Version 1.0 (25 Oct 00)
A request for a cyclone/tornado script was made so here is version 1.0. You determine the radius of the top and bottom of the tornado, its height and how many particles you want to make up the swirling beast. This script was designed for the tornado to follow the path of an object known as you guessed it "path".
This is a GUI script. You need to have the GUI files loaded in the trueSpace root before you run this script.
Version 1.1 (26 Oct 00)
The particle generator will use the "path" object as its primary particle to create the tornado rather then generate cubes.
Version 1.2 (1 Nov 00)
Added coding to standardize tornado scaling/position in meters. Users no longer need to manually set the object units to meters in the Object Info panel.
There is some scene setup required before running this script.
Q: The tornado does not touch the ground like it should.
A: The path created by the "path" object is based on that objects axis location. If ground is at z=0, be sure that the "path" object is at z=0.