If you only read one part of this document I stronly reccommend that you read the NOTES section.

==============================================================================================
BIRDIE                                                                           by Jin Kazama
==============================================================================================

Table of Contents
  - Disclaimer
  - Release Info
  - Whats Done
  - Notes and FAQs
  - Character Profile
  - Usage
  - Move List
  - Known Issues
  - Thank Yous


==============================================================================================
DISCLAIMER
==============================================================================================

I'm done with the public aspect of mugen (meaning that the only time the majority of you will
be hearing from me will be in the character readme files) but like I mentioned on
my website... I would allow my private releases to go public after a certain period of time.
This is the first of such characters.  More are on their way.  If you have received this
character from me ahead of a public release then please do not give it to anyone.

The CNS, CMD, AIR, DEF, ACT, SFF layout, and SND layout is copyright of Jin Kazama.  No 
portion of this archive is to be in any way modified or redistributed without the permission
of the author.

If, however, you see some kind of effect, move, etc that you like, & you want to use the
cns as a reference (or the sprites) then you can go right ahead.  A few things are fine.  
There's no need to ask.  Just give credit and dont go overboard.

With that said, I hope you enjoy using this character.

==============================================================================================
RELEASE INFORMATION
==============================================================================================

Release 1 - Mugen version 6.27.00 or later

By Jin Kazama 

email: whowe1@umbc.edu
www:   http://www.emumania.com/jinkazama/ (website closed)

This conversion of Birdie is a good mix of his appearences in Street Fighter Alpha 1,2, & 3.
This means he has all of his moves, intros, and win poses from those games.  

I am working on my own game for Mugen that will feature serveral of Capcom's characters.
The name has not been decided yet.  I have not decided on whether or not I will only have
Darkstalkers and Street Fighter characters.  I might throw some Marvel guys in there too.
I'm thinking about one of the following titles...

Capcom All-Stars
Darkstalkers meet the Street Fighters
Darkstalkers Vs Street Fighter
Street Fighter Beta
Marvel Vs Capcom X
Capcom VS Capcom
Marvel Vs Cacpom vs SNK (if perfect rips were ever possible, DC emus are a comin)

Right now I'm leaning towards a new Street Fighter game with all of the Alpha 3 characters
and some new ones.

==============================================================================================
WHATS DONE
==============================================================================================

7/15/01
--------
-> 2 cns files, one with the Street Fighter Alpha 3 counter attack system and one without
-> 2 cmd files, one with chain combos and one that is more like SFA3
-> All basics
-> All regular attacks
-> Throws
-> Bull Horn
-> Bull Head
-> Bandit Chain
-> Murderer Chain
-> ES Murderer Chain
-> ES Bandit Chain
-> ES Bull Head
-> The Birdie
-> Bull Revenger
-> 12 palettes
-> An ending
-> Taunt
-> 2 Regular Intros
-> A Special storyboard intro VS Bison
-> Alpha Counter
-> 7 Win poses (You can select one by holding a button)
-> Super KO effects
-> Electrocution animation (good old 7696)

==============================================================================================
NOTES AND FAQS
==============================================================================================
Will you do future updates?
   Probably not.  As far as I can tell this character is finished as is.  If a new mugen comes
   out and something goes haywire then I will fix it.

Who should I contact if I have problems running Birdie?
   Jin Kazama - whowe1@umbc.edu

There are a few cns and cmd files for this character.  I did this so that you could customize
Birdie to play however you wanted.  There are 2 cmd files (one with chain combos and one that
is more like SFA3) as well as 2 cns files (one with the counter attack system and one without).
You can edit the def file to mix and match these however you like.  The character comes with
the chain combo cmd and counter system cns as the default.  I stronly recommend you try out 
everything so that you can find the one that you like best.

A successful counter hit will result in some of the following....
1) The screen will flash.
2) The damage done by the attack will increase.
3) Some standing attacks will knock down your opponent.
4) All attacks that connect on a counter hit will knock air-bourne opponents to the ground.
5) Opponents are knocked back farther.

==============================================================================================
CHARACTER PROFILE
==============================================================================================

Birdie made his first appearance in 1987 as part of the lineup in Capcom's Street Fighter.
He was one of two British opponents that players had to face (the other was Eagle).  He then
re-appeared in Ryu's ending in Super Street Fighter 2 Turbo.

