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Use the headset to the max: The
headset is a wonderful thing, so use it often. Always stay
in communication with your team members. Tell location, condition,
or whatever else. When youre dead, chat with your other
K.I.A. teammates about strategies for next round. The headset
is just waiting to be used, so why wouldnt you?!
high: Yes, it does matter where you shoot your enemy.
If youre aiming at their feet, chances are youll
wind up dead. Aim around their chest and head for better survival.
Targeting in close-range can be a problem in SOCOM,
but it eventually becomes a second nature.
Cover:
Always try to travel in stealth. Hide behind rocks, shrubbery,
foliage, and so forth. Zipper Interactive has made the environments
very realistic with lots of places to cloak, so never travel
in an open area unless you have a death wish in hand (or the
opponent has terrible aim). Tall grasses are particularly
good to travel in while proned during jungle levels. The desert
maps dont have quite the cover that the jungle environments
do, but theres still no excuse for not being stealthy.
All the maps have some form of protection: boxes, foliage,
boulders, walls, you name it.
Sensitivity: The options menu allows
you to set your joystick sensitivity as well as other things.
Its very important that you change this to your fortè,
otherwise problems may occur. Mess around with each level,
swap things, and so on. Once you find the one you like, keep
it and the game will play much more smoothly (and your kills
should increase). Otherwise targeting can become a huge pain
in the neck.
Change stances: Most people already
do this, but if youre not, you should probably think
that over. Proning (lying down) is very convenient for sniping
and sneaking around. Crouch down at all times possible. Why?
Because your accuracy improves and youre a smaller mark
for opponents.
Dont
be trigger happy: SOCOM has a very realistic recoil.
Therefore, the more youre on the trigger, the worse
your accuracy gets. The best thing is to fire in small, rapid
bursts (about 2 or 3 rounds) with an automatic weapon. If
your weapon is semi-automatic, you dont need to worry
about this. Machine guns also dont need to worry much
about this, but you shouldnt tape down the trigger button
either.
Be a good team player: Always work
with your teammates, dont be a rebel. Youre not
going to get a kill in lots of games, which isnt a problem.
But if you organize the attacks, then youve already
done more than most all those players who got kills. Dont
be about the glory, thatll come when your team wins.
Travel in groups: Anyone whos
played other online shooters should be familiar with this
concept: youre more likely to live with a group of allies
than on your own. Many SOCOM players will care less
about this strategy, but be the one who organizes it if no
other players are willing. If this even means tagging behind
another stubborn player, then do that also. It can easily
determine if your team wins or not. Read later about group
maneuvers.
Dont be stupid: Dont.
Be. Stupid. Three simple words that are so important you cant
possibly imagine. Do I really need to explain this? I think
you know the difference between stupid and smart when it comes
to SOCOM.
Your strategies: Do what you need
to do. Youll be coming across your very own tactics
at one point or another, so use them in casual combat.
The Arsenal
Ill be blunt with you: the gun you choose isnt
all that relative. Youre either going to pick an automatic,
semi-automatic, or sniper rifle weapon. What is important
is how you use it. But I will provide suggestions for each
team, just to enlighten you.
SEALs: The SEALs have a great selection
of rifles. The best overall rifle is the M4A1 SD. The accuracy
is moderate, but theres a nice scope and its silenced
which is a gigantic advantage. The M40A1 is a more sniper
rifle type gun (its the only one for the SEALs on many
maps). Its also a two-shot-kill (one in the head). So
if sniping is your desire, find a spot and pop some heads
open (ew). The M63A is a great option if rapid fire rate is
your fancy.
SEALs dont have the best pistol selection
unfortunately. The M23 (Mark 23) is a great handgun, and so
is the 9mm SD. Either one will suffice.
Terrorists: The best all-round terrorist
rifle is hands-down the 552. It has a great scope and is extremely
powerful. The F90 is another great selection. It has the fastest
fire rate in the game, which isnt a bad thing. This
gun is wonderful in close-range battles. The M82A1A may look
like a machine gun, but its not. Its actually
a sniper rifle that can stop a tank in its tracks.
Terrorists have an amazing selection of
pistols. My personal favorite is the Desert Eagle .50. Sure,
its very loud, but who cares? Chances are its
so loud that your enemies will go running in the opposite
direction they know you have a DE.50 in hand. You can literally
kill two enemies with one shot if theyre lined up. The
F57 is another great pistol selection.
Once again, gun selection is usually pure
preference. Those are what I personally believe are the greatest
all-round.
Strategies:
Traveling is groups is very important like I mentioned far
above. Heres some tips for keeping them alive:
Cover them always: Dont be
the one in the back who didnt catch the enemy flanking
you all. Check backwards and make sure theres no opposing
forces tracing your path. If an enemy is in front, leave that
for your friends to take care of. If someone is scouting an
area, zoom in and look around for opponents. Otherwise, youll
be the one to blame.
How many?: Two to four people is
always good, but three to four is ideal. Too many isnt
good because the enemy could simply throw a grenade and blow
the crap out of you all. Organize it and keep it together,
never leave a man behind.
Dont take the road well-traveled:
Stick to walls and small paths where enemies probably wont
be waiting for you to pass through. Why did the three SEALs
cross the road? To get shot thats why. SOCOM
has plenty of small little areas for stealthy travel, so do
that exactly. Walking in a huge gigantic field is just plain
stupid, so dont do it...ever.
Switch-it-up: Try not to do the
same strategy more than three times, otherwise the enemy will
lock-on to what youre doing and take your entire team
out. Snipers will also be more alert. Do whatever it takes
to change your strategies often.
Bunny hopping: Watching your allies
while in the afterlife is quite convenient, especially if
theyre skilled. You can pick up great tactics from them
when competent so be an apprentice and learn.
Stick together: Dont let one
player wander off on their own for whatever business (unless
necessary). That is, unless you want to see them in a box.
Need I say more?
Headset Etiquette
What to say is significant. Dont mess around and ramble
on about your skill or mom or whatever else crosses your mind.
If you see enemies, say Weve got hostiles.
Kill an enemy? Hostiles down. Getting hit with
lead? Im taking fire! Get it? Got it? Good.
Its important to be serious about these things at the
most practical times. If youre playing with your friends
theres of course more flexibility, but for the most
part act like a real SEAL (and yes, even on the Terrorist
team). Affirmative or Roger that is
proper for agreeing and equivalent to OK.Also,
if you see enemies, tell where they are instead of blabbing
out Terrorists! Its something that everyone
can understand, no matter how good or bad they are at SOCOM.
Closing Thoughts
Surely theres more strategies out there that arent
listed, thats a given. Theres so many that they
cant possibly be written down on paper. Every time you
pick up SOCOM and play, some other procedure will be
used, no two games are alike. A good suggestion is to take
the skills you learned in other shooters and put them into
casual play. The key is to make these elements a second nature,
so attempt that and chances are youll be raising hell
in no time at all.
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