2  //levels
5  //missiles for level 1
1500  //x  missile 1
1500  //y
2000 //z
0   //vx
0   //vy
1   //vz
1   //time in seconds
-1500    //x  missile 2
1500  //y
2000 //z
0   //vx
0   //vy
1   //vz
5   //time in seconds
-1500    //x  missile 3
-1500    //y
2000 //z
0   //vx
0   //vy
1   //vz
10   //time in seconds
1500    //x  missile 4
-1500    //y
2000 //z
0   //vx
0   //vy
1   //vz
12   //time in seconds
1500  //x  missile 5
500  //y
2000 //z
0   //vx
0   //vy
1   //vz
15   //time in seconds
5  //missiles for level 2
-500  //x  missile 1
1500  //y
2000 //z
0   //vx
0   //vy
1   //vz
2   //time in seconds
-1500    //x  missile 2
-500  //y
2000 //z
0   //vx
0   //vy
1   //vz
4   //time in seconds
1500  //x  missile 3
-500  //y
2000 //z
0   //vx
0   //vy
1   //vz
7   //time in seconds
1500  //x  missile 4
2000 //y
2000 //z
0   //vx
0   //vy
1   //vz
12   //time in seconds
-3000  //x  missile 5
-500  //y
2000 //z
0   //vx
0   //vy
1   //vz
15   //time in seconds

