Version 1.0
This script was written for the purpose of wheel/tire animating of cars, trucks and forms of land transportation. Based on angular velocity and linear direction of motion, you can easily animate the wheels on your vehicle models in the forward and backward motions. Rotation is based on the z-axis, so be sure that your wheel(s)/axle axis is set up where the z axis vector is pointing along the hub of the wheel.
This is a GUI script. You need to have the GUI files loaded in the trueSpace root before you run this script.
Version 1.1 (10/6/2000)
The parent object of the wheel(s)/axle does not have to be named "vehicle". Free Wheelin will automatically find the parent object of the wheel.
There is some scene setup required before running this script.
Q: The simulated wheel spins in the wrong direction.
A: Check your wheel model axis. Rotate the axis 180 degrees along the x or y axis.
Q: The wheel rotates off the vehicle when the vehicle makes a turn or follows a curved path.
A: Right now V1.1 will only handle models moving in a linear motion. Planning on future releases to handle curved paths as well as simulating wheels "turning" into corners based on animation paths.