TORNADO V1.2 (for trueSpace 4.x)
Description:

Version 1.0 (25 Oct 00)
A request for a cyclone/tornado script was made so here is version 1.0. You determine the radius of the top and bottom of the tornado, its height and how many particles you want to make up the swirling beast. This script was designed for the tornado to follow the path of an object known as you guessed it "path".

This is a GUI script. You need to have the GUI files loaded in the trueSpace root before you run this script.

Version 1.1 (26 Oct 00)
The particle generator will use the "path" object as its primary particle to create the tornado rather then generate cubes.

Version 1.2 (1 Nov 00)
Added coding to standardize tornado scaling/position in meters. Users no longer need to manually set the object units to meters in the Object Info panel.


How to use this script:

There is some scene setup required before running this script.

  1. Create an object, name it "path" and animate the path you want the tornado to follow.
  2. The script should be loaded under "Scene" in the script manager.
  3. Run the script and enter in the radii of the tornado top and bottom, its height, number of particles to use, number of frames to run the script for.
  4. Press "Generate!".

FAQ:

Q: The tornado does not touch the ground like it should.
A: The path created by the "path" object is based on that objects axis location. If ground is at z=0, be sure that the "path" object is at z=0.


Download Zipfile: Tornado v1.2 (3k)
Sample Video: Sample tornado (504k) Produced with 400 particles.
DIVX Codec required to view video sample
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