Who we are
- Though we foster every member running their own project, our current
- focus is a browser adventure game featuring various real-life and
cartoon animals. The Beta for this is up and running! You've simply got to try it! Future work includes improving
the 3D engin which is planned to be
InVentor format compatible
(like the image in the background)l.
The game will be PC based and offer
fractal animation as well
as cross-game non-player character learning.
You can now download the cross-game non-player character learning
TSR right now!
- Our other projects center around various members' hobbies ranging from
- pet-care and board-games to aformentioned video-game/Artificial Intelligence
programming. This offers a base of models and ideas for us to work with.
We encourage information exchange as well as members running (and
hopefully reaping profits/royalties from) their own projects. Contact
[email protected].
Services
- Some services we provide club members include:
-
Getting programmers started in the field of game programming.
Getting Artists and programmers acquanted.
A forum for information interchange.
Ownership of ones own projects and royalties for helping
others'.
Confidentiality Agreement rough drafting.
- We are based in Ann Arbor, Michigan. However, most of our members
telecomute at their convenience. To gain membership, please contact
[email protected]
with your background and interests.
Members
Some members include:
-
Product Direction Support:
Mike "The Piglet" Yang
Artwork:
Citizen Quan and
Beta Testing and Artwork:
Big Drew "The Phox" Vaughan
-
Previous work
QuickTime Animation from my
Virtual Reality
Class Project.
By
me, Keith Fry and Brett Bandsma.
Special thanks to
ViewPoint for the starter objects
and G. Dodd for teaching a great class.
-
Robot ShadowBoxing
- While I'm at it, here's something I did for
Ramirez's Photoshop class last term:
-
Bugs Bunny Bowling by me :) Also, here's
Spirit.gif by me as well.
More of my work.
Back to the Way of the Rabbit!