000
;type.resourceInjectionsAmount  2000
;type.resourceLumpSumTime       19200
;type.resourceLumpSumAmount     2000