His third appearance was in Street Fighter Alpha, but something had changed.  It seems Capcom
felt his design needed some adjustment and in a move that is almost as perplexing as Namco's
descision to change Kunimitsu's sex from male to female between Tekken 1 and 2, Capcom decided
to change Birdie's race.  Don't ask me why they did this.  Its Capcom and they can do whatever
they want.

Now that I've discussed his background I'll talk about his story, which believe me isnt too
deep.  It goes a little something like this.

Birdie, a street punk, wants to be a part of Bison's Shadoloo organization so he goes on to
fight various street fighters in order to gain the attention (and favor) of Bison.  Thats it.
Unlike most other street fighter characters, it appears that Birdie has no real ties with
anyone else in the series.  This is whats commonly referred to as a "filler" character...
a character whose only real purpose is to take up a spot on the select screen.

==============================================================================================
USAGE
==============================================================================================

1 Get Mugen from Elecbyte at www.elecbyte.com

2 After setting up Mugen, click on the "chars" directory and create a new folder called
"birdie". Unzip the files into this directory.

4 Open up SELECT.CFG (found in the "data" directory) and insert the following line
birdie, stages/"background".def

..where "background" is the name of the background you wish to use with Birdie.

5 Run Mugen

6 Enjoy


==============================================================================================
MOVES LIST
==============================================================================================

*-------------------------------------------------------------------------------------------*
|       MOVE NAME       |        COMMAND       |        PROPERTY       |    TYPE OF MOVE    |
|-------------------------------------------------------------------------------------------|
|                                                                                           |
|                                                                                           |
|                                      SPECIAL TECHNIQUES                                   |
|-------------------------------------------------------------------------------------------|
|Bull Spike             * F or B + Punch       * Standing close        * Throw              |
|-------------------------------------------------------------------------------------------|
|Bad Throw              * F or B + Kick        * Standing close        * Throw              |
|-------------------------------------------------------------------------------------------|
|Bull Drop              * F + Hard Kick        * Standing              * Overhead           |
|-------------------------------------------------------------------------------------------|
|Bull Upper             * B + Hard Punch       * Standing              * Special Punch      |
|-------------------------------------------------------------------------------------------|
|Bad Hammer             * Hold Up              * After Bull Upper hits * Follow up          |
|-------------------------------------------------------------------------------------------|
|Bull Drop              * Any Punch            * While Dashing Forward * Special Punch      |
|-------------------------------------------------------------------------------------------|
|Drop Kick              * Any Kick             * While Dashing Forward * Special Kick       |
|-------------------------------------------------------------------------------------------|
|                                                                                           |
|                                                                                           |
|                                        SPECIAL MOVES                                      |
|-------------------------------------------------------------------------------------------|
|Bull Head              * Hold B, F + Punch    * Standing              * Dash Type          |
|-------------------------------------------------------------------------------------------|
|Bull Horn              * Hold 2P or 2K, let go* Standing              * Multi-hit Dash Type|
|-------------------------------------------------------------------------------------------|
|Murderer Chain         * HCF or HCB + Punch   * Standing              * Special Throw      |
|-------------------------------------------------------------------------------------------|
|Bandit Chain           * HCF or HCB + Kick    * Standing              * Special Throw      |
|-------------------------------------------------------------------------------------------|
|Alpha Counter          * F + HP & HK          * Stand/Crouch Block    * Counter Attack     |
|-------------------------------------------------------------------------------------------|
|                                                                                           |
|                                                                                           |
|                                           ES MOVES                                        |
|-------------------------------------------------------------------------------------------|
|ES Murderer Chain      * HCF or HCB + 2 Punch * Standing              *  ES Special Throw  |
|-------------------------------------------------------------------------------------------|
|ES Bandit Chain        * HCF or HCB + 2 Kicks * Standing              *  ES Special Throw  |
|-------------------------------------------------------------------------------------------|
|ES Bull Head           * Hold B, F + 2 Punch  * Standing              *  ES Dash           |
|-------------------------------------------------------------------------------------------|
|                                                                                           |
|                                                                                           |
|                                        SUPER COMBOS                                       |
|-------------------------------------------------------------------------------------------|
|The Birdie             * Hold B,F,B,F + Punch * Standing              *  Hyper Dash Type   |
|-------------------------------------------------------------------------------------------|
|Bull Revenger (close)  * QCF, QCF + Punch     * Standing              *  EX Grab           |
|-------------------------------------------------------------------------------------------|
|Bull Revenger (far)    * QCF, QCF + Kick      * Standing              *  EX Grab           |
*-------------------------------------------------------------------------------------------*

