Our Video Game Software and Hobby Club

Who we are
Though we foster every member running their own project, our current
focus is a browser adventure game featuring various real-life and cartoon animals. The Beta for this is up and running! You've simply got to try it! Future work includes improving the 3D engin which is planned to be InVentor format compatible (like the image in the background)l. The game will be PC based and offer fractal animation as well as cross-game non-player character learning. You can now download the cross-game non-player character learning TSR right now!
Our other projects center around various members' hobbies ranging from
pet-care and board-games to aformentioned video-game/Artificial Intelligence programming. This offers a base of models and ideas for us to work with. We encourage information exchange as well as members running (and hopefully reaping profits/royalties from) their own projects. Contact [email protected].

Services
Some services we provide club members include:
Getting programmers started in the field of game programming.
Getting Artists and programmers acquanted.
A forum for information interchange.
Ownership of ones own projects and royalties for helping others'.
Confidentiality Agreement rough drafting.
We are based in Ann Arbor, Michigan. However, most of our members telecomute at their convenience. To gain membership, please contact [email protected] with your background and interests.

Members
Some members include:
Product Direction Support: Mike "The Piglet" Yang
Artwork: Citizen Quan and
Beta Testing and Artwork: Big Drew "The Phox" Vaughan


Previous work
QuickTime Animation from my Virtual Reality Class Project.
By me, Keith Fry and Brett Bandsma. Special thanks to ViewPoint for the starter objects and G. Dodd for teaching a great class.
Robot ShadowBoxing


While I'm at it, here's something I did for Ramirez's Photoshop class last term:
Bugs Bunny Bowling by me :) Also, here's
Spirit.gif by me as well.
More of my work.



Back to the Way of the Rabbit!





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