Notes:

The alpha counter requires that you have at least 1 level of your super meter filled before you
can use it.

ES Moves require that you have at least 1/2 level of your Super meter filled before you
can use them.

Super Combos require that you have at least 1 level of your Super meter filled before you can
use them.  The button pushed determines the level of attack.

For the Murderer and Bandit chains, the weaker the button you push to use the move, the less
the damage done but the greater the range of the grab.  For example:
    A weak grab - greatest range - 15% damage
    A medium grab - middle range - 18% damage
    A strong grab - smallest range - 21% damage


The longer you hold the buttons for the Bull Horn, the more hits it will do, the more
damage it will do, and the more distance Birdie will travel.  Keep in mind that you
can charge more than one at a time and perform the move by releasing successive buttons.
The number of hits and damage for the Bull Horn are as follows:
    Hold 2 seconds   = 1 hit,   6% damage
    Hold 4 seconds   = 2 hits, 12% damage
    Hold 8 seconds   = 3 hits, 18% damage
    Hold 16 seconds  = 4 hits, 24% damage
    Hold 24+ seconds = 5 hits, 30% damage (FINAL)

==============================================================================================
KNOWN ISSUES
==============================================================================================

KNOWN ISSUE #1
"Jin !!, I hit my opponent with THE BIRDIE and they get dizzy but I cant follow it up."
That is because when THE BIRDIE hits it makes the opponent go into action 5300 (the dizzy
animation) as the default.  This animation is required by Mugen but if for some reason this animation 
doesnt exist then a generic dizzy animation is used. The problem is caused when opponents have the 
animation (5300) but the creator(s) of that character neglected to put collision boxes around the sprites.
This isnt my fault, but I've come up with a solution.  Locate action 5300 of the character(s) that are
lacking clsn boxes for the dizzy animation and paste the following 2 lines just below where it says
"[Begin Action 5300]".

Clsn2Default: 1
 Clsn2[0] = -30, -100, 30, 0

This will give them a generic hit box that is suitable for most characters.

KNOWN ISSUE #2
"Jin !!, Whenever I grab some opponents with THE BULL REVENGER they dont have super shadows."
Again, this is not my fault.  This happens because the characters in question (Neo Gouki's
Kensou and Shermie spring to mind but there are more) have a Statedef -2 in which all afterimages
are removed whenever the character enters a statetype of type H.  While this is all well and
good, it does interfere with other characters (such as Birdie) who place afterimages on the
opponents.


KNOWN ISSUE #3
"Jin !!, I hit my opponent with THE BIRDIE and when they get dizzy the stars appear on their
body and not above their heads"
That is because you cannot bind an explode to a position on an opponent.  Now you might ask,
"then why dont you use a helper and bind it to the tagets head?"  Simple.. many of the characters
available do not contain a head parameter in their cns.  The default value is too low so I chose
to position the explode at a height of -120 which I feel is appropriate for 95% of the characters
out there.  This also avoids any unneccesary cns that deals with a helper.

If you dont like the stars you can remove them yourself by opening up the cns file, locating
statedef 1705 and removing the 3 state parameters with the headers "[State, STARS]".  They are
all right next to eachother.

==============================================================================================
THANK YOUs
==============================================================================================
0 Capcom for making Birdie
1 Razoola for providing us with SFA 1,2,and 3 as well as countless other CPS2 hits.
2 Elecbyte for creating Mugen.
3 The programmers of Nebula, Mame, and Kawaks.
4 Sunboy for being a true comrade and for having the guts to get this whole revolution started.
  I'll be with you every step of the way my friend.

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END OF DOCUMENT
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